Your own personal gaming terms...

Conga-line-of-Death:
Luring monsters out of their lair, where the party pounces on them one at a time rather than jump into the lair. From the old arcade game Gauntlet.

Kiester:
To hide a small object, like a lockpick, ...in an uncomfortable place.
 

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"Parry with the Gnome" - To use unorthodox (or ridiculous) means to survive. This originated with the player of a fighter who was ambushed while carrying the unconscious body of another PC. When asked for a response to the attack, he replied "I parry with the gnome." (Much to the shock and displeasure of the other player, I might add.)
 
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Remembered another one.

"Oh no! Its Stupid Damiq!" - Any spell or item that is particularly effective against enemies. Bane weapons, fire against ice monsters, or, in this case, Feeblemind against an assassin (who casts arcane spells but has a god awful will save).

In our al-quadim campaign, someone asked if they could amke a spell more powerful by limiting its target. Such as hold dwarf instead of hold person, or hold Aziz (only working on Aziz instead of dwarves). Which lead to the creation of a specialized Feeblemind that worked on an assassin who had been troubling them.
 

Let's see...

"Look! A ROCK!" - Used when someone dismally fails a Spot check - usually by rolling a 1.

"PWC" - Power Word Castra... uh, you get the idea. Originally an actual spell created by a female mage in one of my old groups; now just used whenever a female character does anything spectacularly messy to a male.

"Force same-sex coupling" - Created when our DM badly flubbed an explanation he was trying to make. Now just used whenever a DM says something particularly silly, as in: "...yeah, and they force same-sex coupling, too."

“Are you polishing your rod, too?” or “…but I’m not polishing my rod.” – Used whenever someone mentions that they’re being menacing. Came from a story that floated around here a while back about someone’s Halfling or Gnome character.

“I kill it!” – Often used to indicate someone is ready to move the storyline along.
 

**** contest: Whenever anyone partakes in one-upmanship, or touts his character's abilities for no good reason (ie, everyone else just wants to continue playing), I had a GM that compared that to men saying, "Oh, my **** is bigger than yours..." And it stuck.

Zot: Shothand for saying, "I cast magic missle." So named after our made-up sound for a magic misle.
 

"Are you asking the DM?" For when the players asks in character a question that only the DM can answer, like "what will happen if I pull the lever?"

Usually answered by the appartion of the DM (a disembodied head behind a DM screen) in the game world, with all the monsters bowing to worship him.
 

"I broke my____." We had a post-apocalyptic d20 Modern game, and the GM ruled that if you were using a weapon or tool made before the cataclysm, it would break of malfunction on a rolled 1. Now if anyone rolls a 1 on anything, we usually exclaim something like, "I broke my eyes!" or "I broke my Will!"

Rock puns. In one game we have a dwarf named Rock, and now we can't use the word rock without turning it into a Rock pun. "It's a Rock tumber!" when someone tumbles or falls, "Hit it with a Rock!" when we're having a hard time taking out a combat opponent. Or my favorite quote from one of our sessions, when a bad guy found himself flanked by Rock and my elf fighter: "He's between a Rock and an elf place." :D
 


Savaging: Getting ridiculous amounts of information from a divination.

In any game system I usually give my characters some sort of fact-finding supernatural ability. Pulling a Savage happens specifically when an extremely high roll happens on the check to use the ability. Like a Champions game where the GM ended up telling the entire backstory of Atlantis because of a phenomenal roll. :)
 

"Sop it and pop it" -- Before going through a door, rogue Searchs for traps and Listens at the door, Paladin detects evil, front ranks ready melee weapons, back ranks ready missile weapons. SOP = Standard Operating Procedure.

"Tank Destroyer" -- A fighter-type who puts out a lot of damage but tends to go down a lot, usually due to poor AC or poor HP. Based on WWII tank destroyers: big gun, weak armor.
 

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