Its not about telling you what classes you can take. Its about making you actual play your character as you envision it compared to just taking out of the blue class choices. The interaction between DM and player would be determined by them together.
What I want to try and create, and I am not sure how well it will happen, is a system like some video games like Oblivian use. Skills are increased by your direct use of them. To me this would work better than run around killing everything in sight with your fighter until you level and then putting two skill points into diplomacy.
Huh? You learned to be diplomatic while burying your axe in the head of anything that had a head how? when?
Or the player who plays levels 1 to 6 basically on foot every second because its a mixed urban/dungeon setting yet puts points into Riding at every level because they know they want to take some PrC at level 10.
And how do you distinguish between Favored Soul-ish play, Paladin-ish play, Clerical play, etc?
As to when Hurtcules the Barbarian learned diplomacy: as a young servant in the tent where tribal leaders spoke; listening to the lessons of the cleric around the campfire; reciting the epic poetry of your people, especially the one about the craftiest leader in your tribe's history; some other off-screen event. Or perhaps it we something he didn't do, like when some noble who smelled of flowers and painted like a whore he once knew insulted his manhood by calling his kilt a skirt... and he DIDN'T cleave his head in twain, recognizing this as a faux pas.
Jerry Rice took ballet in the off-season to improve flexibility while retaining strength- he didn't pliet while torching the Raiders for 169 yards and a pair of touchdowns.
I've played in a few RPGs in which skills improved with use. Many-not all- also allowed for improvement by off-screen "events".
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