Yttermayn's "Saga of the Dragon Cult" (IC)


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OOC: if kobolds are on 21 it's up to them, right? we were surprised in R0 correct?
Yes, you were surprised, and yes, they are next on the initiative, but I still haven't got Thrindar's initiative. He could potentially go before them, and I was running late for work this morning anyways, so I gave him the benefit of the doubt. Since we are in combat, I'll wait till later this evening to see if he gets his initiative in before moving on instead of a couple days.
 

OOC: Gosh, you know, I looked at his init bonus and it's at +0, so he can't go before them. I guess I'll go ahead and have them 'balds puncture you guys some more, then resolve Jakobee's action at least, since his dex is higher than Thrindar's if Thrindar rolls a 20.

Edit again: Ghah, I'm an ass, sorry folks, I didn't see Thrindar already rolled his init! Ok, I'll be a good little GM and get back to work now...
 
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OOC: The kobolds already got their surprise round (thus most of us getting crossbow bolted). Now we're going into the first full round of combat, which will work normally.
 

Targeting Tuk: 2 Bolts
1d20+3=12, 1d20+3=4, 1d8=4, 1d8=4
Two more bolts fly at Tuk, one ricochetes off of his armor, the other falls weakly to the ground a few feet short, shortly after a snapping sound is heard from the attackers crossbow.

Targetting Roderic: 2 Bolts
1d20+3=5, 1d20+3=15, 1d8=4, 1d8=7
A missile slams into a scale and bends it, but does not penetrate, the other flies wide.

Targetting Grok: 2 Bolts
1d20+3=14, 1d20+3=15, 1d8=2, 1d8=5
Grok is saved further damage twice by his armored exterior.

Targetting John: 1 Bolt
1d20+3=13, 1d8=2
The bolt passes through John's robe easily, inflicting a relatively substantial wound. (2pts)

Targetting Rosalia: 1 Bolt
1d20+3=5, 1d8=5
Rosalia easily sidesteps one kobalds attack.

Targetting Scrag: 2 Bolts
1d20+3=21, 1d20+3=4, 1d8=3, 1d8=6
Scrag takes another bolts and goes down. The other attacker screaches as the shot is fouled when the string rips of scales from it's misplaced thumb.

Targetting Jakobee: 1 Bolt
1d20+3=4, 1d8=3
The kobold attacking Jakobee fumbles it's shot, and Jakobee sees the reflection of his own balefull arcane energy building in the kobolds fear-filled eyes.

Thrindar still hasn't been targetted, but it occurs to him that may change now that Scrag is scragged...

Jakobee unleashes a torrent of hellish destructive energy at the kobold, but the twitch of his damaged hip skews his aim and causes the burst to fry some nearby foliage instead of the lucky little bolt-chucking SOB.
John's mage armor spell fizzles as dodging crossbow bolts and casting at the same time proves to difficult to do at the moment.
Grok rushes to Scrag's side and pumps healing energy into his body, partially restoring him. (+8pts)
Roderic closes the short distance and slashes one creature almost in half.

OOC: Waiting on actions from:
Thirndar
Tuk
Scrag (Help me out here, can he go this same round he was unconcious and then healed in?)

As far as maps go, I'm looking into finding an easy, effective way to include them. Anybody have suggestions? Please post in the OOC thread. For now, the trail is single file wide (ie. 5 feet). The kobolds are all within point blank range to the right, slightly uphill side of the trail. They are all within a move action, generally.

[sblock=GM DAta, no looking.]

Rosalia 0
Jakobee -6
John -2
Scrag -4
Tuk -4
Grok -4
Roderic -2
Thrindar0

k1=4 -2Rs Target:Rs
k2T=4 Target:Tk
k3T=4 Target:Tk Notes: disarmed
k4=3 -5Rd Target:Rd Notes: dead
k5=4 Target:Rd
k6=4 Target:G
k7=3 Target:G
k8=3 Target:Jo
k9=3 Target:S
k10=4 Target:S Notes: disarmed
k11=4 Target:Jk

[/sblock]
 

OOC: Yes, Scrag should get his action, though he'll need to spend a move action to get up from prone.

Scrag roars like a wounded animal, getting off the ground and slowly stalking his way toward the nearest kobold, murderous rage in his eyes.

OOC: Move action to stand from prone, move action to get adjacent to the nearest kobold (if possible).

[sblock=Forum Map Maker Advice]On the rare occasion I need a map, I usually use this handy dandy forum map making tool.[/sblock]
 

OOC: What is the general distance to the kobolds?

[sblock="Map Suggestion"]Although not the prettiest it is quite staight forward and easy to create. See example below...


Replace the curly brackets with square brackets. Each position is a 5x5 square. The code tag makes the font monospace.

An example whould be to use captial letters for characters, lower case and numbers for enemies or terrain features.

{code}
ABCDEFGHIJKLMNOPQRST
1....................
2....................
3....................
4....................
5....................
6....................
7....................
8....................
9....................
10....................
11....................
12....................
13....................
14....................
15....................
16....................
17....................
18....................
19....................
20....................
{/code}

Code:
  ABCDEFGHIJKLMNOPQRST
 1....................
 2....................
 3....................
 4....................
 5....................
 6....................
 7....................
 8....................
 9....................
10....................
11....................
12....................
13....................
14....................
15....................
16....................
17....................
18....................
19....................
20....................
[/sblock]
 

OOC: Ok, I may have a system. See what you guys think of this:

[sblock=Battle Map]

Each colored square represents a 5 foot square.

|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
| 0|███████████████████████████████████████|
| 1|███████████████████████████████████████|
| 2|███████████████████████████████████████|
| 3|███████████████████████████████████████|
| 4|███████████████████████████████████████|
| 5|███████████████████████████████████████|
| 6|███████████████████████████████████████|
| 7|███████████████████████████████████████|
| 8|███████████████████████████████████████|
| 9|███████████████████████████████████████|
|10|███████████████████████████████████████|
|11|███████████████████████████████████████|
|12|███████████████████████████████████████|
|13|███████████████████████████████████████|
|14|███████████████████████████████████████|
|15|███████████████████████████████████████|
|16|███████████████████████████████████████|
|17|███████████████████████████████████████|
|18|███████████████████████████████████████|
|19|███████████████████████████████████████|


Tuk= Roderic= Grok= John= Rosalia= Scrag= Jakobee=

Thrindar=

Kobolds=██
Trail=██
Grass/Brush=██

[/sblock]
 

Tuk advances, stomping and crushing the bushes beneath his heavy boots (to L12) and twists his body, catapulting his chains in the air, describing a wide arch. The spiked chains coils around the kobold's leg, just a moment before Heavy Hands pulls it, to trip the reptilian creature.

OOC: Move to L 12 and trip First Kobold. attack 15 Str. check for trip 21. I wrongly add +5 instead of +3. Roll
 

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