Roadkill101
Explorer
I have the player of a deceased character make up a new character. Then the player has to wait until I can provide a situation that allows the new character join the group, which may mean the next session depending on when in the current session the previous character died and what sort of location and situation the party is involved in.
Normally the games I run are in a classless and levelless system where what character advancement exists is slow, so there's not a lot disparity of character power between existing characters and new characters. All new characters have the choice to start with a minor magical item or two and I have a habit of not handing out powerful items of a magical nature, so any differences in gear aren't much of an issue either.
For D&D campaigns, I have the player roll a 1d4 to determine the level of any new characters, such that a new character may be one or two levels behind, equal to or possibly even one level ahead of the rest of the party. magic items are determined randomly based on a percentage equal to characters level for the various slots (armor/protective item, weapon/offensive and number of miscellaneous items dependant on the overall party level), then the presence of any such items are determined randomly. I do not run any 3.x games, so wealth/magic by level guidelines are not part of the equation, and I have yet to try my hanbd at running 4e.
As a Player, I don't really care, letting the GM of the particular game make those guidelines up as they see fit when necessary.
I'm not a big fan of resurrection or raise dead effects as a player or GM.
Normally the games I run are in a classless and levelless system where what character advancement exists is slow, so there's not a lot disparity of character power between existing characters and new characters. All new characters have the choice to start with a minor magical item or two and I have a habit of not handing out powerful items of a magical nature, so any differences in gear aren't much of an issue either.
For D&D campaigns, I have the player roll a 1d4 to determine the level of any new characters, such that a new character may be one or two levels behind, equal to or possibly even one level ahead of the rest of the party. magic items are determined randomly based on a percentage equal to characters level for the various slots (armor/protective item, weapon/offensive and number of miscellaneous items dependant on the overall party level), then the presence of any such items are determined randomly. I do not run any 3.x games, so wealth/magic by level guidelines are not part of the equation, and I have yet to try my hanbd at running 4e.
As a Player, I don't really care, letting the GM of the particular game make those guidelines up as they see fit when necessary.
I'm not a big fan of resurrection or raise dead effects as a player or GM.
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