Hanable's Hunters Rogues Gallery





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  1. #1
    Supressive Overlord
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    Hanable's Hunters Rogues Gallery

    Post Hanable's Hunters characters, alts, and perhaps NPCs and Monsters.

    Accepted:
    --------------
    Current Team:
    New Recruits to the Hunters:
    Elocin - Hobbes Shifter Barbarian
    Prof Yeti - Merek d'Cannith Human/Wizard
    MavrickWeirdo - Kerlokh d'Tharask
    Rystil Arden - Selene Siobhan

    Long Time members of the Hunters:
    D20Dazza - Whitlok Dwarven Ranger/Explorer
    Unleashed - Firavel d’Thuranni
    -------
    Alts/Dead/Left:
    On another assignment currently: (Possibly able to return)
    Isida Kep'Tukari - Anune d'Deneith
    Temujin - Brogen Combat Medic

    Left the hunters: (Possibly able to return)
    Candide - Thalian "Talon" d'Lyrander

    Alts
    Shaggy Spellsword - Charactrer pending approval

    There is a sample character sheet template available in the first post of the OOC thread. Use that if needed.

 

  • #2

    current hp: full

    Brogen Intaur "The boar"

    Human Cleric 5 (XP 10,000) Alignment: CG
    Height: 6'3" Weight: 214lbs. Age: 33
    hair: black eyes: green skin: light-brown tan

    (Set 2)
    STR 16 +3
    DEX 15 +2
    CON 11 +0
    INT 10 +0
    WIS 16 +3
    CHA 14 +2 (+1 at lvl 4)

    HP: 27 (8 + 4 + 5 + 8 + 2) http://invisiblecastle.com/find.py?id=95433
    Init: +6

    BAB/Grapple: +4/+7
    Speed: 30ft

    ACP: -4
    AC: 17 (Breastplate + Dex) (Breastplate: +5 AC, +3 Max. Dex, -4 ACP, 25% spell failure check, 20ft.)
    Touch/Flatfooted: 12 / 15 (Touch = 10+DEX, FF = 10+Armor)

    Fort: +5 (+1 due to Con)
    Ref: +3 (+2 due to Dex)
    Will: +7 (+3 due to Wis)

    Skills: (4 human, 2+int+human/lvl)
    Concentration +8 (8 ranks, CON bonus)
    Diplomancy +5 (2 ranks, CHA bonus)
    Heal +7 (4 ranks, WIS bonus)
    Spellcraft +2 (2 ranks, INT bonus)
    Intimidate +6 (4 ranks, CHA bonus, cc)

    Languages: Common.

    Feats:
    Two-weapon fighting (human)
    Weapon Focus: heavy mace (domain)
    Improved Initiative (lvl 1)
    Quick Draw (lvl 3)

    Abilities:
    Human Traits (extra sp/lvl, x4 extra at lvl 1, extra feat)
    Turn Undead 5/day (3+ 2 cha)
    Domain: War, Strength (1/day, +1/clr lvl to STR, 1rnd) + (Weapon Focus: heavy mace)

    Deity: Dol Dorn
    Spells: (5/4+1/3+1/2+1)

    0-lvl spells
    Guidance x2
    IMW x2
    Light

    1-lvl spells
    Bless x2
    Cause Fear
    Divine Favor
    Enlarge Person (d)

    2-lvl spells
    Bull's Strength (d)
    Hold Person x2
    IMW

    3-lvl spells
    Magic Vestment (d)
    Blindness
    CSW

    Items:
    2x Heavy mace of spell storing (4624gp) 25 lbs.
    3x Elixer of Fire Breath (3300gp)
    Breastplate (200gp) 30 lbs.
    Backpack (2gp) 2 lbs.
    2x Potion(CMW) (600gp)
    4x Potion(CLW) (200gp)

    Total wt: 57 lbs.

    Monies: 76gp

    Combat:
    2 Heavy Mace +5/+5, 1d8+3, 1d8+1, crit: x2. (-4/-4 Two weapons, +4/+4 BAB, +3/+3 STR, +1/+1 MW, +1/+1 weapon focus, spell storing)
    1 Heavy Mace +9, 1d8+4, crit: x2. (+4 BAB, +3 STR, +1 MW, +1 weapon focus)
    1 Heavy Mace +11, 1d8+6, crit:x2. (Strength domain ability, +5 STR 1 rnd.)
    Elixir of Fire Breath +4, 4d6, 3 uses, rng: 25 feet, Ref for 1/2 (DC 13).
    Mace's currently contain Hold Person and Blindness.

    Appearance:
    Brogan is a large man, standing over 6' tall and with wide shoulders and a muscular back. His head is periodically shaved to the stubble, and is pitted with scars, prizes of his combat
    experience. His right eye is interruped by a long vertical slash, and is practically forced shut by the scar, forcing the right side of his face into a perpetual grimace.

    Background:
    A vetran combat medic, Brogen has seen his fair share of death on the battlefield. His father was an active battle medic when Brogen was a child, and to the young, everything their parents do is spectacular. Modeling himself after his hero and father, Brogen trained himself and learned the skills so that one day, he too might join glorious battle, helping the wounded as he went along.

    Sustaining himself off tales that his father brought back with him after a long campaign, he happily set out to enlist once he reached the proper age. Finally! Now he would see the wonders and experience the adventure that his father was! Once he was there, he found out how different reality was. Disillusioned by the war and the cause, he quickly deserted. Though he has found a temporary cause and home in Hanable's Hunters, the horrors and memories of his past remain with him. Having lost friends and comrades in battle, Brogen is afraid to make get close to people any more, and as such comes off as a gruff and uncaring person, but just doesn't want to feel that sort of pain again. He also has trouble trusting new recruits, and his experience in the wars have forced him to rely on those who's strength has been proven - They last longer and their experience means you last longer if they're watching your back.
    Last edited by Temujin; Sunday, 10th July, 2005 at 10:51 PM. Reason: prettified it (spells are italic now)

  • #3

    Marek Tolin d'Cannith Dragonmarked Paragon 3/ Wizard 2

    Marek Tolin d’Cannith
    Paragon 3/ Wizard 2
    Medium Humanoid
    Alignment: Neutral Good
    Deity: Aureon
    Region: Fairhaven, Aundair
    Height: 5' 10''
    Weight: 166lbs
    Skin: Caucasian
    Eyes: Blue (Pale)
    Hair: Dark Red
    Age: 20


    Action Points: 7 Used: 4

    (Ability Set – 2)
    Str: 10 (+0) [Base]
    Dex: 16 (+3) [Base]
    Con: 12 (+1) [Base, +1 Level]
    Int: 18 (+4) [Base, +2 Paragon]
    Wis: 13 (+1) [Base]
    Cha: 15 (+2) [Base]

    Class and Racial Abilities: Human Traits (+4 Skill Points at 1st Level, +1 Skill Point/ Level), Light Armor Proficiency, Martial Weapons Proficiency (Longbow), Simple Weapons Proficiency (All), Spells, Familiar (Uncalled)

    Hit Dice: 8 (d8)+ 4 (d4)+ 6 (d8)+ 7 (d8)+ 4 (d4)+ [5 Con]
    HP: 34
    AC: 15 (+3 Dex/ +1 Bracers/ +1 Ring) Touch – 15, Flat-footed – 12
    ACP: +0
    Init: +3 (+3 Dex)
    Speed: 30ft

