D&D 5E Your Biggest Gaming Pet Peeve

Players who don't know their characters and/or don't have everything readily available. It just drives me batty having the action slow to a crawl while a player looks up what spells they have prepared or what their attack modifier & damage are.
 

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Players that use a phone to reference rules.
DMs that use a phone to reference rules.
DMs that can't control the table.
Players that need to interrupt with stupid jokes every 2 minutes.
Bards that are annoying and sing anacronistic songs every 2 minutes.
Players that don't know what they want to do. What have you been thinking about while everyone else was taking their turns?
Players that was to hem and haw and avoid dangerous situations. Yes, the DM IS trying to get us to go into that forest. Yes, we will be attacked by something. That is the point! Sometimes you have to just follow the DM's narrative.
 

Happened the other night on my last session: We were having the climactic fight in Cragmaw Castle, and the players had the brilliant idea to try and lure the owlbear into King Grol's room. So, while the owlbear was busy fighting their enemies, the rest of the party was camped out in the nearby storeroom. Then the monk decided to partcipate in killing the owlbear. Fine, sure,that works.

I wait for him to tell me what he was doing (as his mic and speakers weren't working so we could only talk to him through text), and he doesn't respond. So after a minute or so, I decide to skip him, only to receive a message: "sorry, I was looking up the stats for the owlbear."

I have no qualms with you taking advantage of what you know from past experience, you may even read the MM in your free time, but please don't be reading from the MM during the session, especially if the method of researching prevents us from communicating with you. Fortunately I was able to just tell him that and we could continue on. At some point I may have to explain to them how that cuts into our gaming time and is frankly a little rude that you'll ignore the game to be trying to metagame a victory.
 
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The obnoxious NPC that you need to keep around usually because he/she is important to the current situation (has important info, we're being paid to protect him her, etc) We have a DM who is notorious for this. Last time this happened, the NPC travelled with us tied up inside trunk.
 

Happened the other night on my last session: We were having the climactic fight in Cragmaw Castle, and the players had the brilliant idea to try and lure the owlbear into King Grol's room. So, while the owlbear was busy fighting their enemies, the rest of the party was camped out in the nearby storeroom. Then the monk decided to partcipate in killing the owlbear. Fine, sure,that works.

I wait for him to tell me what he was doing (as his mic and speakers weren't working so we could only talk to him through text), and he doesn't respond. So after a minute or so, I decide to skip him, only to receive a message: "sorry, I was looking up the stats for the owlbear."

I have no qualms with you taking advantage of what you know from past experience, you may even read the MM in your free time, but please don't be reading from the MM during the session. Fortunately I was able to just tell him that and we could continue on. At some point I may have to explain to them how that cuts into our gaming time and is frankly a little rude that you'll ignore the game to be trying to metagame a victory.

I would've replaced him when I found out he had broken mic and speakers. I don't go in for text play during a voice game. I've had a lot of folks try and pull that on Roll20 over the years. I kick them immediately.
 

I would've replaced him when I found out he had broken mic and speakers. I don't go in for text play during a voice game. I've had a lot of folks try and pull that on Roll20 over the years. I kick them immediately.

To be fair it was more the roll20 client and his computer don't get along (doesn't help that they switched to a new webrtc client, which in its beta formed forced use to cut out a session). He's usually *fine* in most other sessions. I'm trying to debug it for next session.
 

To be fair it was more the roll20 client and his computer don't get along. He's usually *fine* in most other sessions. I'm trying to debug it for next session.

I guess I'm not fair then, haha. Too many years of online play have left me intolerant of PC issues. Kick-n-replace is my policy.

As to the real objection, I wouldn't care that the player is referencing the Monster Manual during play. I would care if that meant the player was unresponsive or slow to act. Read that thing off-turn!
 

I guess I'm not fair then, haha. Too many years of online play have left me intolerant of PC issues. Kick-n-replace is my policy.

As to the real objection, I wouldn't care that the player is referencing the Monster Manual during play. I would care if that meant the player was unresponsive or slow to act. Read that thing off-turn!

Like I said, I'm fine with reading it out of game. Maybe it will inspire someone else to DM once in a while. In game it feels like it's a distraction more than a benefit.
 


Adherence to nostalgia in regards to prior concepts or rules can not be improved or changed. That is the way we learned it and any other idea can not be entertained.
 

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