Your Top Ten RPGs

In rough chronological order:

1. TMNT and Other Strangeness: Never played it, but I loved the books, especially Transdimensional TMNT. It's also the first RPG I tried to play (but the friend of my dad's I randomly asked to run it wasn't willing, go figure).

2. AD&D 2nd Edition: The game that got me into roleplaying. I moved on from the system, but I still love the settings and materials, and cherish many fond memories. Probably the single most important game on the list.

3. Rifts: I only played this a little, and I'm not a fan of the system, but I really love the post-apocalyptic mixed-genre grab-bag setting. Despite my disdain for Palladium's business practices, I still pick up the occasional Rifts book...

4. D&D 3rd Edition: This was a huge, huge deal for me when it came out, because it blew 2nd Edition's system out of the water, and then opened the floodgates to tons of third-party d20 material. Thanks to D&D 3E, the early 2000s were one of my favorite eras in roleplaying. (Funny, though - as much as I liked 3E, I only played it a few times. Didn't stop me from buying plenty of material, though.)

5. Mutants & Masterminds 1st Edition: The first d20 spin-off I really loved, and the first superhero RPG I played (even though we didn't use it for superheroes). However, it was completely overshadowed by...

6. Mutants & Masterminds 2nd Edition: The second-most important game on this list, M&M 2E was my go-to system for many years. Like 1E, I never ran or played a straight superhero game using it, but it was used for a variety of other sorts of games. We're still using it now, in fact, although we're increasingly moving towards some heavy house-rules revisions...

7. Pathfinder: After D&D 4th Edition came out, I was without a D&D game to follow. Then Pathfinder arrived, and it was glorious. Joining Pathfinder Society last year, followed by the release of D&D 5E this year, has had some moderating effect on my interest... I've grown tired of PF's complexity vs. 5E, but I still love their organized play and adventures.

8. Fate Accelerated/Fate Core: The greatest storygame IMHO. Reading this took me well out of my comfort zone, in an awesome way. I've only played Accelerated, but I'd love to play the full game as well.

9. Monsters & Magic: The most obscure game on my top 10, this is a sort-of retroclone (neoclone is probably the term) which combines storygame-style mechanics with AD&D-style gameplay. I absolutely love the ideas in this game, so much so that they inspired some of the aforementioned M&M 2E house rules. I don't imagine I'll ever be running or playing it, however, due to the release of...

10. D&D 5th Edition: Very quickly, this has become my favorite edition of D&D. It really does seem to combine the bits I loved from 2E and 3E with many lessons learned from other editions and competing games. Maybe the luster will wear off later on, but right now I am having a ton of fun with it.

Honorable mentions:
- DC Heroes: Great sourcebooks, and I like the rule structure, just never played it.
- Doctor Who - Adventures in Time and Space: Love the look and feel of the game, but I don't expect to ever play it.
- DC Adventures/Mutants & Masterminds 3rd Edition: It has some solid improvements from 2E, but a lot of it was merely change for change's sake, which turned me off. Still a good game, though.
- Dungeon Crawl Classics: Great adventures, love the 0-level funnel concept, very fun to play. Not as fond of the rules past the 0-level region, however.
- 13th Age: I like the idea of the game, marrying the best bits of D&D 3E and 4E, and it is fun to play. But it's completely overshadowed by 5E now.
 
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1. Savage Worlds
2. Icons
3. Mutants and Masterminds 2e
4. Ghostbusters
5. Cartoon Action Hour Season 3
6. Cortex Plus (Firefly, Leverage, Marvel Heroic, Smallvile): Firefly is the one that is more my style and which I am itching to play. Despite uncertainty of the others with my playstyle, I definitely admire the design of all of the Cortex Plus Games and want to give them a try.
7. Fate Core: As with most of the Cortex Plus games, I have similar play style concerns and can't deny being impressed with the design.
8. Monster of the Week: another game whose design I think is well done, but i see some conflicts with my preferences
9. Bond 007
10. DC Heroes 2e


