ooc: scrag cannot directly see the attackers, but from the movements of those above and
the bolts smacking into the rock near him he can get a pretty good idea what is happening
and that the attackers must be in the hole up ahead and above. Scrag is the only
character that can see clearly the hole from the bottom of the slope due to his
darkvision, the space on the other side of the hole is at a bad angle for him (like trying
to look through a keyhole from 3 meters away), but his EOD does reach as far as the hole.
Please roll Scrag's init.
Those attempting combat related movement on the slope need to succeed at a DC 10 climb
check to move at quarter speed. Those failing the check are flat-footed the following
round while they use thier move to regain footing, unwedge a foot out of a crevace, etc.
Those who do nothing but climb can move half speed with a climb check DC 5, and are
considered flat-footed. Failing this check means you are halted a round while you find an
alternate path, regain your footing, etc. Using the rope grants a +2 climb bonus to
dedicated climbers only, one character at a time.
Basically, either you try to maintain your combat maneuverability and be harder to hit by
sacrificing speed, or you say "heck with it!" and concentrate on climbing quickly by
sacrificing your concern for getting hit.
The slope face is 40' from base to the lip of the hole, Jakobee and Rosalia are halfway up
and five feet to the right from John, who is standing at the stalagmite with the rope.
Roderic is five feet below John, where the rope meets the stalagmite.
John is up!
Init:
John 21
Jakobee 19
Rosalia 18
Tuk 7
Roderic 6
Thrindar3
Scrag ?