rackabello
First Post
The thing that intrigued me most about the Omega World XP awards was the category "Spectacular Failure." If the PCs give it their all, try something especially daring or creative but ultimately foolhardy, they are rewarded the same as they would be for success. Using this as is would probably work best in the sort of lighter, beer 'n' pretzels game that Omega World so unabashedly is, and one certainly wouldn't want to reward players for being brash dimwits, but I appreciate the idea that XP is more than something you get for offing the bad guys.Tsunami said:A recent Dungeon/Polyhedron featured a game called Omega World, which suggested using loose XP, meaning if the players completed the quest, they gained 2000 XP. If they didn't complete the quest, they gained 500 XP. If they just goofed around but still did something, they gained 100 or so XP.