Dunamin said:Interesting ways to relate fiends, Krust. I like it!
Do the thematical ties of specific devils to sins in Christianity originate from somewhere when these fiends were written up in D&D, or is that your own conceptualization?
Most of your post is brilliant. Nonetheless, 1) ew and 2) ew. Peliriyon. Ew.Upper_Krust said:<snip> Perhaps: Succubus (Least), Erinyes (Lesser) and Paeliriyon (Greater) as Devils of Lust <snip>
Lackhand said:Most of your post is brilliant.
Nonetheless, 1) ew and 2) ew. Peliriyon. Ew.
Also, your classification of demons is (hopefully?) spot on. Good times, clever stuff.
Your classification of devils seems less so; as I imagine they'll give relatively little thought to the relative choirs of angels, I suspect that devils will be somewhat haphazard in types.
While the rulers may be sinfully aligned, and certain members of the race tied to a sin (succubus. Lust.), on the whole, I do not think that that sin-themes will be their core organizational pole.
Devils were made by a dark god, who they slew and seized the powers of; as directly created beings of the will of a deity, I think that that will be their thematic and organizational type. "What role did I fill for the fallen deity".
Maybe it will be, but it seems a lot more strained.
I (obviously) wonder this as well.Upper_Krust said:Well I wonder how they will deal with Angels directly in 4E. They have already mentioned the Angel of Vengeance and I seem to recall they mentioned one of the Devils in the podcast where they had to pick groups of monsters of certain levels.
I did say dark god -- they more or less still have the same role. Here comes the new boss, same as the old boss!Upper_Krust said:I suppose there are some classic angelic roles that could be converted (or should that be perverted?) like the Herald, Standard Bearer, Soldier and so forth. But then, what the heck was the succubus before the 'fall'.
I meant the sin-specific breakdown, it's a lot weaker and less thematic than your demonic one. Demons are elemental, devils are tricksy, humanoid plotters steeped in malice and intrigue, so I'd expect them to be modeled after bits of feudalism, or positions in an army (or church! Basically, pick your hierarchy!), and so on.Upper_Krust said:Your idea on how they'll handle the devils or mine do you mean?
Dunamin said:I can see what you’re trying to do here, Krust, and it’s truly fascinating, but I think one of the general design philosophies in 4E is to downplay starting-points where you fill a slot in an overarching pattern (for instance, by ditching the cosmological symmetry elements). Good show, nonetheless.
Dunamin said:However, I also think that devils generally will not be themed over individual sins. Besides the point that there are only 7 deadly sins but 9 layers of Hell, I don’t see any of the sins characterizing, say, Dispater better than “paranoia”.
Lackhand said:I (obviously) wonder this as well.![]()
I did say dark god -- they more or less still have the same role. Here comes the new boss, same as the old boss!![]()
I meant the sin-specific breakdown, it's a lot weaker and less thematic than your demonic one. Demons are elemental, devils are tricksy, humanoid plotters steeped in malice and intrigue, so I'd expect them to be modeled after bits of feudalism, or positions in an army (or church! Basically, pick your hierarchy!), and so on.
The sin thing works, but I think it's a whole kettle of worms they don't want to get into. You have religious difficulties,
you have game-design difficulties ("This is Sloth. He should be as frightening as Wrath, and there should be a reason for them to be roughly as powerful."),
and I think the devil breakdown you posited was shaky.
I don't necessarily like mine better, mind you -- it was just an off-the-cuff, other idea. I'd be surprised if I'm right![]()
I don't mind keeping the Nine layers, but I hope that the new origins and differentiation have writers use devils more in adventures and campaigns. Maybe it's just the last few years, but it seems like lately demons and the Abyss get all the love. I suspect a lot of that is that the Abyss is much more of a open sandbox for new stuff. Want to create your own demon lord? No problem, you can even create a whole new layer of the Abyss to call your own at the same time! However, the Nine Hells are limited to, well the nine Hells and nine specific planar rulers. You can always add new diabolic nobility (The Duke of Irritation), but I think for most writers that's not the same as being able to put in your very own demon lord.pemerton said:Also, on p 76 it referes to Asmodeus picking 8 of the mightiest devils to rule Hell's layers - this suggests that the 9 Hells remain so.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.