But, as you say, only at the base level. Yes, both are stopping us from getting into the city.
But the desert does not add any time pressure to the game. The desert does not provide us with any obvious opportunities to achieve our goals in the city. Only in the most contrived ways do the encounters in the desert aid us with our goals.
The desert can add a time pressure, and can help add opportunities to achieve your goals. I can't comment on what you find contrived, but it seems like a siege could be just as contrived, especially the more closely it relates directly to your goal (the more relevant it becomes).
IOW, the siege allows the players to pro-actively determine their means to achieving their goals. The desert is entirely reactive. It's not like the players can look for resources they have no idea exist. So, until they interact with the nomads, which they have no real reason for doing, they cannot know that the nomads have anything to help them further their goals.
Right, which is why you'd skip through the bits of desert where nothing happens until you've met the nomads.
Now, the examples are "nomads in the desert" and "siege". Both can be related or unrelated. We can make either one relevant or irrelevant.
OTOH, the siege presents very clear opportunities and challenges.
Well, the nomads can, too. We're just missing context on them. But the siege could be there for a reason entirely separate from your goal. It's just a roadblock, like the context-less desert is. That is, they both are irrelevant, until we make either one relevant.
But, yes, if you want to reduce it down to the most basic level, they are functionally the same. But in play I'd say they are completely different.
In play, I'd say all complications are completely different. That's why I like playing them all out; I like seeing how they'll affect play, what we'll learn about characters, how NPCs respond and interact with PCs, etc. I know that doesn't interest you as much, but we do agree that in play they're probably completely different.
To me, there is no difference. That's exactly the point I've been trying to get through. The desert is just something that gets in the way. The siege cannot be delinked from our goals in the city. There's no way it couldn't be related to any goal within the city.
Disagree. Let's say your goal in the city is to get to a certain temple to attune a certain tune to your fork for Plane Shift (Celebrim's example, I think, and I'm guessing from the module). Okay, so, this siege is here because they want the mayor to turn himself over as a traitor, and he's not willing to.
Okay, that's not related to your goal. At all. All it does is close the gates -it's a roadblock. Just like the desert can be. The only difference is backdrop.
Even if the siege is just a bunch of barbarians who want to burn the city, that's still directly linked to whatever we want to achieve in the city. If they succeed, then we fail. No matter what, the siege is relevant. There is a definite incentive to interact in some form (sneak past, break, talk, whatever) with the siege.
Yes, that'd make it relevant. But, that's you making it relevant. My context makes the siege irrelevant. It's merely a roadblock. The desert can be made relevant in the same way that you made your siege relevant, or made irrelevant in the same way I made the siege irrelevant.
The desert can only become relevant after the fact. There is no way for us to know the desert is relevant to our goals in the city before we interact with the desert. And we have no incentive to interacting with the desert. It's an open manhole.
Well, you have no way of knowing that the siege is relevant until you interact with it. It's the same thing. You need context before you know whether or not something is relevant.
Yes, I could just trust that the DM is going to make it relevant later, but, now you're asking me to step outside of my character in order to play through the complications you've put on the table. My character has no reason to do anything other than traverse the desert as quickly and easily as possible.
What? I don't get this; the siege is a complication, whether or not it's relevant. The desert can be, too. Your character would want to deal with either one, if they are getting in his way, since he wants to get to the city. I wouldn't be asking you to step outside your character at all.
I think this little back and forth, more than anything in this thread shows why I would not enjoy a game that uses a playstyle such as is advocated by N'raac or JamesonCourage. If you cannot see the difference between the two complications, and refuse to accept that for me there really is a difference, then obviously we are not going to come to any sort of agreement.
Well, don't worry, I have no doubts about my skill as a GM. However, I can't see the difference, inherently, between the complications. I see how they can affect things differently (nomads will resolve differently than interacting with a siege), but not how one is inherently related and relevant, and the other isn't. That depends entirely on context.
I do accept the difference is real to you. I'm trying to understand it. I am objecting the reasoning given thus far, but I am trying to get where you're coming from.
I've explained the difference multiple times. Permerton has also tried several times to explain the difference. Despite that, there is this insistence that we are wrong and there is actually no difference. Why not take the position that, even though you don't see the difference, you accept that we do, and for us, it would be a very important criteria for whether or not we want to engage in something at the table?
I've said I accept there is a difference. I've just said I can't see what it is.
I was reading the thread about changing starting HP and saw a conversation between Celebrim and JC about how to deal with hp of very small creatures and deer. The fact that you cannot one shot a deer with a bow while hunting and the rules surrounding dealing with that. For me, this is a complete non-issue. I wouldn't even consider thinking about it. The deer dies because the character is a hunter and when you shoot a deer, it dies. Done. It wouldn't even have hit points because hit points are related to the combat mechanics and have no meaning outside of that. A farmer doesn't have 1 HP, nor does a house cat. They don't have HP at all, because, for me, they don't need to. Which again goes back to the very large gulf in playstyles in this thread.
We are not simulation players. This is a difference of playstyle. The fact that you cannot perceive the difference pretty much nails it that you would not enjoy my playstyle. Fair enough. But instead of labeling other playstyles as whiney, or characterizing them as disruptive, why not try to keep an open mind about it?
You're replying to my post, right? Go back and find a post where I called you whiny or disruptive. I didn't. Please, don't project the entire thread onto me, or my posts onto other posters in this thread. It's not productive, it needlessly muddies the conversation, and it fosters ill will. Thank you. As always, play what you like
