EzekielRaiden
Follower of the Way
The last time a character I was playing died, at least in a campaign that didn't fold within six weeks of starting, it was specifically because:
Of course, just because the character died didn't mean I stopped playing him. Even though we were only level 2 at that point. Because this was a DM who understood that, in at least a good number of cases (IMO the majority), survival or resurrection at a cost is far more interesting and engaging than death.
And, for anyone curious, this was with by-the-book 4e. The DM was very experienced in general, but new to 4e and wanted to run things purely by the books until he had working experience with the system.
I'm overlooking the (numerous) times that my characters have died in 5e, because allegedly those are all totally unrepresentative.
- I took a risk I shouldn't have, going toe-to-toe with something big and scary
- I forgot to make use of a magic item that would have given me enough HP to survive
- The monster got a lucky crit specifically on its single-use, extremely powerful attack
Of course, just because the character died didn't mean I stopped playing him. Even though we were only level 2 at that point. Because this was a DM who understood that, in at least a good number of cases (IMO the majority), survival or resurrection at a cost is far more interesting and engaging than death.
And, for anyone curious, this was with by-the-book 4e. The DM was very experienced in general, but new to 4e and wanted to run things purely by the books until he had working experience with the system.
I'm overlooking the (numerous) times that my characters have died in 5e, because allegedly those are all totally unrepresentative.