Your Three Desert Island RPGs

I'm surprised how few votes D&D 5E is getting. I don't think it made anyone's list. I'm also surprised that D&D 2E (my favorite edition) got as many votes as it has, granted it was only a few.
I think it's safe to say that 5E is most long-time gamer's second or third favorite version of D&D. It's not even in my top five favorite editions of D&D. B/X, BECMI, 4E, AD&D, and AD&D 2E. 2E is only there because of the mountain of amazing settings and splat books. I've never actually played 2E and it still beats 5E.
 

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I'm surprised how few votes D&D 5E is getting. I don't think it made anyone's list.
It made mine, mostly because I know lots of players who'd be sad if it wasn't an option.

My online group alternates between Shadowdark and 5E, and the 5E games are always packed (we had seven players today), although we always have enough people to play Shadowdark (or Pirate Borg or Mothership or whatever our alternate month game is).
 
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I would rather play 5E right now. Do I want to play it in 20 years. Probably not.

D6 Star Wars and 2E pass that bar. Quite a few D6 mentions. Thought I was the last one liking or playing it.
Planet of the Apes (released this year) uses D6 system; Magnetic changed a stat, and reduced to six skills per attribute, but it's still firmly grounded in OpenD6 (D6 Space, specifically).
5E is "everyone's second favorite edition".

I'll note that many of those who have divergent tastes, D&D 5 isn't in the top 10. For some of us, it's in the NOPE!!! pile. (It's not that I dislike the core mechanic — Pugmire/Monarchies of Mau/Squeeks in the Deep are 5E derived, and pretty good. Same for Wyvern's SG-1).
I don't think 5e14 was bad, it just isn't great. D&D is to RPGs as McDonalds is to Hamburgers...
 


D&D 5e because I want to play something with whoever else I'm with. And I know I can do most fantasy tales with minor revisions.
Twilight: 2000 for my stories of the current day, alt histories and near futures
Ten Candles because I'd want a horror game.
 

Assuming I'd eat anyone else stuck on the island with me: Thousand Year Old Vampire for some solo play. Then Modos RPG, so I could use it to build the third game. Honorable mention to D&D 6th ed, because it's what the people I ate were playing.
 


Fate: Very flexible and can use it for variety of genres

Black Sword Hack: There's a lot of game in this slim little volume. Could reflavour it when we don't want Swords and Sorcery

OSR Zines: I'm taking our pile of very flavourful and inspirational zines in lieu of 3rd game. It'd also be easy to create simple OSR style game for them if needed or just go Free Kiegspiel.

I love Daggerheart but not sure it's practical on island. Takes up too much "table" space. Unless we're on Gilligan's Island. Then we could weave together a whole gaming room.😊
 

Assuming I get to have the entire game and not just the corebook, it is in no particular order:

Level Up, for the modern fantasy experience.

Shadowdark, for the old school fantasy experience.

Stars Without Number, for the science fiction experience.

Lots of stuff right under these, including pre-5e L5R, Star Trek Adventures, ACKS II, AD&D 2e, AD&D 1e, the other ...Without Number games, and more.
 

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