Yttermayn's "Saga of the Dragon Cult" (IC)

Roderic

The young paladin keeps his shield on his back, but is otherwise ready for combat as he climbs.

[sblock=OOC]
Climb 16
"Combat ready" climbing. At a quarter of his movement rate, in armor, it would be 1 square per move. For a double move, means Roderic moved 10' up the slope. [/sblock]
 

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Rosalia slips off Jakobee's back and attempts to keep some balance on the slope so as to ready her shortbow and get a shot at their attackers from her position



OOC: i assumed all this required double move.
 

(I'm going to assume Voadam is having difficulty getting to the game a bit, so I will run him until he cries uncle.)
Despite the distractingly jiggly weight on his back, Jacobee takes a pot-shot at the attackers through the cover of the hole lip and is rewarded with a scream of pain. (1d20+3=22, 1d6=5) Rosalia gracefully slides off Jacobee's back and in one, fluid, motion readies her bow. Tuk makes good time up the slope in a smooth, unconcerned and buisness-like manner, as if he were a machine made exactly for this purpose. Taking no chances, Roderic maintains a defensive posture as he carefully works his way upwards to the unseen attackers. Scrag looks around for any possible easier ways up, but sees none. It would appear the attackers chose this point particularly for it's ease of defense.

OOC: Scott: So John's Edge Of Detection is how far, exactly? ;-)

Scrag is up! What is Thrindar doing after Scrag?

Init:
John 21 cast lo-lite
Jakobee 19 Eldritch Blast 22,5dam
Rosalia 18 move, ready
Tuk 7 moving
Roderic 6 moving
Scrag 8
Thrindar3
 




OOC: Waiting on Deuce Traveler, but Scott can post his intentions for next round in the mean time. Since this will likely be relevant next round, there is room at the lip of the hole for two individuals to take half cover just behind the lip. There also may be ways to get people up the slope faster using teamwork, should the characters find it tactically usefull. Just sayin'.

Init:
John 21 cast lo-lite
Jakobee 19 Eldritch Blast 22,5dam
Rosalia 18 move, ready
Tuk 7 moving, gets 20' up
Roderic 6 moving, gets 10' up
Scrag 8 ?
Thrindar3 moving, gets flatfooted, must use move action to get moving again
 



OOC: The staff light is equivalent to a torch, but is obviously of a magical nature. Scag will have to ascend at least 20' before getting a meaningful view of the attackers. And going up the slope isn't fleeing... just in case you actually meant to run away. ;-)
 

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