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You gain an action point

The power (specific) trumps the one-per-encounter rule (general). So if you already used an action point you can still use the one from the power. If you use the power first, then I don't think you can use another action point later.
I would house rule so that action points granted by powers don't count against the one-per-encounter limit.
 

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Archer's Glory effectively doubles the number of action points you get even if you take the most conservative approach. I have no idea why people want to break it by having it triple the number of action points you get.
 

I've also gotten the word from Customer Service that the power does not allow you to spend more than the 1 action point per encounter you're normally entitled to.

So... sorry guys. Just can't do it.
 


Zurai said:
Archer's Glory effectively doubles the number of action points you get even if you take the most conservative approach. I have no idea why people want to break it by having it triple the number of action points you get.
It's not that we want it to be broken. We just prefer to be honest with ourselves about whether it is or not. ;)
 

May I humbly suggest that some people are reading "must" a little too literally? I took it to mean that you have to use it within the next round or you lose it.

True, it's not phrased that way--which I think is a problem with the phrasing, not the mechanics--but it's the only reading that really makes sense. Few if any PC powers are about forcing your allies to do stuff; they're all about allowing your allies to do stuff.

Plus, that reading doesn't require a break in the 1 AP/encounter rule, and is consistent with the customer service answer.
 

Mouseferatu said:
May I humbly suggest that some people are reading "must" a little too literally? I took it to mean that you have to use it within the next round or you lose it.
I agree that that's most likely the intent.

True, it's not phrased that way--which I think is a problem with the phrasing, not the mechanics--but it's the only reading that really makes sense. Few if any PC powers are about forcing your allies to do stuff; they're all about allowing your allies to do stuff.
Huh? Archer's Glory doesn't do anything to or about allies. You kill an enemy, you use the power, you get an action point, you have to spend it - no allies involved.

Plus, that reading doesn't require a break in the 1 AP/encounter rule, and is consistent with the customer service answer.
When "specific trumps general" is a principle of the game's overall design, it's not really a strong argument in favor of a reading that it doesn't require the specific to trump the general. And given that customer servicers don't always agree with each other, it makes little sense to think that they necessarily agree with the actual rules.


All this posting notwithstanding, I really am not trying to say that a player whose character has this power should get to spend two action points in one encounter. While I haven't seen it in play in contrast with other paragon paths to compare it against, it certainly smells of imbalance. I just wish people would be more willing to accept that they're interpreting a rule in a certain way to promote balance, rather than following the rule to the counterintuitive letter.

(Why do I care how some people on the internet run their games? **** if I know, but I haven't got anything better to do right now, so why not. :) )
 

Huh? Archer's Glory doesn't do anything to or about allies. You kill an enemy, you use the power, you get an action point, you have to spend it - no allies involved.

My bad. I was confusing it with something else that granted an ally an AP. Sorry 'bout that. :o

I still stand by the rest of my reasoning, though. :) I cannot think of any reason, either mechanical or flavor, for the power to force you to spend the AP. Having the power grant you the option of doing so just makes far more sense to me.

And while it's true the game is largely exception-based, there's still no reason to read in an exception where there's no need for one, and a perfectly good explanation that doesn't require one. :)
 

Hey now, you're the one reading in words that aren't there. It says you must spend the action point. It's ten kinds of sensible to decide it really means you must spend the action point or else lose it, but that isn't what's there in the text.
 

Gloombunny said:
It says you must spend the action point. It's ten kinds of sensible to decide it really means you must spend the action point or else lose it, but that isn't what's there in the text.
So what should a person do about it?

I know that I'll apply what little common sense I have and use the power as it was obviously intended.
 

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