RangerWickett
Legend
Well, I've done I suppose the majority of the brainstorming and development, but talking with Russ and a few others (my own players, folks who either playtested, and those who'll be writing adventures) has sparked some nice ideas.
It all kind of blends together at this point, but I remember early on in our conversations about the idea, Russ suggested working in naval encounters so we could give the PCs a sort of "base of operations" in the form of a ship. We figured it'd work better than a traditional stronghold because the PCs can take it with them on their adventures. I can't wait to deploy some of the higher level naval scenes.
(And I really hope the naval combat rules I've written will work well.)
It all kind of blends together at this point, but I remember early on in our conversations about the idea, Russ suggested working in naval encounters so we could give the PCs a sort of "base of operations" in the form of a ship. We figured it'd work better than a traditional stronghold because the PCs can take it with them on their adventures. I can't wait to deploy some of the higher level naval scenes.
(And I really hope the naval combat rules I've written will work well.)