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Zad/Wizardru's Story Hour (*final update 11/12*)

Lessons learned: A short story about Diamondshard Glyphandar

Waking was always the worst part of the day. Dawn had not yet risen and Diamondshard Glyphandar hated this twilight. Darkness was never a favorite thing for him and even he thought that was strange, his people after all were from the shadow realm originally. He huddled in his cot with the only light coming from the Illumian symbols that were ever-present glowing softly about his head. Off in the distance the second bell of the morning ran telling him it was now an hour before dawn. This was the time of Dravot, the light bringer of Pelor. Or so it was now that the human had been accepted into the ranks of the gods. Glyf (as he was known by his friends outside Cabal Diamondshard) spoke a prayer to Aulasha the Librarian and hoped he never had to face the kinds of perils that waited outside the Cabal walls. He mustered up his courage and putting on a loose robe wandered off to the privy. Once done he marched straight to the barracks where he joined the rest of the neophytes in physical training exercises.

Many bruises later he returned to the students’ wing of the Cabal where he showered and changed. He let the water run down his body and caught a look at himself in the long mirror used to reflect and amplify their glowing sigils and provide light without a needed light source. He saw that he had gained a bit more weight and muscle mass. It looked good on him. His dove gray hair needed to be cut back to it’s normal crew cut and the bread trimmed, but his eyes were still as blue as the sigils orbiting his head.
He dressed quickly and downed a potion of cure minor wounds just to take the edge off his bruises. He looked good in his new leathers and loved the hidden compartments in his boots, good for keeping tools away from ignorant Halflings.

Glyf wandered up to the latest lecture on Incarnum and it’s properties. He was very interested in the workings of this “soul stuff” and the applications he could make of it in his chosen field of Artificer.

He came to the auditorium and entered. He sat next to his best friend Diamondshard Terras, a portly young fellow who was learning the magical properties of Shadow on a level that Glyf could only just grasp. “Your just in time.” Terras said. “We haven’t started the lecture yet.”
Two hours later the lecture was done and Glyf walked up to the presenter. The older elf looked at the young Illumian and said. “I see within you a far greater soul than you believe you possess child. I am Llandros Evenshoal. How may I be of assistance?”
Glyf was a bit taken aback by the elf’s forwardness but he spoke just the same. “Master I have been trying to work with the Incarnum but as soon as I can sense it around me it seems to drift away. Can you tell me what I’m doing wrong?”
“Not all souls are able to access the power of Essentia. I would hazard a guess that it is not meant for you.” The Elven elder stated.
Glyf looked as if he had been struck across the face. “I.. I have to learn to use soul magic. I’m an Illumian. I will succeed at everything I attempt. How can this be possible?”
“Child, you need to remember that no one being can do all things.” The elder said with a bit of pity in his voice, “Even the Gods have special areas of providence and lack control in other areas.”
He left Glyf sitting and walked down the hall. When Glyf looked up all he could see was the ribbons of power that trailed in the air behind Master Evenshoal and a sense that he was put in his place in the most gentle way possible.

Once back to his cell, Glyf and Terras sat discussing the lecture and pouring over Glyf’s notes on Alchemy. Eventually the dinner chimes sounded and they made their way to the main dining hall. Glyf smiled as he passed his mother Mystra who was sitting with the other Magi and his Father Gallion was deep in discussion with the other teachers. Neither of his parents stropped what they were doing to notice his entrance as was customary with his people, The type of familial ties that many other races have do not exist among the Illumians. Everyone raises the young equally and from an early age they are removed from their mothers and taken to their student dorms. There they are raised by both volunteer members of the Cabal and the teaching staff.
Dinner was finished quickly and the time came for discussion and individual training came on its heels. Terras made his way to his main instructor and Glyf made his way to the stables. A month ago Diamondshard Mystra’s brother (Glyf’s uncle) Hawthornseed Trillian who was a druid from another Cabal had gifted Glyphandar with a baby donkey for him to raise. As a child Glyf used to spend time at the Hawthornseed Cabal learning animal husbandry from Trillian. Lady, as he named her, was a very well behaved member of her species and seemed to adore the young Illumian. He brushed her and made sure she had a clean stall and feed. He spent an hour or so teaching her simple commands and then wandered outside the stables looking at the stars.
Before he knew it the final bells rang out and he jogged back to the students’ wing. He finished his chores and landed in his bed a bit harder than he needed. He closed his eyes and meditated on what the future would bring. Maybe his father would take him to Cauldron some day, but did he really want top leave the comfort and safety of the Cabal?
 

