Your favorite explanations for a sorcerer's magical abilties?


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tsadkiel said:


You put Bahamut and the Nome King in the same category? That's just wrong, dude. And I mean that in a good way.

Well what can I say? Baum's Nomes really aren't D&D Gnomes, since they're rock faeries, and Roquat was pretty darn powerful before his magic jeweled belt got stolen and he got subsequently dethroned, made mortal, struck dumb, became a begger, cursed, became the most pathetic villain in the history of the Oz series, etc, etc... okay, so I was scraping the bottom of the barrel when I needed another earth elemental.

RE: Final Fantasy

Yeah, lots of these ideas came from FF, though world mythology (and in one case L. Frank Baum) are also sources. As to calling the creatures "eidolons," it's not just because of FF9; I simply chose that name because "eidolon" means something in English that might apply ("phantom," to be specific, which is also what they were called in FF4 :)) while "esper" and "aeon" and "guardian force" are all just silly.
 
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Because they have red hair!

Actually, I'm not lieing, in my world, regardless of your background having red hair makes you 65% more likely to manifest sorcerous abilities. None of my players have ever really asked why.
 


Dragon Magazine actually had an article in early 2001 that had some good example of this.

Some other ideas incude bargains with other-planar creatures. Imagine that your first level sorcerer is REALLY nothing more than a commonoer who yearned for a path out of poverty, and so literally cut a deal with the Devil (or Asmodeus, or Baalzebul, or WHOever) to gain sorcerous powers?!?!?

What kind of roleplaying would come out of such a scenario?

Also, including birth by other creatures than dragons - imagine you have the blood of a Solar or Planetar running in your family! What would this discovery do for a Chaotic Neutral or an evil sorcerer, even?

Finally, Sorcerers could be the D&D world's version of mutants - the "X" gene came to life in their family, and they are the start of a whole new breed of super-men and super-women, exploring the depths of their powers.

There's a whole world for sorcerous beginning beside just the blood of dragons.
 

I threw in a few celestial bloodlines into the sorcerer domain system. There's another one called "Forbidden Union" - basically the offspring or descendant of a celestial and a fiend.

Good fodder for conflicted characters.

Vrylakos
 

No Blood for me

I don't like blood lines much. I just have it that a sorcerer can absorb magic and is a vessal for magic. He just learnes the basic primal ways to unleash magic. If he wants to learn how to unleash primal demonic magic, well seek out a demon and learn, dragon magic and so on.

This allows for more flexibility, and you can say that if eventually the sorcerer learns enough (insert theme) spells he starts become like said (theme.)


So in this case the sorcerer choose his bloodline and his magical make up through out his career. I also all sorcerer to change their known spells lists and that burns alot of XP (personal investment I suppose)


I just don't dig bloodlines too much. Feels like a straight jacket.

-dem
 
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