Yttermayn's "Saga of the Dragon Cult" (IC)


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ooc: scrag cannot directly see the attackers, but from the movements of those above and

the bolts smacking into the rock near him he can get a pretty good idea what is happening

and that the attackers must be in the hole up ahead and above. Scrag is the only

character that can see clearly the hole from the bottom of the slope due to his

darkvision, the space on the other side of the hole is at a bad angle for him (like trying

to look through a keyhole from 3 meters away), but his EOD does reach as far as the hole.
Please roll Scrag's init.
Those attempting combat related movement on the slope need to succeed at a DC 10 climb

check to move at quarter speed. Those failing the check are flat-footed the following

round while they use thier move to regain footing, unwedge a foot out of a crevace, etc.

Those who do nothing but climb can move half speed with a climb check DC 5, and are

considered flat-footed. Failing this check means you are halted a round while you find an

alternate path, regain your footing, etc. Using the rope grants a +2 climb bonus to

dedicated climbers only, one character at a time.
Basically, either you try to maintain your combat maneuverability and be harder to hit by

sacrificing speed, or you say "heck with it!" and concentrate on climbing quickly by

sacrificing your concern for getting hit.
The slope face is 40' from base to the lip of the hole, Jakobee and Rosalia are halfway up

and five feet to the right from John, who is standing at the stalagmite with the rope.

Roderic is five feet below John, where the rope meets the stalagmite.

John is up!

Init:
John 21
Jakobee 19
Rosalia 18
Tuk 7
Roderic 6
Thrindar3
Scrag ?
 


OOC: let's see if I do this right ...


John will attempt to cast one of his last remaining spells, lo light vision, to get a better view of what is shooting at the party.

Climb Check: 1d20+2=14

(do I need a concentration check too?)
 

OOC: From the base, with no special vision, Tuk has no view of the hole, much less anything beyond.
John does not need a concentration check. What is John's new EOD after the spell? John made the climb check, but where is he moving to? (up towards the hole, down to the base, left or right side-hill)
 


OOC: John does not need a concentration check. What is John's new EOD after the spell? John made the climb check, but where is he moving to? (up towards the hole, down to the base, left or right side-hill)

give me a moment or two and I will look at the spell and tell you. I need to go off line for a second or so, my computer is giving me an "insfficient memory " warning for some doumb reason.
 


Sorry, problem was straightened out soon after my last post. I forgot you asked me a question... his new EOD (explosivive ordinence disposal?)

his new edge of darkness is per normal lo lite vision:
Description:
The subject creature gains low-light vision

duration is 1 hour per level. his normal vision is doubled, and his shadowdy vision is doubled.
 
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