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Frozen Elegy - Chapter 2

Frozen Elegy – Chapter 2

OOC Notes:
Exp TBD.

This Week’s Adventure:
Bryon pulled his cloak closer around him as he got down from the dilapidated cart. A broken-down cart for a broken-down horse he thought, and wondered how many more seasons he could keep each going. Of course, at the rate things were going, he’d be dead from starvation of killed on the road long before the horse or cart became an issue.

Anna came round the other side of the horse as he lead it towards the open field, and put the feed bag the horse’s snout. Of the three of them, the horse looked the happiest.

The couple secured the horse and cart without a word – they’d been married and traveling far too long to have much new to say – and went inside the inn. Neither noticed the lingering signs of blood in the field that the rain hadn’t quite washed away.

The inn looked to them like it always did. Bryon and Anna traveled every spring and fall, selling their spices and herbs at communities around the edge of Cauldron. They couldn’t afford to sell inside Cauldron this year what with the taxes and all, and they were just hoping to make enough to scrape by. If the inn was suffering, it wasn’t much noticeable. There were the usual number of caravans parked in the fields. They’d arrived late in the day, so the common room was largely empty, save for some scruffy looking types at a table near the fire.

“There you are,” grunted the innkeeper. “I was hoping you’d be making it. Wife says the mutton ain’t the same without the seasonings.”

Bryon managed a wan smile. “Same as always. Ain’t much else a man can do.” Then Bryon actually heard what the innkeeper said – not “when” you’d make it, but “if”. His brow furrowed. “What’d make ya think we wouldn’t be by?”

“Oh, heard of some troubles on the roads is all,” the innkeeper lied badly. “I’ll get you some dinner,” he said and went to the kitchen. The night and meal would be part of whatever bargain they struck in the morning for spices.

The couple sat down, and had food and beer soon enough. This close to Hollowsky, the beer would always be good.

“I’m telling you it’s was the most amazing thing I’ve ever seen, I and I don’t give no nevermind to what you think,” one of the men said loudly. He looked like a trapper or local woodsman.

“Yeah, well you ain’t seen the same measure of fightin’ that I has,” the other said. “I seen heroics in the wars, I have.” The second man was old, grizzled and almost certainly inflating his past deeds. “But you ain’t wrong about one thing – it was amazing. Not wrong at all. That was a battle yes sir. We can thank the gods that this inn wasn’t another Lucky Monkey.”

Until the words “Lucky Monkey” Bryon and Anna had ignored them. It was loud talk from men who likely as not spent too much time alone in the woods and was scarcely worth attention. But by now word of what happened at the Lucky Monkey had spread to all those who traveled for a living, and if something happened here, that was worth asking after.

“Not something you should even say out loud – not something to be said at all. Thems were good folk at that inn. Fair and honest they were,” Anna said. “Just cause some bear or somethin’ came round here, no reason to be sayin’ that.” Anna thought they were just talking, but Bryon was already suspicious from the innkeeper and listened to the response carefully.

“Bear?!? Ain’t no bear what filled the field out back with blood and made a pile of corpses big as a barn,” snorted the first man over his drink. After a moment he looked at them squarely with a realization. “You ain’t heard, have ye…”

“Ain’t heard what? Some tall tale at a roadside inn? Fair’s to say I heards ‘em all,” Anna said.

