Shemeska
Adventurer
BOZ said:there always the "make them more powerful than your party could possibly handle" option.![]()
Yeppers.
Group of PCs on the 4th layer of Gehenna + member of The Demented sitting there waiting for them, wanting to 'chat' = regardless of it having stats or not behind the DM screen, no player in their right mind is going to roll for initiative unless it attacks them first. There's a sense of go right ahead and try if you want, but while I didn't plan on needing stats, there will be some if you make it bloody well necessary by jumping the gun like that. Conflict doesn't necessarily imply combat, especially at so-called epic level (which is one of the monstrous failings of the 3.x ELH).
Unique creatures when run correctly will have a virtually tangible aura of "badassitude" that will most often preclude intelligent players from straight up trying to kill them and take their stuff. And honestly, most so-called epic creatures should be unique creatures in the first place if you want to have some sense of cosmological cohesion in a campaign. Such things don't pop out of a vacuum as soon as PCs hit the correct level to make them spawn like mobs in some video game.