Tearing through crates after crates, Montroya finds what he was looking for. His blood runs cold when he discovers, simply wrapped in linens, a tablet, aproximately 8 inches by 13. It is made of a black metal, seemingly ageless and indestrucible. White symbols appears on the surface. It is unclear what method was used; maybe etching. Yet it is as if the tablet had simply been created that way, had always born these two ancient runes. Their meaning is unknown to Montroya but they seem foreboding.
Now, what to do with it?
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Montroya: Oh! What a good idea to track Rinch and how unfortunate that I can't use it. Normally I improvise a lot in my adventures and I'd just run with your trap idea. But for reasons that will become apparent as the story unfold, Rinch can't come to you right now. He is busy. You need to track down his lair.
Of the three options, Streetwise was the most logical one. The fact the roll is so low just mean you'll have been bumbling a bit as you were tracking down Rinch and his men heard you were coming.
PS: The 'best' solution I had envisioned was simply remembering the young man you had captured in the very first fight and that you had interrogated. He had been very forthcoming with information and Andrec treated him more kindly that he had any right to hope for in the circumstances. He'd have told you were the lair was.
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Montroya initially wants to try to lure Rinch thanks to the Heart of Darkness but before he can enact a plan, a tall, powerful man with a gray beard and an elaborate golden full plate armor shows up. A keeper of light. How have they heard so fast about the discovery?
-''Greetings, fellow believer. It seems you have discovered something that a fiend believes to be the Heart of Darkness. Whether he is correct or not remains to be seen, but I would ask that you relinquish the artefact in our posession so that we can ascertain the authenticity and potential dangers involved. I have been authorized to reward you with the content of this purse.''
[sblock=OOC]Unless Montroya makes a fuss about the HoD, the Keepers are rather grateful for his efforts. I'll eventually get off my butt and make a wiki entry about them. You could note them on your wikisheet as owing a favor.
Either way, 300gp seems in order.
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Meanwhile, Jarely is also investigating, for the most part grabbing thugs by the collar and shaking them until they give usable information. He has dicovered the possible location of Rinch's headquarters. One of them, anyway. Given the ruckus he raised as he beat up half a dozen goons accross the city in search of this information, Jarel suspects he would need to move fast if there is any hope to catch some evil-doers still at this lair, hidden in the sewers of the docks.
[sblock=OOC]If informed, the authorities are dubious. They don't think Rinch is really immortal. As far as they are concerned he is dead. While diplomacy coupled with recent fame could eventually get the bureaucracy moving, it would take a few days.
Yep, that excuses 101 as to why the heroes are going into the lair alone instead of with a squad of guards.

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