Fictionaut
First Post
Most campaigns that I have run or participated in went past the point where they should have ended, and simply stopped when we all got bored with the characters or the setting. The party in the game I am currently DMing, however, consists of the children and/or apprentices of retired high-level PCs. Most of them controlled kingdoms (or at least a trap-filled tower in the middle of a foreboding wilderness in the wizard's case), so I gave them the opportunity to outline a system of government and any far-reaching plans that the characters might have.
The second generation characters were all kidnapped at a very young age and raised apart from their homelands, unaware of their origins, but by now they've returned, and the players are enjoying seeing the changes in the world that their decisions predicated. Plus, the old PCs are still around for when the Epic Level book comes out this summer, so I may yet have them come out of retirement and fight some greater menace.
The second generation characters were all kidnapped at a very young age and raised apart from their homelands, unaware of their origins, but by now they've returned, and the players are enjoying seeing the changes in the world that their decisions predicated. Plus, the old PCs are still around for when the Epic Level book comes out this summer, so I may yet have them come out of retirement and fight some greater menace.