    Saves:
    Fortitude +2 [Con +1/ Paragon +1/ Wizard +0]
    Reflex +4 [Dex +3/ Paragon +1/ Wizard +0]
    Will +7 [Wis +1/ Paragon +3/ Wizard +3]

    BAB: +3 (Melee BAB - +3 Ranged BAB - +6)
    Melee Atk: +4 (Masterwork Light Mace – 1d6/ Crit – 20 x2/B)
    Melee Atk: +3 (Dagger – 1d4/ Crit – 19-20 x2/P)
    Ranged Atk: +7 (Masterwork Composite Longbow – 1d8/20 x3/110 ft./P)

    Skills:
    Climb* +5 [5 Ranks/ +0 Str]
    Concentration +5 [4 Ranks/ +1 Con]
    Craft (Alchemy) +7 [1 Ranks/ +4 Int/ +2 Bonus]
    Decipher Script* +9 [5 Ranks/ +4 Int]
    Diplomacy*[AL] +10 [6 Ranks/ +2 Cha/ +2 Bonus]
    Jump* +5 [5 Ranks/ +0 Str]
    Know - Arcana* +9 [5 Ranks/ +4 Int]
    Know - History +5 [1 Ranks/ +4 Int]
    Know - Nobility/Royalty +5 [1 Ranks/ +4 Int]
    Know - Planes +5 [1 Ranks/ +4 Int]
    Listen* +6 [5 Ranks/ +1 Int]
    Search* +9 [5 Ranks/ +4 Int]
    Sense Motive* +6 [5 Ranks/ +1 Cha]
    Spellcraft +8 [2 Ranks/ +4 Int/ +2 Bonus]
    Spot* +6 [5 Ranks/ +1 Wis]
    Swim* +5 [5 Ranks/ +0 Str]

    * = Denotes Human Paragon Skill
    AL = Denotes Adaptive Learning Skill

    Feats:
    1st – Point Blank Shot
    Bonus Human – Least Dragonmark of Making (Make Whole 1/Day)
    2nd – Bonus Wizard (Scribe Scroll)
    3rd – Improved Familiar
    Bonus Paragon – Precise Shot

    Languages: Common, Elven, Draconic, Dwarven

    Spells Per/Day
    DC 14+ Spell Level
    0 Lvl – 4, 1st Lvl – 4, 2nd Lvl - 3

    Spells Memorized
    0 Lvl – Detect Magic, Detect Magic, Mage Hand, Prestidigitation
    1st Lvl – Color Spray, Color Spray, Magic Missile, Magic Missile
    2nd Lvl – Scorching Ray, Scorching Ray, Web
    Spoiler:

    Spell Book
    0 - Lvl
    Acid Splash
    Arcane Mark
    Dancing Lights
    Detect Magic Daze
    Detect Poison
    Disrupt Undead
    Flare
    Ghost Sounds
    Light
    Mage Hand
    Mending
    Message
    Open/Close
    Prestidigitation
    Ray of Frost
    Read Magic
    Resistance
    Touch of Fatigue

    1 - Lvl
    Charm Person
    Color Spray
    Comprehend Languages
    Feather Fall
    Identify
    Magic Missile
    Magic Weapon
    Shield

    2 - Lvl
    Knock
    Scorching Ray
    Summon Monster II
    Web

    Equipment

    Wearing or carrying at hand
    Black Explorer Outfit (0)
    Hunter’s Brooch (0)
    Ring of Feather Fall (Right Hand) (0)
    Ring of Protection +1 (Left Hand) (0)
    Bracers of Armor +1 (1 lb)
    Light Mace (Masterwork) (4 lbs)
    Dagger [2] (2 lbs)
    Composite Longbow (Masterwork) (3 lbs)
    Arrows [20] (3 lbs)
    Scroll - Mage Armor [x3] (0)
    Scroll - Shield [x4] (0)

    Money Pouch (9 Gp, 6 Sp, 2 Cp) (0.5 lbs)
    Spell Component Pouch (2 lbs)

    In or on containers
    Bandolier (0.5 lbs)
    ~Flint/Steel (0 lbs)
    ~Whetstone (1 lbs)
    ~Chalk [10] (0 lbs)
    ~Candle [6] (0 lbs)
    ~ID Paper (0 lbs)
    ~Travel Papers (0 lbs)

    Potion Belt (1 lbs)
    Potion of Cure Light Wounds [x10] (1 lbs)

    Heward’s Handy Haversack (5 lb)
    LP - Water Skin (x3) (12 lbs)
    LP - Trail Rations (x6) (6 lbs)
    LP - Mess Kit (1 lb)
    LP - Wand of Detect Magic (1 lbs)
    CP - Explorer Outfit (x2) (16 lbs)
    CP - Bedroll (5 lbs)
    CP - Spellbook* (3 lbs)
    CP - Spell Component Pouch (x9) (18 lbs)
    CP - Quiver of Arrows [20] (x2) (6 lbs)
    CP - Tanglefoot Bag (x2) (2 lbs)
    CP - Thunderstone (x2) (2 lbs)
    CP - Holy Water (x2) (2 lbs)
    CP - Alchemist Fire (x4) (4 lbs)
    ~Cure Light potions (x2)
    ~Cure Moderate potion
    ~Potion of Hiding and Sneaking (+10 to MS and Hide, 1 hour)
    ~Potions of Mage Armor (1 Hour)
    ~Potion of Strength (+4 to Atribute for 5 minutes)
    ~Potion of Dexterity (+4 to Atribute for 5 minutes)
    ~Potion of Constitution (+4 to Atribute for 5 minutes)
    ~Potion of Intelligence (+4 to Atribute for 5 minutes)
    ~Potion of Wisdom (+4 to Atribute for 5 minutes)
    ~Potion of Charisma (+4 to Atribute for 5 minutes)
    ~Potions of Darkvision (3 hours) (x3)
    ~Potions of Invisibility (3 Minute Duration) (x4)
    RP - Silk Rope – 50’ (5 lbs)
    RP - Grappling Hook (4 lbs)
    RP - Scroll Case (0.5 lbs)
    RP - Sun Rod (x6) (6 lbs)
    RP - Sack (x3) (1.5 lbs)
    RP - Continual Flame Torch (1 lbs)


    Total weight carried – 24 lbs, Light Load. (Haversack Load – LP 20 lbs/ CP 58 lbs/ RP 18 lbs.)

    Money
    9 Gp, 6 Sp, 2 Cp
    ~~~~~

    Appearance:

    Personality:

    Background:
    Spoiler:

    The gnome couldn’t have been more polite in asking his questions. And yet at the same time I could think of nothing else more annoying. I knew it wasn’t his fault but mine; well technically it was Kyros Gedris’ fault. But he was dead and there wasn’t anything else I could reasonably do to him now.

    The gnome coughed trying to bring me back to the conversation, while creating my new documents. This time I will have them create a spare set of identification papers. He seemed to read back the information gleefully ignorant of my darkening mood. I just hope this doesn’t make me late to the meeting with Master Hanable.

    “Your name is Marek Tolin d’Cannith, correct?” the Gnome stated.

    “Yes” (This is taking far to long)

    “Height five foot ten inches and weight one hundred and sixty five pounds” the Gnome continued.

