Zero Divide (OOC Discussion)

I've been thinking about this too, and it's one of the reasons I normally prefer games where everyone establishes a good reason to put up with each other ahead of time.

On the other hand, I'm having a great time with my character - a great time that's pretty much completely demolished every time Alan has to deal with the rest of the characters. I mean, I haven't even been doing more than glancing at what's going on with the rest of the group because it's the difference between a quirky, cheerful place and a dark, aggressively paranoid one that hasn't meshed right from day one. I thought that was the rationale for Dee - to push that tone so far that characters softened their tone and countered her, but instead it seems like she's just keyed up everyone even further. That's also the reason I had Alan offer to take Dee for treatment, to remove a bandwagon voice from the clique. And that's what the rest of the party seems like: a really nasty high school clique or something. :D Jocks versus Geek? Anyways, I've been hoping that the tone of the rest of the group would settle down, adding Alan to the group right now just seems like the quickest way to get me to exit the game because I'm not having fun.

If that's the goal, I can leave more gracefully than that by simply stopping posting. I'm sure some people have worked out just what they'd like to do if Alan were an NPC. :uhoh: :D

I also think that sometimes people (myself included) have been pushing the dialogue a bit quickly just because we can. I sometimes feel like we're outracing the GM's ability to interject with some tangent-inducing tidbits, and ending up in worse positions that we might otherwise be. I can't believe I'm saying that a PbP game might want to slow down, but...
 

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lol

It's funny you should put it that way...

The impression I've had since...well, almost from the start is that your character (and only your character) pretty much hates the rest of us and while he doesn't necessarily want to see them dead, he has zero respect for any of us and wishes to spent no time with them.

Far from just "not trusting," mind you, because obviously none of us know who to trust. But given the choice between coming with us and -facing what seemed to be extremely dangerous people- by all available evidence...he chose to stay.

That sends a pretty powerful "go hang" message to me. :)

I've been sitting here trying to work out why exactly Alan has this weird ill will towards us. Now it turns out you think we have ill will towards him.

Which I guess some of us do...though I think it has a lot to do with blabbing about us to people we thought (and kind of still do) meant us harm.

It's like we've been on completely different frequencies here...

And getting OOC a little, as far as game tone goes...I never thought this was meant to be a quirky cheerful lighthearted game. I don't really think I'd enjoy it if it were.

So maybe that's part of the issue...we're playing at least two -entirely different-, and not terribly compatible, games!

The question becomes, what can we do about it?
 

Ian is a team player, and has always followed the majority. He try to soften and pacified the choice the group make but he will follow into action if needed. Also, where everyone have difficulty to understand each other, Ian can do it with one touch, which is really great. The last contact with Dee sundenly changed his perception of her.

By the way... waiting to see what the use my power will do on her.
 

James Heard said:
I've been thinking about this too, and it's one of the reasons I normally prefer games where everyone establishes a good reason to put up with each other ahead of time.

On the other hand, I'm having a great time with my character - a great time that's pretty much completely demolished every time Alan has to deal with the rest of the characters. I mean, I haven't even been doing more than glancing at what's going on with the rest of the group because it's the difference between a quirky, cheerful place and a dark, aggressively paranoid one that hasn't meshed right from day one. I thought that was the rationale for Dee - to push that tone so far that characters softened their tone and countered her, but instead it seems like she's just keyed up everyone even further. That's also the reason I had Alan offer to take Dee for treatment, to remove a bandwagon voice from the clique. And that's what the rest of the party seems like: a really nasty high school clique or something. :D Jocks versus Geek? Anyways, I've been hoping that the tone of the rest of the group would settle down, adding Alan to the group right now just seems like the quickest way to get me to exit the game because I'm not having fun.

If that's the goal, I can leave more gracefully than that by simply stopping posting. I'm sure some people have worked out just what they'd like to do if Alan were an NPC. :uhoh: :D

I also think that sometimes people (myself included) have been pushing the dialogue a bit quickly just because we can. I sometimes feel like we're outracing the GM's ability to interject with some tangent-inducing tidbits, and ending up in worse positions that we might otherwise be. I can't believe I'm saying that a PbP game might want to slow down, but...
Ultimately this game is about the group, and I would rather focus on the groups interactions more so then the individual, though i do have individual storylines brewing for each character.

If you think you will have less fun interacting with the group then I am not sure if I can fix that. But I think integrating the group as whole is the way I want to go.
 

Arr, I too would like the group to be together...but I'd like to avoid losing anyone!

Surely we can reach a middle ground in the game's tone, so James doesn't feel like he's suffocating in angst, but the rest of us don't feel like it's become a farce or parody.
 

I've thought about it and it's probably just best if I bow out of this one. The whole farce/parody comments probably show more than anything else we've just got a complete disconnect about where each other are coming from, and with the GM pushing to consolidate the group I think I've eked out as much fun from the game as I'm going to. Anyways, it just seems like effort, and this is already my second PbP game I've got going on - I hope everyone has an excellent time.
 

Meep. Don't leave just because I was trying to poke a little fun by exagerrating.

The 'farce/parody' thing was meant as jesting hyperbole, not an honest assessment of what you were saying.

I didn't mean to offend with it.

It might be a little effort, but I'm sure whatever differences we all have can be resolved if we give it a try.

Don't give up so soon!
 

Haven has had to become a bit darker mmore quickly than I would have liked, but I don't have a problem with that. The game was described as a mix of rather dark shows so it isn't like we were uninformed. The reason Haven doesn't like Alan, is that the guy pretty much ignores what the rest of the characters say and talks to them like he thnks they are infants or small children and he takes actions that could hurt everyone regardless of what the group thinks.
 



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