D&D 5E (2014) Your Biggest Gaming Pet Peeve

I can't actually think of anything that applies to my group. I've gamed with people who took far to long deciding what to do in combat, and that was highly irritating.
 

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Players who refuse to DM but want you to run the game how they want it.

Players (including DMs) who don't bother to do any prep at all before playing. If you're the DM, you should know how your monsters will act and what they can do. If you're a player, you should know what abilities your PC has. The longer the campaign runs, the level of my irritation is directly correlated.
 

Players who don't know their characters and/or don't have everything readily available. It just drives me batty having the action slow to a crawl while a player looks up what spells they have prepared or what their attack modifier & damage are.

I have several friends like this, and they often have to talk it out each time. Could have several attacks in a round, each attack is:

*ROLL* "Rolled a 9, plus three for dex is 12, plus three for proficiency is 15. Did I hit? Oh, magic quarterstaff for 16. Did I hit now? I did? Great." *ROLL* "Rolled a 6 for damage, plus three for dex is 9. What's that, the magic quarterstaff? Add more more point of damage."

Not my number one pet peeve, but it's so easy to speed up.
 

Still thinking about my biggest peeve, but came across one I hadn't seen mentioned. When a new player to an existing group makes a character that stomps all over the niche of an existing character. And if the DM doesn't try to prevent it.
 


...I have many 'pet peeves', but the two biggest are:

1.) Gamers with severe 'odor' problems which are based upon a lack of hygiene (not as a result of medical problems).

2.) Gamers who always insist on telling others how to play their characters.
 

I'm sure this has been said already but for me its just players who get too wrapped up in their character and freak out when they roll a 1 on the save and get turned into a pillar of salt. Yes Blackleaf is dead, and no you aren't Blackleaf so quit acting like you were just killed. Grab the dice and roll a new one.
 

I have several friends like this, and they often have to talk it out each time. Could have several attacks in a round, each attack is:

*ROLL* "Rolled a 9, plus three for dex is 12, plus three for proficiency is 15. Did I hit? Oh, magic quarterstaff for 16. Did I hit now? I did? Great." *ROLL* "Rolled a 6 for damage, plus three for dex is 9. What's that, the magic quarterstaff? Add more more point of damage."

Not my number one pet peeve, but it's so easy to speed up.

Most of my players are like that. Its Bob's turn so Bob first has to pick up his glasses and then put them on. Then look for the die he needs in the pile. The look at his sheet, then figure out what the is attacking with, then rolling...but he's not as bad as the other one who can roll back to back attacks and for some reason he forgets his bonus in between dice rolls, then has to scan the entire sheet to find it again like he can't remember where the weapons are on his sheet... He's not stupid but its like nothing sticks for him. My long time friends so I just learned to deal with it.
 

*ROLL* "Rolled a 9, plus three for dex is 12, plus three for proficiency is 15. Did I hit? Oh, magic quarterstaff for 16. Did I hit now? I did? Great." *ROLL* "Rolled a 6 for damage, plus three for dex is 9. What's that, the magic quarterstaff? Add more more point of damage."
One of my biggest pet peeves is when a player is incapable of re-deriving their bonuses on the fly.

For a long time, I played in a Pathfinder group which made extensive use of character-tracking software, so they'd just trust that whatever numbers it spit out were probably correct. It slowed the game down considerably, whenever something on the character changed and we couldn't tell where in the software it was supposed to apply. Fortunately, 5E has mostly solved that problem.
 

My biggest pet peeve was the "Wealth by Level" concept of 3e and (from what I understand) 4e. Having a prescribed track of what I'm supposed to hand out as a DM grated my nerves, and one of my favorite parts of 5e is the removal of that whole concept.
 

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