    “Yes” (I think he is enjoying this way to much) [glowering]

    “And I have made note of your red hair (dark, shoulder-length) and blue eye (ice pale), and the location/description of your Dragonmark, so with the other information we should be just about finished. Just have to wait for the portrait.” He said with a smaile.

    “What portrait?” [My stomach dropping]

    “Palin’ message said you would want the full treatment, that is the reason for the detailed questions, otherwise we would have finished an hour ago.” Talking as if I were a small child.

    “Thank you Master Scribe, I will be sure to thank Uncle Palin at my first opportunity.” (My loving family! If only I was an orphan. This day is just going from bad to worse. First finding that the girl is engaged. Then being attacked by the jealous fiancé. Then blowing up that cart of alchemist fire with the missed spell [Scorching Ray]. The only thing going for me was that Gedris was beside it when it blew. But the way my luck is going Master Hanable will be family. When am I going to learn?)

    Prologue
    The man known as Marek d’Cannith was born 978YK (Current Age – 20) in the city of Eston, in the lands formerly known as Cyre. He is the only child of Dargath ir’Tolin [Wizard] and Jelena d’Cannith [Artificer] now both deceased. While their pairing was not unheard of, it did cause some concern when Dargath abdicated his position as the heir to the Tolin clan (minor noble family from Cyre) to marry Jelena. Many on both sides of the couple thought it a bad idea, some more than others, sure to weaken both bloodlines. But with neither, Jelena nor Dargath, having any desire for leadership they believed themselves safe to raise a family and work their crafts outside of the war raging over the continent.

    From a very early age Marek listened to the tales of the war with an intellect far beyond his years. He began to see beyond the tales of adventure, that the costs were far more that the benefits to any person or country. While always a good-hearted child the lessons learned help solidify the traits that would mold the man Marek became in later days. While raised in the relative safety of House Cannith the horror’ of the War were never far from their home. This was never more evident when the families peaceful existence was shatter with violence of the most heinous sort. While still a child (Age 9) Marek and his mother traveled to the Cannith Enclave from their tower to visit family. When they returned their lives would be forever changed. The tower had been ransacked and Dargath killed by brigands. Though eventually the perpetrators would be found and punished the events would be etched into his memory and outlook on life. Shortly after this Jelena petitioned the Patriarch and was recalled to the relatively safer lands of Fairhaven in Aundair. Publicly it was to take a new position within the House. Privately though it was an excuse to take the family away from the horror’ and loss of Dargath.

    But his childhood would be cut short soon after arriving in Fairhaven. Like many such moments it began in the most simple of settings. While visiting with his uncle and other family members Marek (Age 11) accidentally broke a rare crystal statuette. To his families’ amazement, before they could react, the boy had called forth the power of the Mark of Making. While many in the family carried the Dragonmark it was years before most had manifested their own Mark. With his families urging he was taken and tested at the city of Arcanix and the Arcane Congress where he was discovered to have a true affinity for the art of magic. After little debate it was decided he would be placed with an old family friend, Magnus Koell, to learn his craft as an apprentice.

    Initially young Marek was nervous about leaving home. But after some conversations with family and Magnus his curiosity could not be denied. The chance to learn and see so much became a possibility the boy could not let pass. So shortly after his birthday that year (Age – 12) Marek began his apprenticeship and took his first steps into a much larger world. Over the next 8 years he honed his craft and learn all he could of what Master Koell had to offer. His mentor also took him on various travels, both for research and enlightenment in it’s own right. Together they traveled to the Towers of Arcanix (frequently), the Wizards Enclave in Aundair (occasionally), the Great Library of Korranberg, and the Hall of Arcane Studies in Karrnath, among others places both large and small. For a bright, inquisitive young man it was the best of times, almost idyllic.

    But like many things it was not meant to last. As is common among teenagers’ tragedy struck in a moment of passion. Though depending where the story is told, a moment of violence would be more apt. But at its heart it was just a simple mistake concerning a young woman gone horribly wrong. Though granted he never asked, she never told him she was married. When the husband broke into Marek’ room brandishing a sword, Marek quickly did all he could to try and disarm the situation. Unfortunately the man’ temper would not be swayed and he slashed Marek across his ribs. So in defending himself Marek used the most natural weapon he had, his spells. And in a matter of a few seconds the man lay dead at Marek’ feet. So while he had no other choice he regretted the outcome nonetheless.
    After that Marek’ life returned to the routine of lessons and assisting Master Koell with his experiments, with only sporadic time for excitement and fun, despite the fact the War was officially coming to an end. But when Marek (Age – 20) had mastered the basics of his craft and passed all the trials set before him, he was told that his time there had come to an end. And he knew just where he wanted to go. He had heard of a group in Karrnath that seemed to be just the sort of adventure he was looking to begin.


    I am posted as PY - Marek
    Init - 12

    http://invisiblecastle.com/find.py?id=95071
    Last edited by Prof Yeti; Monday, 17th October, 2005 at 04:31 AM. Reason: Update

  • #4
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    Whitlok ir’Khasamenn


    Story
    Spoiler:
    That confirmed it in his mind. The merchant sitting outside the emporium and sipping from an expensive looking crystal glass, that shimmered in the sparse afternoon light, sported eight rings upon his chubby, immaculately manicured fingers and that marked him out for special attention; those simple gold bands marked him as an enemy, a member of the Aurum. Whitlok sighed, he had been in Korth for less than an hour and already he had stumbled across a diversion. A diversion that would likely make him late for his meeting, and he hated being late. But the simple fact of the matter was that if he didn’t act now he would be distracted during the meeting and Hanable hated it when he was distracted and didn’t pay close enough attention to the customers wants. So, those waiting for him would just have to continue waiting, he’d get to them when he had finalised this pressing business.

    Whitlok whistled sharply and a large badger moved ponderously out of the shadows of the cart which had conveniently been providing a quiet place out of the way to doze. He reached down and stroked the top of the badger’s head with his dirty, stubby fingers. His gaze never left the gaudily dressed human that he had been watching now for the better part of ten minutes.

    “So Digga, looks like we gotta lil’ job ta do fore our meetin” He muttered as he distractedly scratched at his wide, oft-broken nose. “But we be need’n a c’motion, sumtin to get this fella off t’ main street.”

    He grunted as he stood, an old back injury making him wince in discomfort, and straightened his large, floppy, wide brimmed hat, the front of which had been pinned up so as not to obscure his vision. He looked left and right down the busy thoroughfare, weighing up opportunities for distraction. He spied a cart being drawn by two oxen and grinned – perfect, now all he needed was to make them bolt and that was something that Digga, with his sharp teeth and a well placed bite to the leg, was very good at. Unfortunately it also meant that there might be some damage to the street, an unavoidable side effect of his line of work. He was about to kneel and whisper his plan to Digga when he spied a figure wrapped in a dark, heavy cloak approach the merchant. The figure stopped at the left shoulder of the merchant, bent down so his mouth was equal with the merchant’s ear and whispered urgently while gesticulating towards the mouth of a nearby alley.

    “Now this looks promisin’ Digga”, Whitlock said as a broad grin spread across his heavily weathered face. His square, blocky yellowing teeth, normally hidden behind his dark moustache, double-braided beard and depreciating scowl, flashed in the afternoon sun. “Looks like tis day might jus’ be a ripper after all me ol’ friend”.

