D&D 5E Your Biggest Gaming Pet Peeve

My pet peeve in terms of player behavior is anyone who makes a Chaotic character and treats that as an excuse to murder innocent NPCs. It's not an excuse. Murder is bad, and NPCs are people too.
 

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I play a lot of Adventure League. My personal pet peeve is people who manage to get their characters to lvl 5+ and somehow still don't know the basics of how their character works.

No character left behind.

Another thing that irks me is when players take an excessive amount of time to decide what to do on their turn BECAUSE they're afraid of doing the wrong thing.


There is no such thing as "doing it wrong" in my games. No matter what you do, even if it results in failure, it will (eventually) result in something fun and awesome. I promise. So just take your turn, do something awesome ... anything ... and it will all turn out okay, I promise, even if it wasn't the most numerically effective action you could have taken.

This man. This so much. Do something, live with the consequences. Revel in the consequences! Honestly there are times when I'm disappointed that there aren't more consequences for things I do.
 

I've only ever seen one game /not/ do that at least a little, and, ironically, it was a parody game (called HoL - I'll be shocked if anyone's even heard of it - c1994, I think). It not only matched those three things up, it lampshaded 'em - for instance, there was an entry in the weapon table for "spikey-chainy thing on pageXX" (with an actual number, not 'XX' - the right page number, even!) with stats that made some modicum of sense for the crazy thing.

I think there was another parody/comical type game called TOON that came out ib the late '80's as well?
 

Hiya!

I have "a few"...but I'll limit myself to just...two? Three maybe, for this post. :)

(1) A player that starts creating a character with everyone else, and, when doing so, tries to "hide" their actual intent to min/MAX or otherwise 'pimp out' their character. As he goes through the process, it's painfully obvious that he's trying to create some sort of munchkin, one-trick-glass-cannon....all the while insisting that he's making "just a regular character".

(2) [This is related to #1] The player who does stuff in game with his character that is, again, painfully obvious as to reasons...but tries to hide it under the guise of "RP'ing in-character". Basically making a character that is RIDICULOUSLY specialized to the point of being a walking "I Win!" button in only specific conditions...like "only at Ranged combat with a Longbow". And as soon as play starts, the player starts building/planning on removing ALL the drawbacks to the PC. The end result is a character that wins anytime they are at range...but can always stay in range.

(3) Silly Names. Gods I hate characters with stupid, silly, non-campaign-formed names! *fume* An 'unfortunate' name, ok...so I don't have a problem with "Humpfry Bedfellow". But I do have a problem with "Humpfry Salott, but everyone calls me Hump. I'm a bard with a hankering for the ladies... ;) ...". Good for a laugh the first time, but after hearing it a thousand times, it's just dang annoying!

(4) Just thought of this one. Players that have characters, then get out into the wilderness, and then say "Well, no, I don't *actually* have 'bedroll' or 'tinderbox' written on my sheet...but c'mon, who wouldn't have that knowing they are going into the wilderness?"...Me: "Well, obviously, that would be your character. You don't have either. Next time you are in town make sure to have your PC pick those things up". Sorry, "Campaign stuff", or "Horse and horse-equipment things" are NOT going to cut it in my game.

^_^

Paul L. Ming
 



Ok, each of my players has a thing that annoys me.

Player 1: builds drag-n-drop characters. He does not want to know anything about the world ahead of time, he just wants a neutral character he can put in anywhere. Also does not like reading the rules, so I have to write out his PC's for him, or talk him through each one step. By. Step.

Player 2: hates mechanics. She likes the story, and the world building stuff, but hates reading the mechanics, so I also have to do her character sheets, or talk her through them.

Player 3: has a few. Wants all of his characters to have a tragic back story, but is self-described as being bad at coming up with backstories, so they mostly wind up as "My parents died, I got exiled, and did X to become my class". Has a problem with a serious scene, so feels the need to break the tension every now and then by doing something stupid, no matter what his character is. The only one of my players interested in mechanics, but has no interest in the World, so I have to talk him through building his PC's, depending on what mechanics behave differently than they do by RAW.

And all of my players stubbornly refuse to like all the same things I like, so most of my homebrew will prove useless to them, since it is built from my point of view.
 

Hey!

Just because every character I have ever played since, um, well, um, the Disco era has been called Legolas ...
And just because that character may have been an elf ...
And just because that character might have been the AWESOMEST ARCHER EVER TO ARCH WITH ARROWS AND AWESOME SAUCE ...

Does not mean you get to judge me!!!!!111!!!!!!!!!!




Orlando Bloom 4EVa!

You joke but I have a player in my group that has played an Elf Ranger named Legolas since the 1980's. Needless to say we have stopped asking him what he is going to play when we roll up characters.
 


Sometimes players forget that their characters do not know everything that has happened at the table. I have ten players and they do split the party quite a bit. When they all gather together again I take a few moments to get a cup of tea and ask them to roleplay bringing each other up to speed with what they have been doing. It is not entertaining to have to separate "You did X when you were with/at/in etc..." and "Yes, and you were not there with me and do not know about it."
 

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