“A week ago, this very inn was attacked by a horde of beasts lead by a creature not man nor beast. Would have killed everyone here, were it not prevented,” the old man said quietly. There was fear in his voice, and Anna knew it wasn’t some tall tale after all. “You don’t believe us, you ask Gus.”

Bryon looked over at the innkeeper who was clearing a nearby table. Gus looked back at him, then hung his head and went back to the kitchen. Gus didn’t want to say it but there was no doubt it was true.

“So what happened?” Bryon asked.

“Well…” the first man started, then was cut off by the older one.

“It’s a long tale, friend, and it’s late, and we needs to be going,” he said.

Bryon scowled and smiled at the same time – a talent he inherited from his father. Poor as they were, if there were attacks on the road, they needed to know. And they might be able to trade the story for a drink just as these two were trying to. “Fine. A fresh beer is in it for you.”

The two came over to their table. The older one said he was Griff, and introduced the other man as Dennis.

Griff did most of the talking and there was enough fear, respect, and awe in his voice to make Bryon believe most of what he said.

“A week ago yesterday, we both happened to be here. Now the road’s been quiet lately. Caravans were getting attacked here or there, some travelers with wild stories and such but enough people seen entire merchant trains destroyed as to give it weight enough. So it was quieter than it should be, but still folks here. That day, a small train rolled in – Lady whatsername, with just one cart.”

“Knowlern – that one what owns the brewery in Hollowsky,” Dennis supplied.

“Yeah that’s her. Came in her with another girl and a whole lot of guards. Strange crew too. An illumien, and two women.”

Dennis was now fully enjoying his new beer. “Full plate armor those two. Nicest what I ever seen.”

Griff just rolled his eyes. “Now mind you I didn’t think nuttin of it at the time, but I wouldn’t call you wrong if you said I shoulda. The Lady went upstairs, and that was that.”

“Till the middle of the night,” Dennis piped in.

“Quiet and drink yer beer,” Griff growled. “In the middle of the night all manner of fuss starts up. There’s howling going on outside, and one of them guards that was upstairs goes charging outside. I can hear shouting and barking and I goes to the window.”

“Which goes to show you how dumb he really is,” Dennis added then hid behind his mug.

“What I seen, I ain’t never gonna forget. First I see a man standing there, but he ain’t no man. He’s white all over, with a long head like some kind of lizard. There’s blood all over him and he’s got the head of a guard in his hands with the neck freshly snapped. Lookin’ in his eyes was like looking in the eyes of the devil. Behind him, there were all these beasts. Dogs sort of but some walked upright. Dozens of them, tearing at whatever was near ‘em.”

“Dozens?” Anna said skeptically, having reached her limit. “I reckon you can’t even count that high.”

“Maybe not,” Dennis said. But they did. When it was done. Ask Gus,” then he yelled “Gus! Tell ‘em! Dozens!”

Gus was at the bar. He sighed. He was scared of this story scaring people away as it spread. “Dozens. Four score in all.” Gus didn’t mention the ones that ran off at the end.

Bryon and Anna fell silent. Griff went on. “I wouldn’t believe it if I were you either. They was like kobolds almost but more feral. And they would howl at you and freeze you solid like a white dragon. I could see a score were biting and circling around someone – someone out there was trying to fight ‘em back. It was them.”

“Them? Who’s ‘them’?” Bryon asked.

“The ones what came in with Lady Knowlern. Turned out it was the Blue Tyger Legion,” Griff said, waiting for that to sink in.

Since the flood season, the word of the Blue Tygers had spread around a fair bit but a lot of it was a far cry from the truth. Bryon started to put it all together, muttering “Two women in armor, illumien…”

“Exactly,” Griff said. “And if you think those girls – and they were naught more than girls to these eyes – if you think those girls are all for show, I am here to tell you that you are wrong. Those dogs were swarming one of them and she was whipping her halberd around crackin’ the skull of one after the next. They charged in more and she kept felling them like they was stalks of wheat.”