    Across the street the merchant rose heavily to his feet, his wide paunch stretching the expensive fabric of his expertly stitched and embroidered tunic. He eyed the crowd around him distastefully until his eyes settled on a mailed thug leaning against a nearby building. The merchant tilted his head imperceptibly at the warrior and motioned for the cloaked figure to lead the way.

    “Interestin”, Whitlok mumbled under his breath “looks like tis jus’ got a lil’ bit difficult”. He quickly adjusted the straps on the chain shirt that fit snugly over his wiry body and stamped some life back into his feet.

    Luckily for Whitlok he knew exactly where the alleyway that the pair made their way towards led. He watched as the warrior eased his way from the wall and strode nonchalantly after the pair. Whitlok studied the man, who he saw now was more boy than man, probably hadn’t even seen service in the war he thought to himself. The boy carried himself with an air of self-importance, he swaggered as if the street was his and even threatened an old woman that had the audacity to accidentally bump into him.

    “Typical of the stingy bastards” Whitlok whispered to Digga, “tryin’ to save a few gold, buys substandard goods and now he’s gonna pay. Hehe, this is gunna be fun Digga, time for the old tag n’ trip me ol’ mate”

    Digga slowly perambulated the crowded street, following the young warrior who was even now reaching the mouth of the alleyway. Whitlok, on the other hand, quickly raced up the street in the opposite direction, having to roll under the pair of startled oxen that blocked his way forward as they continued to work their way ponderously up the street. He careened around the corner of the next alleyway, climbed expertly up on to a pile of wooden kegs and launched himself into the air fingers scrabbling to catch hold of the rooftop. His heart thumped loudly in his chest as the roof gave a groan but he managed to kick his legs and throw his weight forward pivoting and rolling sideways on to the roof before a handful of tiles slipped from their housing and crashed to the alley below.

    “Thank Balinor” he managed to squeeze out as he pushed himself to his feet. He pulled Khezek, his ancestral urgosh, from it’s sheath upon his back and steadied himself as he quickly made his way across the rooftop. Luck seemed to be with him this day, the damned Aurum was so confident in his wealth and the ability of the guard that trailed him, that he wasn’t even bothering to try and be unobtrusive. He was making enough noise, arguing heatedly with someone, the cloaked stranger Whitlok presumed, that he would never even hear the attack coming. Whitlok reached the far edge of the roof, caught sight of the merchant and his cloaked comrade and launched himself into the air.

    He landed on his feet with a heavy thud, the soles of his high, black leather boots absorbing most of the impact. Letting the momentum of his leap tip him forward he drew his shoulders in and curled into a ball tumbling between the startled pair. The Aurum slouched to the ground and let out a scream as the razor sharp axe blade sliced through his Achilles heel. Whitlok rolled to a stop, sprung to his feet, spun and growled at the cloak figure.

    “It’s the dandy man I want, I have no beef with ye at t moment and ye’d be best off keeping it tat way”

    The cloaked figure looked down at the hamstrung man who was screaming and clawing at the hem of his cloak. He stomped on the merchant’s fingers and spat in disgust.

    “You can have him dwarf.” A silky voice purred from the depths of the hooded cowl, “He has proven he is of no use to my mistress but I mark ye, and I will tell my mistress of what transpired here this day, and, know this, if my mistress desires it you will die. Know this to be true.” Before Whitlok could react the cloaked figure whispered ancient magic and disappeared in a swirl of inky darkness.

    Whitlok quickly turned his attention to the warrior that was warily making his way down the street, his sword blade wavering as he held it resolutely before him. The merchant was slowly dragging himself up the alley, trying desperately to claw his way to freedom, a bloody trail marking his route in the dirt of the alley, flies starting to gather to lap thirstily at the mans lifeblood as it leaked into the ground.

    The merchant wasn’t going to get far, not, at any rate, before Whitlok took care of the inexperienced warrior. He quickly advanced down the alley towards the young fighter, his axe shaft cradled comfortably in his hands. He wanted this over with quickly, and wanted the boy unbalanced. He glared at the boy, mustering all his years of experience in the Karrnathi army into his stride and bearing, trying to impress upon the young man just how much trouble he was in. The boy swung his sword threateningly before him; sweat beading on his brow, the tip of his blade dropping slightly as his immature muscles struggled to keep the heavy blade steady.

    Whitlok broke into a run. The boy steadied himself for a charge but he wasn’t expecting what happened next. The dwarf hurtled down the alley and skidded to a halt just in front of the boy warrior, who quickly stepped back, tripped over the badger that had quietly snuck up behind him and fell heavily to the ground, the sword spilling from his grasp. Whitlok kicked the blade further away and jammed the point of his urgosh at the boys exposed throat, stopping just short of actually piercing the skin.

    “Let this be a lessin for ye brat.” Whitlok thundered as he kept a wary eye on the boy “I watched ye bully the peasants in the street earlier, let’s see just how threatin’ ye are without that yard of cold steel at yer side. Stand, slowly like and strip”. The boy got shakily to his feet “I was only doin’ me job” he muttered as he unbuckled his armour and let it fall to the ground.

    Whitlok addressed the badger without taking his hands from the haft or his eyes from the boy “Digga, go and see t’ that mewlin’ bastard that be makin’ ‘is way down t’ alley, don’t let ‘im go any further ‘fore I get t’ chance t’ finish ‘im orf.’ The badger ambled slowly up the alley, bearing down on the unfortunate merchant whose once immaculate clothing was now bedraggled and caked with blood, vomit, snot and tears.

    “Now boy, tat weren’t doin’ no job, nope, you was employed t’ protect that snivellin’ ‘eap o’ trash back there n’ look at ‘im. If you’d spent more time doin yer job n’ less time parading around like some popinjay ye might’ve found yerself still employed and not in t’ unfortunate position you’re in at t’ moment.” The boy, was openly weeping and shaking and had stripped down to all but his smalls. “and those boys” Whitlok growled looking at his undergarments. “And then you can march on down the street or I’ll let me lil ‘airy friend over there bite ye dangly bits.” That was enough for the boy, he threw his (now thoroughly soiled) undergarments to the ground and raced down the alley and out of sight.

    Whitlok turned back to the merchant that now lay still in the middle of the alley a short distance away, the bulky badger standing before him and blocking his progress forward. Whitlok strode resolutely down the dusty alley. His face set in a determined scowl. The merchant looked up at the bulky mass of the angry dwarf.

    ”Why?” he gasped “what have I done to you?”

    “You chose t’ wrong side” Whitlok spat as the point of his urgosh flashed downwards “This is fer me kin you Aurum dog.”


