James Heard
Explorer
I've been thinking about this too, and it's one of the reasons I normally prefer games where everyone establishes a good reason to put up with each other ahead of time.
On the other hand, I'm having a great time with my character - a great time that's pretty much completely demolished every time Alan has to deal with the rest of the characters. I mean, I haven't even been doing more than glancing at what's going on with the rest of the group because it's the difference between a quirky, cheerful place and a dark, aggressively paranoid one that hasn't meshed right from day one. I thought that was the rationale for Dee - to push that tone so far that characters softened their tone and countered her, but instead it seems like she's just keyed up everyone even further. That's also the reason I had Alan offer to take Dee for treatment, to remove a bandwagon voice from the clique. And that's what the rest of the party seems like: a really nasty high school clique or something.
Jocks versus Geek? Anyways, I've been hoping that the tone of the rest of the group would settle down, adding Alan to the group right now just seems like the quickest way to get me to exit the game because I'm not having fun.
If that's the goal, I can leave more gracefully than that by simply stopping posting. I'm sure some people have worked out just what they'd like to do if Alan were an NPC.
I also think that sometimes people (myself included) have been pushing the dialogue a bit quickly just because we can. I sometimes feel like we're outracing the GM's ability to interject with some tangent-inducing tidbits, and ending up in worse positions that we might otherwise be. I can't believe I'm saying that a PbP game might want to slow down, but...
On the other hand, I'm having a great time with my character - a great time that's pretty much completely demolished every time Alan has to deal with the rest of the characters. I mean, I haven't even been doing more than glancing at what's going on with the rest of the group because it's the difference between a quirky, cheerful place and a dark, aggressively paranoid one that hasn't meshed right from day one. I thought that was the rationale for Dee - to push that tone so far that characters softened their tone and countered her, but instead it seems like she's just keyed up everyone even further. That's also the reason I had Alan offer to take Dee for treatment, to remove a bandwagon voice from the clique. And that's what the rest of the party seems like: a really nasty high school clique or something.

If that's the goal, I can leave more gracefully than that by simply stopping posting. I'm sure some people have worked out just what they'd like to do if Alan were an NPC.


I also think that sometimes people (myself included) have been pushing the dialogue a bit quickly just because we can. I sometimes feel like we're outracing the GM's ability to interject with some tangent-inducing tidbits, and ending up in worse positions that we might otherwise be. I can't believe I'm saying that a PbP game might want to slow down, but...