never seen a creature instill more fear in a tank then the rust monster
I was going to run a Rust Monster adventure and didnt not because I didnt want the party to fear or hate me, but because the story became broken and i ditched it in favor of something else.
I think that the one thing missing from 4e is the ability to impose stat penalties. We played a recent session and my DM gave us a magical green rock formation and asked us what to do... all the PCs starting eating the rock and getting +1 to INT modifier, +1 to WIS modifier... my Minotaur Barbarian refused to act so recklessly but with the obvious gains his party received he went for it and totally randomly got.... -1 STR modifier!!! ffs!
However it made it feel a lot more of a penalty since it effectivly cut my To Hit and Damage down by 1!
There were monsters (Shadows I think and others) that imposed negative levels... those were lots of fun and it made you really fear monsters.
I think they need a completely new idea for a monster book. Feared monsters.
Forget the monsters that can hit you and make you bleed... we want to see the ones that make the PLAYERS not the PCs run and hide.
Rust Monster is a good one, there have to be others and if not someone needs to build them.
Ones that create a bane for every PC type (Divine, Arcane, Melee, Ranged)