“The other girl…”

“Elishabeth,” slurred Dennis.

“… she came round the back. I seen one of the others right behind her – archer of some sort. They came round ready to attack but they waited, real smart like. They had one of their boys - an elf – he was sly. He poked at the hunter, got him all mad like, and then ran back towards the other two and that hunter followed him right into their line. Elizabeth and the hunter locked up good and fought hard. She started cutting him left and right.”

“She was beautiful,” Dennis moaned. “She had this big curved shword, and danced around like there was mushic playin’ that only she could hear.” Dennis promptly fell on his face on the table.

Griff just rolled his eyes. “The dogs swarmed around them but she just ignored them. She and the archer and the elf, they stayed on that hunter and they made him regret that night, you bet they did. They was biting and breathing cold and all that, and still they ignored them and fought the hunter.”

“The other girl, she was still killing dogs. Every time she opened a hole, more would surge in. Now me I’da been trying to get to my friends, but she just fought more and more of ‘em. But she wasn’t alone, no sir. Magic started coming from upstairs from a window. That little girl who came in with the Lady, she was a mage of some kind and she was hurlin’ fire and destruction down on those things. The illumien was down on the ground throwing explosions around too. But that other girl, she was getting bit and breathed on and her halberd was caked in frozen blood and she still kept killin’ ‘em.”

“I look back to the hunter, and he’s just parried that girl’s sword. He comes in to strike, and she turned it back on him. She lured him in then knocked him to the side when he went for the kill. Then she just turned around, away from him. Wasn’t til I saw his head hit the ground behind her that I saw her blade, the edge behind her along her arm.”

By now, Bryon and Anna were transfixed.

“Now the dogs – they didn’t run. They kept on fighting, and the Blue Tygers, they obliged them real nice. They killed every last one of them – didn’t lose a single one of their own either. And they didn’t stop until this place was safe.”

Griff took a long pull from his beer. Anna recovered first. “I see what you mean about the Lucky Monkey.”

“I reckon,” Griff said, acknowledging the vague apology. “But this time they were here in time to stop it. And I ain’t never seen nothing fight like those girls or their friends. I hear tell those things were attacking a lot of caravans – killin’ everyone and everything. Folks said that they saw bodies staked into the rock, skinned and salted like a spring pig. I tell you what, we are all better off since the Blue Tyger Legion came through that door.”

“Ain’t that the truth,” Gus added quietly.

Dennis stirred briefly, yelling “I luv you Elishabeth!” then collapsed back to the tabletop with a snore.

Loot:
Ivory token with symbol of Tiamat
Backpack of human skin – backpack of resistance +1 (seriously)
5 adamantine arrows
10 cold iron arrows
a broken bow (more of a clue than loot really)
 
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Woot! I loved this session, just so you know (and I love it's write-up just as much).

For those who are curious, this adventure was supplemented by convention purchases. Using WotC's dungeon tiles, I dropped an inn down with one fell swoop. The monsters of our piece was a Whitespawn Hunter, leading a horde of Whitespawn Hordelings, both from Monster Manual IV. It won't be the last new monster our group encounters this time out.

I realize a lot of people don't much care for the MM IV, but I LOVE it. I had his lair ready, should the party choose to hunt it down, as well as a fully equipped hunter (with full rage mojo running) with some great thematic monsters ready for use with very little time invested by me, the DM. This makes me happy-happy.

Expect more details of what actually transpired from the party's perspective in the next story hour entry. I knew the evening was going well when Zad commented to dravot that he was getting a real 'Predator' vibe. It's what I was shooting for and it was gratifying to know it was coming through that way.

