Yttermayn's "Saga of the Dragon Cult" (IC)

Jakobee Cyr Round 3

Jakobee strides forward, hellfire blasting from his hands again to deadly effect. "Throw down your weapons, Kobolds, and surrender." He barks out through pain gritted teeth, the large crossbow bolt wound still bleeding copiously.

ooc Jakobee moves to be within 30' of a kobold with a crossbow and uses another eldritch boltattack 21, spell penetration 15, damage 6
 

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Round 3
Jakobee's blast causes the flesh and eyes of the kobold at T6 boil away, leaving a mostly bare skull-headed kobold standing there for a moment before it falls over and stays still.

Up next: John

Rosalia 24
Kobolds 21
Jakobee 20
John 19
Thrindar 18
Scrag 13
Tuk 12
Grok 7
Roderic 2

[sblock=Battle Map]
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Tuk= Roderic= Grok=
John= Rosalia= Scrag= Jakobee=

Thrindar=

Kobolds=██
Dead kobolds=
Trail=██
Grass/Brush=██
Slightly taller brush, 1/4 cover possible=
[/sblock]

[sblock=GM Data, no looking.]

Rosalia 0
Jakobee -6
John -2
Scrag -4
Tuk -4
Grok -4
Roderic -4
Thrindar0

k1:N1=4 -2Rs Target:Rs nOTES: tRIPPED BY tUK, now dead
k2T:O1=-3 Target:Tk Notes: Dead by Tuk
k3T:P2=4 Target:Rd Notes: disarmed
k4:O2=-2 -5Rd Target:Rd Notes: dead by roderic
k5:P1=4 Target:Rd Notes: Removed due to map error
k6:R3=4 Target:S
k7:Q4=-11 -14S Target:G Notes: dead by scrag
k8:R4=-2 Target:Jo Notes: dead by John
k9:S4=3 Target:S
k10:Q6=-1 Target:S Notes: disarmed and dead by Jakobee
k11:T6=-2 Target:G Notes: dead by Jakobee
[/sblock]
 

John sees the Kobolds dropping rather quickly, but knows that the tide of war could change as quick as a . . . well any way... he calls forth his skills aas a conjurer drawing into the celestial kingdoms a badger of stronger strength then normal.

(if i am reading your map correctly, I see a kobold at Q,3 and john is at J,9. if so then: )
Move to : N,5 (full 30 feet) and

std act: start casting summon Monster I , celestial badger(augmented summoning)

belay that, sorry. it is a full round casting time. shoot his crossbow, lite again (brb with dice roll)

taking aim at the kobold at S,4 he shoots with amazing calm and accuracy, just barely missing any vitals, in actuality, clancing off a rib bone and not getting much more that a really mad kobold.

1d20+2=19, 1d8=2
 
Last edited:

Thrindar : Round 3

Thrindar and Toby advance toward the kobolds. Then the dwarf makes the verbal and somantic requirements for his spell and flame come shooting out of his fingertips at the two kobolds in front of him.

OOC: Move to S-6 then cast Burning hands damage (1d4=4) aimed at kobolds at S-4 & R-3, reflex save for half DC 15, range 15 feet.
 

John's bolt thunks into the kobolds belly, severely wounding it.
Flames billow out from Thrindar's hands with a heavy 'whump!' sound that is felt more than heard, and two kobolds burn. The fletching on the crossbow bolt embedded in one of the beasties sizzles away as it's bearer falls dead, scorched. The other's skin is blistered and it's armor is smoking, but it survives. Both saves made:1d20+1=19, 1d20+1=19

Next up: Scrag

Rosalia 24
Kobolds 21
Jakobee 20
John 19
Thrindar 18
Scrag 13
Tuk 12
Grok 7
Roderic 2

[sblock=Battle Map]
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Tuk= Roderic= Grok=
John= Rosalia= Scrag= Jakobee=

Thrindar=

Kobolds=██
Dead kobolds=
Trail=██
Grass/Brush=██
Slightly taller brush, 1/4 cover possible=
[/sblock]

[sblock=GM Data, no looking.]

Rosalia 0
Jakobee -6
John -2
Scrag -4
Tuk -4
Grok -4
Roderic -4
Thrindar0

k1:N1=4 -2Rs Target:Rs nOTES: tRIPPED BY tUK, now dead
k2T:O1=-3 Target:Tk Notes: Dead by Tuk
k3T:P2=4 Target:Rd Notes: disarmed
k4:O2=-2 -5Rd Target:Rd Notes: dead by roderic
k5:P1=4 Target:Rd Notes: Removed due to map error
k6:R3=4 -2 Th Target:S
k7:Q4=-11 -14S Target:G Notes: dead by scrag
k8:R4=-2 Target:Jo Notes: dead by John
k9:S4=1 -2J Target:S Notes: dead by Thrindar
k10:Q6=-1 Target:S Notes: disarmed and dead by Jakobee
k11:T6=-2 Target:G Notes: dead by Jakobee
[/sblock]
 

OOC: I'll just post Tuks action now, since Scrag wont likely alter the situation for my character.

Tuk stomps forward and places himself behind one of the Kobolds (Move to O0) and turns violently, only to slash his chain at the Kobold he left behind. Unfortunately the chain warps around a bush, instead of a kobold's neck. "Death and damnation!"

Move to gain AoO from Kobold at O1 if fires in melee, and Attack Kobold at N1: Nice tactic but the attack is a failure. 9 vs AC for 10 dmg
 




Roderic's blade sinks all the way to the hilt, pushing internal organs out the back of the kobold in a gruesome display. It slumps over Roderic's sword, dead and slides off into a pile.
OOC: Doubt Roderic's action has anything to do with Grok's. Once I get Grok's action I'll post the battlemap if he dosn't manage to kill the last one, or wrap up combat if he does.
 

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