Honorable Mentions: Cinematic Unisystem (Angel, Buffy), Cortex (Serenity, Supernatural), True20, Ars Magica, Earthdawn, Supers!, Warrior, Rogue & Mage, Lady Blackbird, Conrad's Fantasy/Barony/Rogue Swords of the Empire
 
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DDMike said:
HeroQuest: take D&D hero miniatures, put them on the map included in the 3.0 DMG, and add the occasional orc or door miniature, and you have a great gateway drug for RPGs - or a game called HeroQuest. It was well done, if I recall.

HeroQuest was the gateway drug for my friends and I! After playing through all of the HQ modules we made our own and kept adding complexity and rules until we figured it would be easier to play this "D&D" game that had its complex rules done already.

My top ten include (in no particular order):

1. Legend of the Five Rings. 1st Edition is what I cut my teeth on and my favorite to play. 4th looks great but I haven't had a chance to play it. L5R is the game where my friends and I really started to become good roleplayers.
2. Fate. I LOVE Fate. It's a fantastic system for telling good stories. Unless there's a specific system I want to try, it's my go-to. Want to play a Star Wars campaign? Let's do it in Fate!
3. 4E D&D. It made the combats exciting and dynamic. And if you don't blind yourself into thinking it's just for combats, it's a great system to tell stories and roleplay in. (I have yet to play 5th but it looks good. It might not outrank 4E but it definitely beats 3.x.)
4. Chaosium's Call of Cthulhu. It's one of the few systems where I look forward to dying!
5. Dread. I have yet to play it but I love running it. Simple, evocative, and tense. It's perfect for horror suspense games.
6. Midnight. I don't prefer D&D 3.x but I love the setting. I think porting it to 5th Edition could be interesting.
7. 4E Gamma World. I would tone down the zaniness so it's on par with Fallout 3 but I love its character creation.

The next bunch are ones that I have never played but I love reading the sourcebooks and I'm very eager to try.
8. 7th Sea.
9. Marvel Heroic Roleplaying Game
10. Edge of the Empire
 
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1. FFG Star Wars Best system I have ever played, hands down, bar none.
2. DnD 5e Amazing to play and run
3. DnD 4e Love to run, tho it has it's issues
4. Savage World
5. Star Wars SAGA
6. PF
7. DnD 3.x
8. GURPS
9. Paranoia
10. Hero System
 


BECMI
Castles and Crusades
Pathfinder
Metamorphisis Alpha
Star Frontiers
Mechwarrior
Marvel Superheroes (1980s version)
In A Wicked Age
Shadowrun
Dungeon Crawl Classics
 

1st) Dungeon World (sometimes DCC)
2nd) Dungeon Crawl Classics (sometimes DW)
3rd) The One Ring
4th) Apocalypse World
5th) Numenera
6th) Swords and Wizardry
7th) Castles and Crusades
8th) 1st/2nd edition AD&D
9th) (n)World of Darkness
10th) Shadowrun (2nd edition FASA)
11th) Gamma World (3rd edition TSR)
12th) Star Wars (d6 edition WEG)

Too many good games and memories to limit myself, so my list is more of a "Dirty Dozen" than a "Top 10".

FATE Accelerated will probably fall somewhere on this list once I've tried it. It's next on my "RPGs to Try" list. Followed by The Strange, and then Edge of the Empire. I'm also thinking of trying Eclipse Phase, but it's a bit crunchier than I tend to like my systems, but I love the concepts behind the setting. I may just use the concepts and hack AW to handle it.
 
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I'm also thinking of trying Eclipse Phase, but it's a bit crunchier than I tend to like my systems, but I love the concepts behind the setting. I may just use the concepts and hack AW to handle it.

My group tried Eclipse Phase and likes the setting but the system was too granular and crunchy for us. I had the same instinct as you but I thought about taking the concept and using Fate to handle it.
 


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