    Stats
    Code:
    Whitlok ir’Khasamenn
    
    Dwarf Ranger 4/Extreme Explorer 1 (XP 11,750) Alignment: CG
    Height: 4'8" Weight: 167lbs. Age: 58
    hair: black, blonde streaks eyes: blue skin: dark, dusty
    Region of Origin: Mror Holds
    Action Points: 9 (d8)
    
    STR 16 +3
    DEX 16 +3
    CON 13 +1 (+2 racial)
    INT 15 +2
    WIS 14 +2 (+1 4th level)
    CHA 8 –1 (-2 racial)
    
    HP: 36 (8 + HERE  + 5 con)
    Current HP: 18
    Init: +3
    
    BAB/Grapple: +4/+7
    Speed: 20ft
    
    Urgosh Axe Head (+1): +8 or +6 (fighting two handed) – 1d8+4 (1+3)
    Urgosh Spiked End (masterwork): +8 or +6 (fighting two handed) – 1d6+1
    Light Cross Bow Shock: +7 – 1d8 + 1d6 (electrical)
    Heavy Mace: +7 – 1d8+3
    Dagger: +7 1d4+3
    
    +1 vs orcs and goblinoids
    
    ACP: -1 (masterwork)
    AC: 18 (+1 chain shirt; +3 Dex)
    Touch/Flatfooted: 13/15
    
    +4 dodge vs Giants
    
    Fort: +5 (+2 vs poison)
    Ref: +9
    Will: +3 (+2 vs spells and spell like abilities and effects)
    
    Skills:
    Balance 3 (1 rank, DEX bonus, -1 ACP)
    Climb 5 (3 ranks, STR bonus, -1 ACP)
    Disable Device 3 (1 rank, INT bonus)
    Handle Animal 2 (3 ranks, CHR bonus)
    Hide 7 (5 ranks, DEX bonus, -1 ACP)
    Jump 6 (4 ranks, STR bonus, -1 ACP)
    Knowledge (Dungeoneering) 6 (4 ranks, INT bonus)
    Knowledge (Geography) 5 (3 ranks, INT bonus)
    Knowledge (Nature) 6 (4 ranks, INT bonus)
    Knowledge (History) 3 (1 rank, INT bonus)
    Listen 6 (4 ranks, WIS bonus)
    Move Silently 7 (5 ranks, DEX bonus, -1 ACP)
    Open Lock 4 (1 rank, DEX bonus)
    Search 6 (4 ranks, INT bonus)
    Spot (4 ranks, WIS bonus)
    Survival 9 (7 ranks, WIS bonus)
    Swim 6 (3 ranks, STR bonus)
    Tumble 4 (2 ranks, DEX bonus, -1 ACP)
    Use Magic Device 1 (2 ranks, CHR bonus)
    Use Rope 6 (3 ranks, DEX bonus)
    
    +2 racial check on appraise and craft for metal or stone items
    +2 racial bonus to search stone
    
    Languages: Common, Dwarf, Undercommon, Orc.
    
    Feats:
    Aberrant Dragonmark – Pass Without Trace
    Action Boost
    Endurance (class ability)
    Two Weapon Fighting (Combat Style class ability) 
    
    Abilities:
    Racial
    Darkvision 60’
    Stonecunning
    Weapon Famililarity (Dwarf War Axe and Urgosh)
    Stability
    
    Ranger
    Favoured Enemy – Aurum
    Track
    Wild Empathy
    Combat Style (noted under feats)
    Endurance (noted under feats)
    Animal Companion – badger
    
    Extreme Explorer
    Additional Action Points
    Trap Sense +1
    
    Deity: Balinor
    Spells: (1 1st bonus spell)
    
    1-lvl spells (DC13)
    Speak with Animals
    
    Items:
    Chain Shirt +1 (1250gp)
    Urgosh +1 (Axe head) (2650gp)
    Hewards Handy Havesack (2000gp)
    Light Crossbow Shock (2335gp)
    4 Potions Cure Light Wounds (200gp)
    Potion Jump (50gp)
    Potion Mage Armour (50gp)
    Dagger
    Heavy Mace
    40 Crossbow Bolts
    Hunters Broach
    
    Hewards Handy Havesack (5 lbs)
    Centre Pocket (80lbs)
    Winter Blanket
    Grappling Hook
    Bullseye Lantern
    Miners Pick
    50’ Silk Rope
    Shovel
    Tent
    Bedroll
    Crowbar
    Hammer
    7 Days Iron Rations
    2 Waterskins
    
    Right Pocket (15 lbs – 5 remaining)
    Cold Weather Outfit
    Explorers Outfit
    Identification Papers, with Portrait
    
    Left Pocket (12 lbs – 8 remaining)
    5 Candles
    3 Map Cases
    3 Fishhooks
    2 Empty Flasks
    Flint and Steel
    Small Steel Mirror
    Clay Tankard
    Sewing Needle
    Whetstone
    Climbers Kit
    
    Total wt: 59 lbs.
    
    Monies: 1030gp
    
    DIGGA
    
    Badger (small animal)
    HD: 1d8+2 (do you want to roll this or can he have max?)
    Init: +3
    Spd: 30' (6 squares); Burrow 10' (2 squares)
    AC: 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12
    BAB/Grapple: +0/-5
    Attack: Claw +4 melee (1d2-1)
    Full Attack: 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1)
    Space/Reach: 5'/5'
    Special Attacks: Rage
    Special Qualities: Low-Light Vision, Scent, Link, Share Spell
    Saves: Fort +4, Ref +5, Will +1
    Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
    Skills: Escape Artist +7, Listen +3, Spot +3
    Feats: Track, Weapon Finesse
    Tricks: Guard
    
    Digga is an old badger, his fur has largely turned white and is quite long and shaggy compared to the normal badger. He is lazy and likes to eat and sleep. He is faithful though and respects Whitlok. They work well together although Whitlok is afraid that Digga is reaching the end of his life, he seems to be sleeping more and disappearing for stretches at a time.
    Background
    Spoiler:
    Whitlok is the last sane surviving member of his immediate family. Most of the minor families that had ties to his clan have been assimilated into other clans now. Clan Khasamenn is affectively dead. His mother is in an asylum in Atur after losing her mind when she discovered the bodies of her husband and most of their children in an apparent murder/suicide. Whitlok, the eldest of the children, had been training in Khyber at the time of the tragedy. Whitlok could not believe that his father could have done such a shallow, selfish act.

    The apparent murder/suicide severely affected the clan’s social standing. They went from socialites to social pariahs. The downfall of Khasamenn's mercantile interests was swift and brutal.

    Whitlok mourned like any son would, he convalesced his mother and did what he could to assist the former families of his clan. Eventually he had to sell up his family’s holdings to Antus ir'Soldorak. Whitlok took his mother and moved down to Karrnath. He joined the Karrnathian army so that he could afford to have his mother properly cared for. It was during this time, showing a natural aptitude for scouting, that he was trained in the arts of stealth and woods lore by elven strike troops in Karrnwood. It was also during this time that he met his friend, Digga.

    Early in his army career Whitlok met Hanable. It was during a job protecting a caravan that was travelling between Karrnath and Talenta. Hanable happened to be travelling in the same direction and so joined the caravan for a period. Hanable liked the young, quiet dwarf and told him of the Hunters. Whitlok was impressed by the quiet authority and confidence Hanable exuded and, long after their brief encounter, Whitlok still remembered the strength of the man.

    At the end of the war Whitlok tracked down the man that had left such an impression on him (well Hanable lets him believe that he tracked him down). Still needing an income to support his mother he was seeking work. Hanable had told Whitlok some of his plans for the Hunters and Whitlok craved action. Whitlok signed on immediately and has been working for Hanable for the last 2 years.

