WizarDru
Adventurer
Nightfang Spire wasn't a bad module, per se, just full of lots of inconsistincies and my players stopped enjoying after the sixth session in, I think. By the 8th, they'd had enough, and like PC's group in 1e, basically said "Screw this. Our patron represents some powerful people...if it's so darned important to him, let him get someone more powerful for the job...we're through dying in this place." They would pass by the Spire's location a couple of adventures later, to find that it had been flattened, along with everything for a 2-mile radius. You can read some comments right here in my story hour. The words used by several players to describe the design was 'arbitrary'. You'll find Zad's comments, followed by mine, for a better idea.Numion said:Please, do share (with spoiler tags if necessary). I ran both for my group, and we had fun with both.
Personally I found the locales in Bastion quite intresting and pretty fantastic. Spire was more boring in the latter stages, but still a worthy crawl nonetheless. My players utilized a nice mix of spells, melee and SWAT tactics to prevail, so more power to them.
Dissatisfaction and arguments over Bastion were severe enough to threaten the game. I should have calmed everyone down before tempers, flared over frustration at the module and it's setup boiled over. I retconned two to three sessions worth of material to clean up that mess, before it got really out of hand. The sad thing is, I should have seen it coming and prevented it, but I goofed, and let a situation develop in game that got players mad out of game. And we play to have fun, so I felt really bad about it for some time.