The combat, which dominated the evening, was a lot of fun. Sometimes the party needs to be able to flex it's muscles and show off what they can do. This was such a time. I wish I'd had the foresight to take a picture of the battle-map during the game....Astrid was the eye of the hurricane, with small creatures swarming about her. Maris rained death-from-above from inside the inn....due to an amusing circumstance, she merely needed to walk to the window and drop the hurt. Her first spell, iirc, was one of the variable length spells from the PHB II, which took two rounds to cast and did 7d10 damage, I think. She also used some storm bolts.

Glyphandar got to truly flex his support muscles. His first new trick was to UMD some Insignia spells, buffing the party from all over the map through their BTL signet rings. A remote Bless, Ward and Heal spell all done at a large distance...and Grinder, his pet, did his part. Bellsin's stealth came in handy in finding and spotting the threat, while Remier managed to hold his own against the hunter. Krisfallion appeared to be all over the field, a spell here and a bowshot there. Like I said, it was great.

I especially have to thank Scorch for handling the minis during the battle. It made things much easier and ran much smoother than it otherwise might have. And that swell new initiative board helped a bunch, too.
 

Have I mentioned you're an inspiration? Lots of baddies and heroic combat, that's the stuff.

One question: Insignia spells? BTL wha? Signet rings? I find this fascinating, and I wish to subscribe to your newsletter...
 

Jarrod said:
Have I mentioned you're an inspiration? Lots of baddies and heroic combat, that's the stuff.

One question: Insignia spells? BTL wha? Signet rings? I find this fascinating, and I wish to subscribe to your newsletter...

The Insignia Spells are from Races of Destiny. I was looking for something to maximise Glyf's team tactic vibe and those worked so well. Basicaly they are Alarm, bless, CL Wounds, and a warding spell that are cast on anyone in a 400+ radius who is wearing a specially made insignia/signet ring (broack/amulet/ etc.) while minor in strength they kick butt when were scattered all over the map and can't get together enough to cast a normal bless or mass cure.

In game I see them as a spell type used by Illumians created before the race became true Illumians.

BTL = Blue Tyger Legion (insignia rings in this case)

I'm loving my Homunculus! Grinder (Iron Defender) is now up to 4 hit dice and has an electrical add to his attack (from the improved Homunculus feat). He really held his own against the spawns.
 

WizarDru said:
Bellsin's stealth came in handy in finding and spotting the threat, while Remier managed to hold his own against the hunter.


Which was the extent of my usefulness for the combat, because my tactical position once the melee started was pretty grim. Making myself known too early or too late would have probably turned out poorly.

I was on the wrong side of the map, and with the exception of stealing some cold resistance from one of the beasties, I pretty much played dodge wierd-cold-kobold thingie until I could join the rest. (by valliantly running into the inn..)

Bellsin.
 

Aethramyr said:
Which was the extent of my usefulness for the combat, because my tactical position once the melee started was pretty grim. Making myself known too early or too late would have probably turned out poorly.

Except that you were the only one who made his check to hear the Hunter skin his victim. Had you not made that roll, the party would have been woken in a much nastier fashion...and while I don't think it would have been a TPK, it would have been much more perilous.

And there's something to be said for knowing when to stand and when to retreat. :)
 

WizarDru said:
Except that you were the only one who made his check to hear the Hunter skin his victim. Had you not made that roll, the party would have been woken in a much nastier fashion...and while I don't think it would have been a TPK, it would have been much more perilous.

And there's something to be said for knowing when to stand and when to retreat. :)

I'se not complaining. I could only kill one a turn on a sneak attack with average or better damage rolls. After that, I'm on the wrong end of the numbers game, and end up splitting party resources as someone tries to rescue me. Out of dodge was the best place for me, and I was more than happy to go there...
 

About stories and writing

And now, a bit of story-hour writing discussion.

I think some of you lurking out there (and not lurking) are story hour writers too. While this campaign and the prior one have never had the legendary status of, say, Piratecat's, the hit count over time always has it showing up as a very well-read story, and I've fielded questions publicly and privately from authors and soon-to-be authors. This entry was a little different so I figured I'd babble about it for a bit. If that sort of thing is no interest to you, you probably want to skip this.