    Hanable had discovered the truth about the unfortunate events that had befallen the Khasamenn's and told Whitlok of the link between Antus ir'Soldorak and the Aurum. The wrongness of his father’s actions had rubbed him raw over the last 5 years. He could not reconcile the actions of the man with the father he knew and loved. Hanable helped him uncover the truth. His father had gone against the wishes of the Aurum and had cost them a lucrative deal. The deaths of his family had been pay back.

    Whitlok swore revenge, but Hanable counselled patience. "Revenge is a dish best served cold" he told Whitlok. "You can not hope to derail the Aurum single handedly. You need training, skills, magic to counter their's, patience my friend."


    Picture of Whitlok and Digga
    Last edited by D20Dazza; Tuesday, 29th November, 2005 at 01:42 AM. Reason: Corrected attack for masterwork spiked head of urgosh

  • #5
    Kerlokh, House Tharask Half-Orc, Finder/Inquisitive

    I grew up in the North of Shadow Marshes. My father is important member of House Tharask, who made deals with natives of neighboring Droaam & Eldeen Reaches. Although he does not have "The Mark", he is shrewed negotiator.

    Big moment of my young life was when I met Boroman ir'Dayne (Founder of Wayfinders) in person. It was over fifteen years ago, before my dragonmark appeared. Listening to halfling tell stories to father, I decided Shadow Marshes are not where I belong.

    OOC: Kerlokh often dumbs down his speach so people will underestimate his intelligence, a trick he learned from his father.

    Spoiler:
    Half-Orc, Rogue 3/Master Inquisitor 2; CR 5; Medium Humanoid;
    HD 3d6 + 2d8 +5; hp 28 (28); 6hp 1st level +3hp second, +4hp third, +5hp fourth, +5hp fifth, +5hp Con Dice roll
    Init +0; Spd 30 ft.; AC 15, touch 10, flat-foot 15;
    Base Atk +3; Grp +5; Atk +6 melee (1d6+3 truncheon) or +5 melee (1d4+2 sap) or +3 ranged (1d4 hand crossbow);
    SA: Sneak attack +2d6; SQ: Darkvision, evasion, trapfinding, trap sense (+1 dodge vs. traps);
    SV: Fort +2, Ref +6 (+7 traps), Will +3;
    Str 15, Dex 11, Con 12, Int 16, Wis 14, Cha 12

    Skills 66 Rogue +18 M.I.: Appraise 2 (+5), Bluff 7 (+8), Climb 3 (+4, +6 w/rope), Decipher Script 4 (+7), Diplomacy 2 (+7), Disable Device 3 (+6), Escape Artist 2 (+1, +3 vs. rope), Forgery 3 (+6), Gather Information 7 (+10), Hide 3 (+2), Intimidate 2 (+5), Jump 3 (+4), Knowledge-Local 5 (+8), Listen 5 (+7), Move Silently 3 (+2), Open Lock 2 (+4 MW Tools), Search 7 (+10, +14 Inq. Kit), Sense Motive 7 (+9, +13 vs. Bluff), Sleight of Hand 2 (+3), Spot 5 (+7, +11 vs. Disguise), Tumble 2 (+1), and Use Rope 5.

    Feats: Investigate, Least Dragonmark of Finding, Recognize Imposter. Languages: Common, Draconic, Giant, Gnoll, and Orc.

    Age 28, Height 5’8”, Weight 180 lbs.

    Action points: Total 7, used 0

    Spell-like abilities
    Locate Object 1/day
    Zone of Truth 1/day

    Contact/Informant: 3rd level expert teamster: Unmarked member of House Vadalis, originally from Eldeen Reaches, often works on House Orien caravans, has dealt with underworld/smugglers in past.

    Possessions: crossbow bolts, hand crossbow, inquisitives kit, MW chain shirt, MW theives' tools, sap, Silk Rope 50',

    Hunter’s Brooch

    Masterwork (+1 attack) Truncheon (Light Mace) with a Byechk (+1 dmg) head (bypasses the DR of Daelkyr.)

    Amulet of Natural Armor+1, Potion of Neutralize Poison, 2x Potion of Cure Light Wounds,

    Eberron Shard attuned to Zone of Truth: When Zone of Truth is centered on this Dragonshard, the emanation radius triples.
    Last edited by MavrickWeirdo; Tuesday, 13th December, 2005 at 06:33 AM. Reason: fixed link
    The meek shall inherit the earth.
    Links to my NPC's

  • #6

    Hobbes - Shifter Barbarian

    Code:
    Name: "Hobbes"
    Class: Ranger 2/Barbarian 3
    Race: Shifter	
    Size: Medium
    Gender: Male
    Alignment: CN
    
    
    Str: 16 +3        Level: 5        XP: 11750/15000
    Dex: 18 +4        BAB: +8         HP: 59 (2d8+3d12+15)
    Con: 16 +3        Grapple: +8     Dmg Red: 
    Int: 13 +1        Speed: 40'      Spell Res: 
    Wis: 10 +0        Init: +5        Spell Save:
    Cha:  9 -1        ACP:            Spell Fail: 
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +4    +0    +0    +0    18
    Touch: 14              Flatfooted: 18
    
                  Base   Mod  Misc  Total
    Fort:           6    +3    +0    +9
    Ref:            4    +4    +0    +8
    Will:           1    +0    +0    +1
    
    Weapon                    Attack     Damage  Critical
    MW Talenta Sharrash       +9        1d10+4   19-20x2
    MW Dagger                 +5        1d4+3       20x3
    Comp. Longbow (Mighty)    +10       1d8+3       20x3
    
    Shifting and Rage Stats
    
    Spoiler:
    Shifting Con 18 AC 20 HP 64 Fort +10 Duration 8 rounds (3 + 4 (con mod) + 1 (shifter feats)) Rage Str 20 Con 20 HP 69 Will +3 AC 16 Atk +2 (1d10+7) Duration 8 Rounds (3 + 5) Shifting + Rage Str 20 Con 22 AC 18 HP 74 Will +3 Atk +2 (1d10+7)
    Languages: Common, Halfling Abilities: Beasthide (Su) Low-Light Vision (Ex) Shifting (Su) Archery Favored Enemey: Humanoid (Goblinoid) +2 Ranger Combat Style - Rapid Shot Track Wild Empathy Fast Movement + 10' Illiteracy Prof. Light and Medium Armor and shields Prof. All simple and martial weapons Rage (1x/day) Trap Sense +1 Ucanny Dodge – Retain Dex Bonus to AC Feats: Rapid Shot Exotic Weapon Prof. - Talenta Sharrash Shifter Instincts Skill Points: 60 Max Ranks: 15/7.5 Skills Ranks Mod Misc Total Appraise 0 +1 +1 Balance 0 +2 +4 +6 Bluff 0 -1 -1 Climb 0 +3 +2 +5 Concentration 0 +3 +3 Diplomacy 0 -1 -1 Disguise 0 -1 -1 Escape Artist 0 +4 +4 Forgery 0 +1 +1 Gather Information 0 -1 -1 Handle Animal 6 -1 +5 Heal 0 0 0 0 Hide 7 +4 +11 Intimidate 0 -1 -1 Jump 0 +3 +6 +9 Listen 8 +0 0 +8 Move Silently 6 +4 0 +10 Ride 0 +4 +2 +6 Search 5 +1 +6 Sense Motive 0 +0 +0 Spot 6 +0 +6 Survival 8 +0 +8 Swim 0 +3 +3 Use Rope 0 +4 +4 Equipment: Cost Weight Mithril Chain Shirt 1100 10 Talenta Sharrash 318 10 MW Comp. Longbow Mighty +3 700 3 Quiver of Ehlonna 1800 2 MW Dagger 302 2 60 Arrows Hevards Handy Haversack 2000 5 -Bedroll -Winter Blanket -Explorer's Outfit -2 Flasks -Flint and Steel -3 Pouch Belts -6 Days Rations -Silk Rope 50’ -Whetstone -Cure Moderate Wounds Potion x2 -Cure Light Wounds x2 -Potion of Hiding & Sneaking (+10 to MS and Hide, 1 hour) -Ball of Silence (1/day, Silence centered on Ball, 5 minute duration) Total Weight: 32lb Money: 845gp 3sp 2cp Lt Med Hvy Lift Push Max Weight: 76 153 230 460 Age: 20 Height: 5'6" Weight: 188lb Eyes: Green (Cat-Like) Hair: Red Skin: Tanned

