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You gain an action point

Thasmodious said:
Still, this might be a good question for customer service.

Well, I'm glad I'm not the only one who's wondering. I still think that, RAW, the 1AP per counter still applies. I think the power is good but kinda sucky at the same time.
 

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Thasmodious said:
Still, this might be a good question for customer service.

The cynic in me says that if two different people ask this question, there will be two different answers.

I tend to agree with Stalker0 (first person to state that side) et al on the interpretation of archer's glory (PHB 114). If you can drop an enemy early enough, you basically have a free action point to spend. If you desperately need to use an action point before that, you have to settle for not using the utility that combat.

Just opinion though, I can see it both ways.
 

I don't understand how you interpret the text "you gain an action point, which you must spend before the end of your next turn FULL STOP" as not providing an exception to the 1 AP/round rule. It doesn't say "may spend" it says "must spend" - you don't have a choice, and it doesn't care if you normally could do it or not.

This is the same as the questions about Cause Fear - the fact that things can move normally only on their own turn doesn't prevent the power from granting them movement on your turn.
 

ravenight said:
I don't understand how you interpret the text "you gain an action point, which you must spend before the end of your next turn FULL STOP" as not providing an exception to the 1 AP/round rule. It doesn't say "may spend" it says "must spend" - you don't have a choice, and it doesn't care if you normally could do it or not.

This is the same as the questions about Cause Fear - the fact that things can move normally only on their own turn doesn't prevent the power from granting them movement on your turn.

This.

Exception. Based. Design. Something that we're all going to have to get used to.
 

Im at work so dont have my books, but in terms of "gaining" action points, they're gained when you fight two fights in a row without resting right? So does it go 1-2(gain action point)-3-4(gain action point) or do you get one every encounter after the 2nd, since you've still fought two in a row? The former makes a bit more sense, but the latter is what I seem to remember reading along with my friends.
 

I guarantee that they cannot be used in an encounter that you've already used an action point. There is absolutely no reason to believe that. The power grants an action point. That's it. Doesn't let you use it, but the rules do - so the rules override the ... well, made up idea that you can use two in one round.
 

SadisticFishing said:
I guarantee that they cannot be used in an encounter that you've already used an action point. There is absolutely no reason to believe that. The power grants an action point. That's it.
Um, that's not "it". It grants you an action point and forces you to spend that action point before the end of your next turn.

Doesn't let you use it, but the rules do - so the rules override the ... well, made up idea that you can use two in one round.
It's the logical consequence of a specific power forcing you to do something that a general rule prevents you from doing.

On a different tack, if you don't let the power override the general rule on spending action points, the game breaks. I don't mean it becomes unbalanced or anything like that, I mean it becomes self-contradictory and nonsensical. One rule says you must do something, with no exceptions, and the other rule says you can't do that. No matter what you do, you're breaking the rules of the game! There is no way to resolve this except by letting one rule override the other.
 

Archer's Glory does say that you MUST spend it before the end of your next turn. If you don't spend it you are not following the rules. That being said, the power doesn't say that this action point won't count as your 1/encounter point, so I think if you used one before this power, this power would grant you the use of one since you MUST spend it. But if you use this power, and then later try to spend an action point on your own, it wouldn't work because the normal action point expenditure isn't forced on you and you have already spent one.
 

Asked and answered by WotC -

This utility power gives the ranger an action point which he must use by the end of his next turn. Is this action point an exception to the general '1 action point/enc' rule and the ranger uses points granted by this power alongside his regular AP pool?

Thank you for contacting us. This is not an exception to the 1 action point per encounter rule. If you have already spent action point during the encounter then you will not get any use out of this power. If you have no action points left and you have not used an action point during the encounter, this could be a very useful power however. I hope this information is useful.
 

beverson said:
This.

Exception. Based. Design. Something that we're all going to have to get used to.

Not really, since, well, practically everything else is also exception based design, including 3.5E, 3E, 2E and 1E.

Regardless granting an AP does not mean you can spend an AP. If they meant spending it was an exception to the restrictions on when you can spend it, they'd have said so. Unless of course they screwed up and it's yet more errata.
 

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