Your Cursed Items Here

Angelsboi

First Post
((I dont know where this goes but it seems as good as a place as any))

The Buck-And-A-Quarter-Quarterstaff

This quarterstaff was once weilded by an inept awakened duck of a druid companion. The duck thought he could do better and stole this staff from his former master. The Buck-And-A-Quarter-Quarterstaff appears as an ordinary quarterstaff and is identified as a regular quarterstaff. It gives off no magical aura.

The Buck-And-A-Quarter-Quarterstaff makes its weilder think they are superior in combat, even though they might not be. The Buck-And-A-Quarter-Quarterstaff always tries to get the weilder to say the command word "Ha-Ho-Ha-Guard-Turn-Parry-Dodge-Spin-Thrust" in front of other people. When it does, it inflicts the weapons damage, plus 1d6 points of additional damage to the weilder, all subdual. This damage is usually acompanied by a 'boing' sound. When no one is around, it functions as a +1 quarterstaff.

Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds; Market Price: 13,600; Cost To Create: 6,800; 544 XP

((2600 (quarterstaff), 2000 (+1 bonus), 9000 (Cure Light Wounds Spell)))
 

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Gauntlet of Disintegration*

Description

Once per day, the user of the gauntlet my caste Disintegrate (as per the spell), 10ft radius.

*This star was somewhat surreptitiously placed on the item description without any mentioning by the GM. If asked (which people surprisingly seldom did) the GM indicates that the user is not immune to the effects of the spell and is included in the 10ft radius.

And yes, we lost a few good characters due to their ineptitude. :)
 
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My most recent cursed item was a Ring of Vile Evasion.

It works just like a ring of evasion, except: whenever you fail a Reflex saving throw, the half the damage you end up taking is vile. (And if you have fun describing vile damage, the character ends up looking pretty bad...)
 
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Bloodthirsty Dagger

This ominous-looking +4 dagger deals to its wielder half the damage it inflicts on every hit.

Slaad General's Armor

Not the item's real name, but it was found on the corpse of a green slaad who was killed while he and a bunch of red and blue slaadi were attacking a githzerai stronghold on Limbo. While the slaad had little trouble resisting its harmful effects, other creatures might not be so lucky. It is a full plate, composed of thick and rough chunks of a vaguely greenish variety of steel. The chunks don't seem to be bound together by anything, and yet compose a tough, though heavy, suit of armor. When donned, its true magical properties become apparent. The armor becomes almost weightless, and the plates slide on each other like oiled eels. The armor offers a +9 armor class, but none of the penalties: no arcane failure, no check penalty, no reduced movement, no maximum dexterity (much like bracers of armor).

However, whenever the armor takes a blow - that is, whenever the character is hit by an attack that misses by 9 points or less - its faulty magic dissipates some random energy which may hurt the wearer. Choose randomly a form of damage between fire, cold, acid, lightning, sonic and physical damage. The armor heats, or freezes, or rocks, or whatever, dealing 1d6 damage of the specified type to the wearer (in the case of physical damage, it counts as a +1 weapon for the purpose of bypassing DR).
 

Angelsboi said:
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds; Market Price: 13,600; Cost To Create: 6,800; 544 XP

wouldn't that be Inflict Light Wounds?

Sword of Dergrung
Dergrung was a great wizard who unfortunatly lived in the age of knights. This being the case his great talents and powers were relegated mostly to creating magical weapons for the knights. Shortly before he left this plane of existence he crafted his ''masterpiece weapon'' for King Reginold.

It is a -5 antiVorpal Sword that looks and registers exactly as a +5 vorpal sword.

If the character rolls a natural 1 while using this weapon they are decapitated. On a natural 20 the sword vibrates out of the caster's grasp causing a fumble.

Once the sword is wielded in battle the person who wielded it cannot put it down without cutting off the hand that wielded it.
 

Still, that Salad :D General's Armor is a damn mighty item.

Gloom Banner

A war banner, depicting a scene of brutal agony being inflicted upon human forms. It's around ten feet tall, with a four foot by four foot banner. In a ten foot radius, the banner casts Inflict X Wounds once every six seconds.

Obviously, there are several varities of this, and they're not exactly cursed - if you're undead!

Muhahahaha!
 


This was great for some comical relief for the PCs, and it took some heavy blows before they figured out that the armor was not trying to defend the wearer at all, but was trying to save it's own 'skin'.


Corum's Fearful Armor

This set of plate armor is actually alive - it has senses and can move on it's own when not worn. It does not eat and does not have any good or evil motivations except not to be hurt. It usually lies in wait for someone to pick it up and wear it to keep it warm, and loves the attention of being oiled and caressed. It will normally be identified as +3, and will fit snuggly for any race.
After a day of being worn it will start to fidget occasionally, requiring a spot check to sense. If the new owner discovers that the armor is alive, it will hum when worn and creak and whine when taken off.
During battle the various plates of the armor will shift to avoid blows, essentially becoming armor -3. It will not try to defend it's owner as it has no loyalty. If the owner strikes the armor, it will begin to "shed" from the owner and will try to run away at a movement of 10'. It does not like water and will start to "shed" as a character comes near a river, lake or stream.
This armor was created by accidentally infusing the wizard Corum's pet cat with the armor during the final stages of creation.
 


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