Snapdragyn
Explorer
Inspirations for adventures, adaptations to classes or races, tactics... in what ways (if any) have computer games impacted your roleplaying experience?
Having played EverQuest (& now EQ2), I once got a D&D group to bowkite a group of zombies. The basic tactic was perfect for the encounter - attack an enemy with ranged weapons while staying out of their attack range, either by limiting their movement or by continually moving away from them faster than they can keep up. Since zombies can only take a standard action each round, we'd start each round by moving back a full move, then firing. They'd move up, but be unable to double move to catch us, so we never got hit.
I haven't yet gotten a group to agro kite, but I think it'd be hilarious to try. 'OK, Brother Monk, you're the bunny. Run the giant past us, & don't... *CRUNCH* ...er, get caught -- crud, guess it had levels in monk, too!'
Having played EverQuest (& now EQ2), I once got a D&D group to bowkite a group of zombies. The basic tactic was perfect for the encounter - attack an enemy with ranged weapons while staying out of their attack range, either by limiting their movement or by continually moving away from them faster than they can keep up. Since zombies can only take a standard action each round, we'd start each round by moving back a full move, then firing. They'd move up, but be unable to double move to catch us, so we never got hit.
I haven't yet gotten a group to agro kite, but I think it'd be hilarious to try. 'OK, Brother Monk, you're the bunny. Run the giant past us, & don't... *CRUNCH* ...er, get caught -- crud, guess it had levels in monk, too!'