Goober4473
Explorer
Treat the game like improv. "Yes, and" your players when you can, and ask them to "yes, and" you and your plots. You are all storytellers.
Stop asking for perception rolls every 5 minutes
If you were to offer one single piece of GMing advice, what would it be?
(If this works out, I'll pick a few for an article).
Anytime you want to say "No" try to say "No, but..." or "Yes, if..." instead. Reward creativity, even if it stifles your plans.
Do not play with goobers. Who and what are goobers depend on the individual.
Do not play with goobers. Who and what are goobers depend on the individual.
Hey!![]()