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This is why our group of 7 plays bi-weekly for 6 hours. Easier to commit because it gives more flexibility to work around other commitments in the future. "Can we take our vacation the other weekend?"

It doesn't always work, of course, but with a larger group being one player down isn't as incapacitating, especially if others take notes. And if it's the GM who is out, that gives an option for one of the other people to run a one-shot.
 

I'm running into the problem of too many PCs not players. I could use one or two more players, but my players are taking every henchman and follower with them and having 7-8 PCs in the game.
 

This is why our group of 7 plays bi-weekly for 6 hours. Easier to commit because it gives more flexibility to work around other commitments in the future. "Can we take our vacation the other weekend?"

It doesn't always work, of course, but with a larger group being one player down isn't as incapacitating, especially if others take notes. And if it's the GM who is out, that gives an option for one of the other people to run a one-shot.
I don't do six-hour sessions, but I otherwise agree that fortnightly does free people up to have lives, and if you game on Saturdays, giving people half their Saturdays works really well for sustainability.
 

I've pivoted to adventures that, so far, just take one session to complete and the idea that PCs might have other reasons for not going on an adventure, combined with dramatically widening the number of players I invite, and announcing games weeks in advance so no one's surprised. I also have my copy of One-Shot Wonders sitting nearby, with an adventure pre-read, in case we still don't get enough people showing up on a given day.
 

I don't ever start a campaign by asking everyone what day and hours would be good for them. I'm going to run the game on this day during these hours. I find that's generally much easier to do then ask multiple people what the best day is for them.
 

One thing this video doesn't mention is that eventually a group with too many players will split and swarm, with a majority of the newer players buzzing away to find a new table to occupy. Once they do so, one of the players eats from the Royal Cheetos and transforms into a queen bee new DM.

Nature really is beautiful.
 

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