Let's start with the ground rules. First, we've established a perspective in this story - first person from a borderline-involved party. (I think it's generally known who the narrator is at this point but I'm too lazy to look to see if we've come out and said it. Spoiler:
The narrator is Elizabeth's psicrystal. This made it different from the prior story hour where the perspective was not of a PC but was of an entity with a view, so not third person.

We also have general guidelines - these are good story-hour writing practice that have grown over the years. First, it's a good idea to give each character some camera time. Fighters and mages have a tendency for the spectacular and that can marginalize other characters. Second, combat is boring. Since this is a full-on babble, let's explore that a little.

Combat is, generally speaking, dull for the reader. Especially if you fall into the natural tendency in D&D and describe it round-by-round, the way it happened. It makes for lousy story and bad tension and drama. Consider an action movie with multiple good guys/bad guys. They don't show GG1 punching, then cut to GG2 punching, then BG 3, then GG3, then BG2. It'd jar the viewer senseless. You spend some time showing a bit of action in one area, then the other, then the next. The viewer understands they're happening in parallel.

Even when you reorder the temporal moves this way, it can be dull. A fight with a big dragon or boss deserves some attention, but the mundane business of hacking through the orcs in Room #27 can get dull.

So the lesson here is that combat has to be written carefully or it will get dull and drag your story down. Generally speaking, character interactions make good drama and good story, while combat does not.

Now let's pretend you're me. We played on Saturday night. We spent a little time in the traveling. We were attacked by a group of baboons which we drove off pretty easily. Then we found a caravan that had been attacked. Everyone was not just dead - they were missing, horses and all. The caravan had been attacked by something bestial but it wasn't robbed, however the strongbox had been opened and money removed. Then we found the bodies, skinned, salted, and staked to the cliff face above in a predator-like way.

But this was a small part of the night. We spent most of the night doing a massive combat outside the inn. The whitespawn hunter and waves of 20 hordelings were quite a handful and it took all night to get through it.

So it's Monday morning and you're going to write about this. You know combat is dull but that's almost all that happened. If you go light on the combat, you don't have much of a story. It deserves some attention but if you stretch it to fill the story (there's no set amount really) it'll drag. As I was getting ready for work, I had a thought.

"Bet they'll be telling stories about it in that inn for a while."

Inspiration followed. What if I change perspective just for this entry. The concept fell together quickly. A traveller shows up at the inn, overhears regulars, gets the whole story. Piece of cake. It can have a more dramatic flair, and it will read so much better as we establish the new characters/perspective and go through the drama of the attack from that viewpoint.

Now as I was writing it, I added details to make it play out as you can see. But it became clear that I had another problem. Remember the rule about camera time for each character? I've got a couple guys, probably half asleep, half drunk looking through windows at a battle. What can they see? They see the girls in plate armor - they understand it. Swords, blood, etc. They see Glyph because he has glowy things. Can they tell he used an insignia spell to get a Bless spell on everyone? No, not really. Can they see Kris' support spells or healing? Did they notice when Ramir went to 0 hp at the end? No. Do they even notice Bellsin at all? Nope. Yes, I could have had them see it, but it would have been a stretch.

So what do you do? My answer was to break the rule. It's a good rule, but it's not carved in stone. The objective here is a good story, and the story was better this way. I spoke to Bellsin/Aethramyr last night. He said:

"If some half-drunk guy sees what I'm up to, then I suck."

And he's right of course. Story is irrevocably linked to perspective. It's important when writing a story hour to have someone who has a good perspective with a broad view. (Assuming you're not doing third-person.) But that doesn't mean you can't make occasional departures and experiment in your writing. The results may surprise you.

For what it's worth, the whole "I lub you Elishabeth!" thing just kind of happened as I was writing. It could easily have been Astrid.
 

Into the Woods

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