Vanifae
First Post
Zero Divide
This is a low powered M & M, Power Level 5 with some restrictions on powers that are available. Flight, Teleport, and other super travel powers are off limits, increased running and jumping is allowable. All heroes have a biological origin, or you could even consider them mutants. Each character is a blank slate, they have no current memory though they do speak the current language, and will know certain things based on some background choices I will provide for them from a pool of possible “backgrounds”.
So yes the characters begin life with amnesia, sort of a cliché start, but one that I think will be enjoyable as the story progresses. The characters are between the apparent ages of 17 to 22, they are all young adults. I leave any physical details to the individual player, but they should look human meaning permanent transformation powers, i.e. ice man or rock woman, are not going to work, but if you want to elemental powers by all means go ahead.
I will need only two to three players though five or six would be perfect. But I can make do with less. The game will be heavy on the role-playing but also have action, I will try for cool set pieces and meaningful action.
6 points will be reserved for skills, 1 will be spent from your background/memories.
Backgrounds/Memories
Leader: You recall a sense of being in charge, or at least having the responsibility. You think you had a way with people, or maybe you just knew what to say, but you feel that perhaps you were important; Diplomacy 2 ranks, Sense Motive 2 ranks.
Medic: People get hurt, and you feel the need to aid them. You have an inclination for helping the sick, wounded, and injured. Maybe you were a doctor, or maybe you were just a worrisome parent of an active child, either way you have a healing touch; Medicine 4 ranks.
Scientist (2): You have an inquisitive mind, or maybe you just like trying to figure things out; either way you have some knowledge of the sciences maybe this was your field of study, or maybe you dabbled in everything? It all seems jumbled; Knowledge 4 ranks (Choose one of Behavioral Sciences, Earth Sciences, Life Sciences, Physical Sciences, and Technology).
Engineer (2): Building things seems in your blood or at least the knowledge to do so. Maybe you were just a car mechanic or maybe you were a weapon platforms engineer, who knows; Craft 4 ranks (Choose one of Chemical, Electronic, Mechanical, or Structural).
Computer Tech: You like computer systems, maybe you worked with them back… well back whenever it was that you can’t remember. You know how to use them even if you don’t recall why you learned to begin with; Computers 4 ranks.
Soldier (3): Fighting people, or maybe defending others comes natural to you. Perhaps you were an officer of the law, or maybe a military man, or maybe just some random street tough, either way you know how to fight or at least how to defend yourself. Choose two skills from the following list each at 2 ranks; Acrobatics, Concentration, Intimidate, Notice, and Survival.
Pilot: You know how to operate vehicles be it that they fly or roll on wheels. You can drive it, or at least you think you can. Were you a stunt driver, or just a commercial pilot? Perhaps time will fill in the pieces; Drive 2 ranks, Pilot 2 ranks.
The number behind the particular background/memory track is the maximum amount we can have in the group, i.e. Soldier (3) means no more then 3 soldier types.
Make sure to note which background you are choosing. Outside of the 5 reserve points for skills, and then one point used by the background/memory path you can spend up to 5 more points on skills of your choice.
The details of the actual story are vague because well that is part of the fun.
Starting Points: 75*
System: M&M Second Edition, Core Book only.
* Remember 6 points are already spoken for.
This is a low powered M & M, Power Level 5 with some restrictions on powers that are available. Flight, Teleport, and other super travel powers are off limits, increased running and jumping is allowable. All heroes have a biological origin, or you could even consider them mutants. Each character is a blank slate, they have no current memory though they do speak the current language, and will know certain things based on some background choices I will provide for them from a pool of possible “backgrounds”.
So yes the characters begin life with amnesia, sort of a cliché start, but one that I think will be enjoyable as the story progresses. The characters are between the apparent ages of 17 to 22, they are all young adults. I leave any physical details to the individual player, but they should look human meaning permanent transformation powers, i.e. ice man or rock woman, are not going to work, but if you want to elemental powers by all means go ahead.
I will need only two to three players though five or six would be perfect. But I can make do with less. The game will be heavy on the role-playing but also have action, I will try for cool set pieces and meaningful action.
6 points will be reserved for skills, 1 will be spent from your background/memories.
Backgrounds/Memories
Leader: You recall a sense of being in charge, or at least having the responsibility. You think you had a way with people, or maybe you just knew what to say, but you feel that perhaps you were important; Diplomacy 2 ranks, Sense Motive 2 ranks.
Medic: People get hurt, and you feel the need to aid them. You have an inclination for helping the sick, wounded, and injured. Maybe you were a doctor, or maybe you were just a worrisome parent of an active child, either way you have a healing touch; Medicine 4 ranks.
Scientist (2): You have an inquisitive mind, or maybe you just like trying to figure things out; either way you have some knowledge of the sciences maybe this was your field of study, or maybe you dabbled in everything? It all seems jumbled; Knowledge 4 ranks (Choose one of Behavioral Sciences, Earth Sciences, Life Sciences, Physical Sciences, and Technology).
Engineer (2): Building things seems in your blood or at least the knowledge to do so. Maybe you were just a car mechanic or maybe you were a weapon platforms engineer, who knows; Craft 4 ranks (Choose one of Chemical, Electronic, Mechanical, or Structural).
Computer Tech: You like computer systems, maybe you worked with them back… well back whenever it was that you can’t remember. You know how to use them even if you don’t recall why you learned to begin with; Computers 4 ranks.
Soldier (3): Fighting people, or maybe defending others comes natural to you. Perhaps you were an officer of the law, or maybe a military man, or maybe just some random street tough, either way you know how to fight or at least how to defend yourself. Choose two skills from the following list each at 2 ranks; Acrobatics, Concentration, Intimidate, Notice, and Survival.
Pilot: You know how to operate vehicles be it that they fly or roll on wheels. You can drive it, or at least you think you can. Were you a stunt driver, or just a commercial pilot? Perhaps time will fill in the pieces; Drive 2 ranks, Pilot 2 ranks.
The number behind the particular background/memory track is the maximum amount we can have in the group, i.e. Soldier (3) means no more then 3 soldier types.
Make sure to note which background you are choosing. Outside of the 5 reserve points for skills, and then one point used by the background/memory path you can spend up to 5 more points on skills of your choice.
The details of the actual story are vague because well that is part of the fun.
Starting Points: 75*
System: M&M Second Edition, Core Book only.
* Remember 6 points are already spoken for.
Last edited: