Kae'Yoss
First Post
Here's my two cents on haste, and on wizards:
There comes a time where the warrior types outshadow wizards in matters of downing a single foe, haste or no haste. It's around the time where they have 4 attacks, high STR, a nice crit arrangement, and a kick-ass weapon. Depending on the campaign style and its level cap, that moment will come. I think that's OK, because as soon as there are more than one enemy, the wizard will come ahead again, and as long as that balances out, it's OK.
(What I find stupid is the impact those save-or-die spells have later on, and I'm happy my DM used the suggestions from epic insight!)
But in order to give that wizard a chance to remain in the same league with the others, he needs his extra spell from haste. I don't want to say that haste needs to remain where it is, but I think it's a bad Idea to remove it completely or change it so only warriors benefit from it. Let the evoker - the thing we all instinctively envision as the single most damage dealer - with his damage spells be a viable choice, beside the buffer or annoyer.
But I don't say that haste is not a little to strong for 3rd level (or much to strong even.
Hm... I like that. The wizard gets to keep his favorite, but will have to pay more for it. We could also incorporate Mass versions of lesser haste and "normal haste" (the d20modern type), and rename d&d haste to greater haste.
Don't forget to price the boots of speed (and the boots of swiftness, if you use epics) accordingly. And get rid of the speed armor enhancement (or put it around MP +6 or more).
I do think that the d20 Modern version of haste is just right - for d20 Modern. I think that in d20m the wizards should take a weaker role in fighting (what they do, with all the big firearms, the fact that spellcasters are AdC's only, and cap their caster level at 10th - although I think the Urban Arcana campagin setting will pump it up...)
There comes a time where the warrior types outshadow wizards in matters of downing a single foe, haste or no haste. It's around the time where they have 4 attacks, high STR, a nice crit arrangement, and a kick-ass weapon. Depending on the campaign style and its level cap, that moment will come. I think that's OK, because as soon as there are more than one enemy, the wizard will come ahead again, and as long as that balances out, it's OK.
(What I find stupid is the impact those save-or-die spells have later on, and I'm happy my DM used the suggestions from epic insight!)
But in order to give that wizard a chance to remain in the same league with the others, he needs his extra spell from haste. I don't want to say that haste needs to remain where it is, but I think it's a bad Idea to remove it completely or change it so only warriors benefit from it. Let the evoker - the thing we all instinctively envision as the single most damage dealer - with his damage spells be a viable choice, beside the buffer or annoyer.
But I don't say that haste is not a little to strong for 3rd level (or much to strong even.
Wormwood said:[House Rule]
Lesser Haste (+1 MEA/round. 1r/lvl): 2nd level
d20 Modern Haste: 3rd level
D&D Haste: Moved to 4th level
D&D Mass Haste: Moved to 7th
[/House Rule]
Hm... I like that. The wizard gets to keep his favorite, but will have to pay more for it. We could also incorporate Mass versions of lesser haste and "normal haste" (the d20modern type), and rename d&d haste to greater haste.
Don't forget to price the boots of speed (and the boots of swiftness, if you use epics) accordingly. And get rid of the speed armor enhancement (or put it around MP +6 or more).
I do think that the d20 Modern version of haste is just right - for d20 Modern. I think that in d20m the wizards should take a weaker role in fighting (what they do, with all the big firearms, the fact that spellcasters are AdC's only, and cap their caster level at 10th - although I think the Urban Arcana campagin setting will pump it up...)