You know what? I think I'm done with XP

Umbran said:


Different people have different opinions. Some like apples, and some like onions. Not everyone wants that particular thrill. If your players want it, cool. If his don't, also cool.

/me trying to stop an age-old argument before it starts.

Since I never passed any value judgement on his game I don't see why you had to step in. I'm not trying to start a fight. I'm just curious if that knowledge affects the way his players act.
 
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I don't want to experience a "real challenge" by putting my own PC on the line, or by making my players put their PC on the line. I don't want to educate my players, and force them to play cautious, efficient killing machines when they want to play happy-go-lucky heroes that stumble through Indiana Jones/James Bond-like adventures. I don't want my players and PCs develop paranoia by 2nd level, and military-style tactics by 3rd.

My idea of fun as a player is to play a game where I do not have to worry about my PC - I can roleplay a PC that worries and fears for his or her life just fine without the "real" pressure - but a game where I can play a cinematic hero, enjoying dire perils, daring adventures and humerous screw-ups. A game where I can work on a PC, build up his or her motivations, develop it and explore the concept, without either have the PC become a cautious, cunning combattant or die. I want a place for the dumb, rash barbarian as well as the overconfident swashbuckler without foes that kill both off in the first trap, and without a DM telling me to wise up or keep rerolling a PC.

I once had a player that did fear for his PC - even after I told him that I would not kill his PC. Where other players boldly sent their PCs in and had fun he kept looking for the perfect move on the battlefield, the position where his PC would not be hurt. Whenever a fireball exploded in the party's midst he would try to argue that his PC was not in the are of effect, when a trap went off he was looking for rule-loopholes to escape it while the rest of the players just trusted me not to kill them off for failing a detect traps roll. The whole thing kept the game from being fun.

Never again, no thanks. I do not want people to fear for their PCs in my game.

And then there is the whole "us against the DM in a fair fight" mentality that I also do not want. A DM cannot really play fair - he will always restrict himself to "fair" battles despite the fact that no one really can describe fair. I once GMed a Mechwarrior roleplaying game, and I could not use my regular Battletech skill in the game, because not only would I have TPKed every other fight, but the tried and true approach to Mech-battle - eliminate one enemy after another - would not have been much fun for the players that would have to sit out a fight after a few minutes, and keep rerolling PCs. As long as I have to pull my punches as a DM it is not a fair fight, so why should I pretend it is?
 

Fenes 2 said:

Never again, no thanks. I do not want people to fear for their PCs in my game.


It's funny, me and a lot of other players would have no fun playing in such a game - I certainly couldn't be bothered playing in a D&D game where the DM told me "your PCs can't die". If it were a different game - an actual Indiana Jones, James Bond or Star Trek game, say, maybe a Star Wars game - that'd be different, but I don't think D&D is suited to the cinmematic style. If my game resembles a TV show, it's Blake's 7 - protagonists die frequently! Obviously things are very different for you, as your group likes it your way, that's great.
 

Sepulchrave II said:
I think that awarding XP for bringing munchies is a fine idea. Especially cheese - in case anyone is reading. You should definitely get more XP for bringing cheese. Brie. :)

Sepulchrave,

My wife has just accepted a job at Nike. I believe their world headquarters are based in Portland, OR.

She's gonna be working 2 1/2 years here in France. Then probably 2 1/2 years in Holland, then again 2 1/2 years in France and then she can probably move to the HQ. So in roughly 7 1/2 years, I might be in Portland, Oregon.

Can I play in your group then ? I'm French, I know all about Cheese, and Brie is my middle name...

Pleeeeeaaaaase ?
 

Wulf Ratbane said:
General Awards (per session):
Show Up: 100 xp per level
Write a Journal of the Session: 100 xp per level
Any Combat that Session: 100 xp per level

Individual Awards (per instance):
Make Everybody Laugh: 100 xp
Voice a Good Idea: 100 xp
Do Something Remarkably in Character: 100 xp

Bonus:
Bring Snacks: 100 xp
Bring Extra Tasty Snacks: another 100 xp

I would make one minor mod to this before using it :

> Make Everybody Laugh: 100 xp in character

I have to fight against lame out of character puns and jokes that deter from implication in the game when they are too frequent, so I wouldn't reward them ;)
 

In the last D&D campaign I played in, the DM awarded us levels based on a system he kept in his head! (Like most of the campaign.)

It seemed to be losely based on 1) being there every week 2) participating well

This meant the commited players levelled slightly faster than the others. Being as most of the campaigns under this DM didn't last very long (he has a habit of TPK's, but we always have fun up until that point) we never really got into Item Creation or permanency spells. Also given that we didn't mind starting at high levels, the fact that we didn't always achieve a lot with any particular character didn't matter much either...

It worked. Somehow.
 

S'mon said:


It's funny, me and a lot of other players would have no fun playing in such a game - I certainly couldn't be bothered playing in a D&D game where the DM told me "your PCs can't die". If it were a different game - an actual Indiana Jones, James Bond or Star Trek game, say, maybe a Star Wars game - that'd be different, but I don't think D&D is suited to the cinmematic style. If my game resembles a TV show, it's Blake's 7 - protagonists die frequently! Obviously things are very different for you, as your group likes it your way, that's great.

My group is the same, and I don't know if I could DM that way. ;)
I feel it necessary to punish extreme player stupidity with death in some cases. It's just in my nature. But as you say, it takes all kinds.
 

Flexor the Mighty! said:


My group is the same, and I don't know if I could DM that way. ;)
I feel it necessary to punish extreme player stupidity with death in some cases. It's just in my nature. But as you say, it takes all kinds.

I don't know about most campaigns, but when the "extreme stupidity" happens in mine, I don't have to "punish the players with death". I just get out of the way and let the death happen. :D
 

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