    Spoiler:
    Thinking back to my younger days I never thought I would be living in the city of Karrnath – a CITY mind you– about to set out on another adventure with the friends I have made ever since I joined "Hanable's Hunters" a few years back. In my search for any information on my family and more importantly the goblins, and whatever that thing in the sky was, I was lead to the city of Karrnath. Once I arrived I had no idea where to go and what to do but I was bale to find employment with random adventuring parties as a guide and scout and made a decent living at that. Hanable's Hunters grew interested in my talents after they heard talk about my exploits in the field and they invited me to join them. I lept at the chance as I also had heard of them and with thier influence it would be easier to track down what information I needed, and the pay was a lot better. To think it has been 5 years now since that fateful day that set things in motion……

    Having never known my parents I was raised by my Uncle Thadius and the Talenta Plains was where we called home. Whenever I asked about my parents Thadius would inform me in no uncertain terms that when I was older and could handle the information he would let me know about them, but not until then. I also asked him why so many people did not like or trust me and why they always seemed to just stare at me. I was so conscious of the looks I was getting I made it a habit of wearing hooded robe whenever I was around other humans. Thadius always told me that there was nothing wrong with me, just hat I was special and most people just did not understand. I kind of liked that, being not like the others and secretly I thought that I was better than most. I could usually hold my own against most anyone with naturally affirmed that I was better than most.

    We lived a good life as hunters and occasional guides to whoever was willing to pay us. Most people just wanted to sight see and wander around the plains looking at the herds of dinosaurs that the Halflings used as mounts. Some of them were in search of information on such ridiculous stories as Undead Dragons in the “Boneyard” or some other such nonsense. The only serious threat was from the occasional Goblin raiding party that came out of the Endworld Mountains to the east. My uncle was fair in most things and even taught me how to use the impressive Talenta Sharrash that the Halflings are know for wielding on the backs of their dinosaur mounts. I remember the day that my Uncle gave me mine as a birthday present when I reached the age of 12 - it was the most exquiste gift I have ever had and it fit my hands perfectly. I remember when he attempted to train me in the art of using a sword and boy was that a fiasco, I just could not grasp the subtleties of sword fighting as I would tend to use over exaggerated chopping motions and full two-handed swings in the style of the Halfling Barbarians. I became rather proficient with the Talenta Sharrash and even learned the fun trick of tripping my opponent in the middle of combat. I remember the looks on the faces of my opponents as a boy half their age could beat them in mock-combat every time. My Uncle always reminded me to never underestimate your opponent and to use all your primal force in combat to best your enemy.

    One night after setting up camp after a day of guiding a party of “Adventurers” – babies all of them - Thadius queitly woke me up and whispered that there was danger nearby. He gathered the rest of the group around and informed us all that there was a marauding band of Goblins stalking us. He did not think we could escape thier ambush and told us that it would be best to stand our ground here. Thadius took me aside as the rest got ready to fight and told me to stay close by so he could protect me as best he could. I told him not to worry and that we could easily take out anything that came our way. The look in his eyes told me something different, something was wrong and he would not tell me what. After what seemed like hours I informed the rest of the group that I could see shapes stalking us. Everyone laughed at the notion of a boy seeing the attackers before they themselves noticed the danger. The look my Uncle gave them made them think twice about doubting me. It was at this point that I happened to look up and see the thing above us. It could not have been what it looked like, that was a myth, a silly story that was used to scare children. I hardly believe it myself anymore, that it must have been my nerves but I swear I saw a thing flying above us that had no skin, a thing so horrible it made my knees buckle. From pictures I have been shown and stories told to me it looked like a dragon but just the skeleton of a dragon. Certainly the stories could not be true, as I shook my head to clear my eyes and looked back up there was nothign there.

    The battle did not go well for us. I saw an unnaturally large goblin fighting Thadius and I could not reach him in time as he was brought down. Screaming out his name I was filled with such hatred that I guess I lost consciousness as I remember nothing of the rest of the fight. My next thought is about Thadius and I do not even see the mangled bodies of goblins at my feet and scattered around me. One of the adventures looks at me and mutters “Lycanthrope” with fear etched on his face as the rest of them gather there things quickly and take off, leaving me alone with my Uncle. Racing to his side I can see he is still breathing but there is blood everywhere, he says that he is sorry that he never told me about my family and that I should beging my search in “Karrnath”. I vow to avenge my Uncle and bring death to all the goblins I can find while trying to find my family.



    Hit Point Rolls
    Keeping Highest Roll
    Ranger 2 HP's (1d8+3=7, 1d8+3=10)
    Barbarian 1 HP (1d12+3=6, 1d12+3=15)
    Barbarian 2 HP (1d12+3=8, 1d12+3=10)
    Barbarian 3 HP (1d12+3=8, 1d12+3=13)
    Last edited by Elocin; Thursday, 20th October, 2005 at 03:19 PM. Reason: Drinking a potion.
    "Life is Short, Play Naked!!" Calvin & Hobbes

    -Rob-

  • #7
    Anune d’Deneith
    Female Human Swashbuckler 5

    Alignment: Chaotic Neutral
    Height: 5' 2''
    Weight: 112lbs
    Hair: Light Brown
    Eyes: Gray
    Age: 17

    Str: 8 (-1)
    Dex: 18 (+4)
    Con: 11 (+0)
    Int: 18 (+4) [+1 level]
    Wis: 12 (+1)
    Cha: 15 (+2)

    Class and Racial Abilities: Extra feat at 1st level, 4 additional skill points at level 1, 1 additional skill point at each level thereafter. Weapon Finesse, Grace +1 (bonus to Ref saves), Insightful Strike (uses Int bonus in addition to Str bonus for weapon dmg), Dodge +1. Proficient with all simple and martial weapons and light armor.

