Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )


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How would everybody feel about trying to run the last scene in a chatroom, instead of a forum? It would have to be a time we can all get online, but we'd finish the scene in one go. What do you think?
 


[sblock=OOC]While scrounging for a map, the first viable one I found was this one.

So forget about sewers, it's on the outskirt of town!

The encounter will start with you kicking the door down (and perhaps shouting a cops line).

You can buy something or use an encounter item/power before going in if you want.

I will kick this off tomorrow.[/sblock]

http://virtualbattlemat.com/game/dm_malenkirk-7/
 



[sblock=ooc]Shall we have stats (or at least names) on the monsters? Is that rinch or someone else who is not a zombie? [/sblock]
[sblock=also]Andrec delays action until after monsters[/sblock]
 

[sblock=OOC]eh eh, yeah, I was interrupted before giving the stats.

Andrec Delays, so we wait for Montroya who bumped up the ladder.

Lieutenant
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the

Zombies:
Well, you should know these by heart now... ;)

HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
+6 vs AC; 2d6+2 damage.
[/sblock]
 

[SBLOCK=OOC]I Suppose critical hits kills zombie too... just to be sure. Last time I critic twice... on minions. This time, I might get more lucky.[/SBLOCK]
 

As the others kick in the door, Montroya draws upon Apoli's insight. With the speed of sunlight, the deva steps forward next to Andrec. Raising his magic rod, he speaks a prayer to Apoli. Tendrils of bright sunlight wash over the area, striking at the zombie and the soldier. The deva wasn't used to the new implement though, and his attacks come nowhere close to the targets.

[sblock=Actions]
Move: No coordinates, but I'll move to the square to the right of Andrec.
Standarad: Hand of Radiance vs the zombie and Lieutenant. Ouch, two nat ones.
vs reflex of zombie and lieutentant (1d20+6=7, 1d4+5=8, 1d20+6=7, 1d4+5=9) [/sblock]
[sblock=Stats]
Montroya
Init: +2
Passive Insight: 20 Passive Perception: 20
HP: 33/33 Bloodied: 16 Surges: 8/8(8)
AP: 0
Hand of Radiance
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Shroud of Warning
Silent Malediction
[/sblock]

[sblock=ooc]
I assume we did the ritual to give us +2 att/dam to Rinch before coming?[/sblock]
 

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