Angelsboi
First Post
((I dont know where this goes but it seems as good as a place as any))
The Buck-And-A-Quarter-Quarterstaff
This quarterstaff was once weilded by an inept awakened duck of a druid companion. The duck thought he could do better and stole this staff from his former master. The Buck-And-A-Quarter-Quarterstaff appears as an ordinary quarterstaff and is identified as a regular quarterstaff. It gives off no magical aura.
The Buck-And-A-Quarter-Quarterstaff makes its weilder think they are superior in combat, even though they might not be. The Buck-And-A-Quarter-Quarterstaff always tries to get the weilder to say the command word "Ha-Ho-Ha-Guard-Turn-Parry-Dodge-Spin-Thrust" in front of other people. When it does, it inflicts the weapons damage, plus 1d6 points of additional damage to the weilder, all subdual. This damage is usually acompanied by a 'boing' sound. When no one is around, it functions as a +1 quarterstaff.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds; Market Price: 13,600; Cost To Create: 6,800; 544 XP
((2600 (quarterstaff), 2000 (+1 bonus), 9000 (Cure Light Wounds Spell)))
The Buck-And-A-Quarter-Quarterstaff
This quarterstaff was once weilded by an inept awakened duck of a druid companion. The duck thought he could do better and stole this staff from his former master. The Buck-And-A-Quarter-Quarterstaff appears as an ordinary quarterstaff and is identified as a regular quarterstaff. It gives off no magical aura.
The Buck-And-A-Quarter-Quarterstaff makes its weilder think they are superior in combat, even though they might not be. The Buck-And-A-Quarter-Quarterstaff always tries to get the weilder to say the command word "Ha-Ho-Ha-Guard-Turn-Parry-Dodge-Spin-Thrust" in front of other people. When it does, it inflicts the weapons damage, plus 1d6 points of additional damage to the weilder, all subdual. This damage is usually acompanied by a 'boing' sound. When no one is around, it functions as a +1 quarterstaff.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds; Market Price: 13,600; Cost To Create: 6,800; 544 XP
((2600 (quarterstaff), 2000 (+1 bonus), 9000 (Cure Light Wounds Spell)))