    Hit Dice: 5d10
    HP: 42
    AC: 20 (+4 Dex, +5 armor, +1 shield)
    Init: +4 (+4 Dex)
    Speed: 30ft

    Saves:
    Fortitude +5 [+4 base, +0 Con, +1 cloak]
    Reflex +7 [+1 base, +4 Dex, +1 Grace, +1 cloak]
    Will +3 [+1 base, +1 Wis, +1 cloak]

    BAB: +5
    Melee Atk: +10 (1d6+3/18-20/x2/P, +1 rapier)
    Ranged Atk: +9 (1d8/19-20/x2/80 ft./P, light crossbow)

    Skills:
    Balance +14 [8 ranks, +4 Dex, +2 synergy]
    Bluff +10 [8 ranks, +2 Cha]
    Climb +4 [5 ranks, -1 Str]
    Diplomacy +6 [0 ranks, +2 Cha, +4 synergy]
    Escape Artist +12 [8 ranks, +4 Dex]
    Intimidate +4 [0 ranks, +2 Cha, +2 synergy]
    Jump +6 [5 ranks, -1 Str, +2 synergy]
    Search +8 [8cc ranks, +4 Int]
    Sense Motive +11 [8 ranks, +1 Wis, +2 dragonmark]
    Tumble +14 [8 ranks, +4 Dex, +2 synergy]
    Use Rope +12 [8 ranks, +4 Dex]

    Feats:
    Least Dragnomark of Warding (1st level human bonus) shield of faith
    Combat Expertise (1st level)
    Improved Disarm (3rd level)

    Languages: Common, Elven, Dwarven, Giant, Orc

    Equipment:
    Mithril shirt +1 – 2,100gp
    MW buckler – 165gp
    +1 rapier – 2,320gp
    Torque of resistance +1 – 1,000gp
    Light crossbow – 35gp
    30 bolts – 3gp
    Traveler’s clothes - free
    Hunter's Broach - A broach item that broadcasts your voice to other similarly tuned broaches within a 500' radius.
    Identification papers with portrait - 5gp
    Heward’s handy haversack - 2000gp
    2 Courtier’s outfits with jewelry – 160gp
    Explorer’s outfit – 10gp
    Scholar’s outfit – 5gp
    Artisan’s outfit – 1gp
    Everlasting torch – 110gp
    2 daggers – 4gp
    Bedroll 5sp
    Waterskin 1gp
    50 ft. silk rope 10gp
    Trail rations (20 days worth) 10gp
    Belt pouch 1gp
    Potion of blur – 300gp
    Potion of cat’s grace – 300gp
    Potion of cure moderate wounds – 300gp

    Money
    161gp, 5sp

    ~~~~~

    Appearance:
    Anune is a slight woman, though vivacious and elegant in form. Her light brown hair is worn loose or tied back with a ribbon of silk, and her gray eyes challenge those that meet her gaze. She prefers clothes of blue or yellow, elegantly cut for easy movement. She wears her rapier easily on her hip, and her crossbow hooked to her belt. She bears her dragonmark on the palm of her left hand.

    Personality and Background: Anune was not directly involved with the Last War, being barely past childhood when the war ended. As such she has a very carefree way of looking at life, a fresh and exuberant way of living, sheltered and protected by her family. Though she knew intellectually what had happened, and certainly talked to others that had been in the war, it seemed less real to her.

    Despite her relative innocence, however, she was trained in the arts of warding and guarding with the rest of her sisters and brothers. A natural acrobat, the schooling of defense and attack came easily to her. Though she was not the strongest or the sturdiest bodyguard to come from House Deneith, she was one of the subtler. Not being a hulking brute, or even a tall and strapping warrior could have its advantages, and Anune was slender and shapely enough to pass from anything from someone else's daughter to a serving wench.

    Anune had ambitions of being a Blademark, and perhaps one day rising to high status within her House. Brazen and confident in her own abilities, she has taken small guarding jobs for her House and waits for the day when she can truly impress her family.
    Last edited by Isida Kep'Tukari; Saturday, 4th June, 2005 at 11:56 AM.

  • #8
    Thalian "Talon" d'Lyrander

    Half-Elf Rogue 4/Dragonmark Heir1 (XP 10,000) Alignment: N
    Height: 5'8" Weight: 130lbs. Age: 25
    hair: blackish brown eyes: green skin: fair
    Region of Origin: Thrane
    Action Points: 7

    STR 10
    DEX 16 +3
    CON 11
    INT 16 +3
    WIS 13 +1
    CHA 16 +3

    HP: 32 (6+6+6+6+8)
    Init: +3

    BAB/Grapple: +3/+3

    Comp. Shortbow +6 1d6 x3 75 ft.
    +1 Rapier +4 1d6+1 18-20/x2


    Speed: 30ft

    ACP:-1
    AC: 18 (+1 chain shirt; +3 Dex)
    Touch/Flatfooted: 13/15

    Fort: 4 = 3 +0 +1
    Ref: 10 = 6 +3 +1
    Will: 5 = 3 +1 +1

    Skills: 84
    Appraise +11(8ranks +3Int)
    Balance +13(8ranks +3Dex +2Dragonmark)
    Bluff +11(8ranks +3Cha)
    Diplomacy +13(8ranks +3Cha +2racial)
    Gather Information +13(8ranks +3Cha +2racial)
    Hide +6(3ranks +3dex)
    Intimidate +11(8ranks +3Cha)
    Knowledge: Arcana +7(4ranks +3Int)
    Knowledge: Nobility and Royalty +7(4ranks +3Int)
    Listen +5(3ranks+1Wis, +1racial)
    Move Silently +6(3ranks +3dex)
    Search +4(+3Int, +1racial)
    Sense Motive +11(8ranks +3Cha)
    Spot +5(3ranks +1Wis, +1racial)
    Tumble +7(4 ranks, +3Dex)
    Use Rope +7(4 ranks, +3Dex)



    Languages: Common, Elven, Gnome, Dwarven, Halfling

    Feats: Least Dragonmark(storm), Favored in House. Least Mark of Storm abilities(caster level 2): gust of wind(DC 15) 2/day; +2 bonus on balance checks.

    Lesser Mark of Storm(caster level 7): wind's favor 1/day

    A character using wind's favor can create a localized area of strong wind (approximately 30mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hr./caster level or untill dismissed. By concentrating as a full round action, the character can change the direction of the wind by 45 degrees.

    Abilities:
    Half-Elf-
    - +1 on Listen Search and Spot
    - +2 on Diplomacy and Gather Information
    - Elven Blood

    Rogue-
    - Sneak Attack +2d6
    - Trapfinding
    - Trapsense +1
    - Evasion
    - Uncanny Dodge

    Dragonmarked Heir-
    - Lesser Dragonmark(storm); Wind's Favor
    - House Status(+1 to skills/checks dealing with other Lyrander members)



    Items:
    +1 Mithril Chain Shirt – 2,100gp
    Vest of resistance +1 – 1,000gp
    Comp. Shortbow – 75gp
    40 arrows – 2gp
    +1 rapier – 2,320gp
    Heward’s handy haversack - 2000gp
    2 Royal Outfits - 400
    3 Explorer’s outfit – 10gp(one is free)
    Potion of Eagle's Splendor – 300gp
    Potion of cure moderate wounds – 300gp
    Waterskin - 1gp
    Trail Rations (enough for a month, 42 lbs) - 56gp


    Monies: 446

    Personality:
    "Talon" is a noble. In just about every sense of the word. However, he's definitely not afraid to get his hands dirty. When adventuring he could be quoted as saying "This might be dangerous, you go first." He prefers richer things if he can get them. He is fascinated by Xen'drik. So much lost knowledge(and riches to be precise) are to be found there, so he believes.

    Appearance:
    A rather dashing Half-Elf, he stands at just over 5 and a half feet. Fair skin, with dark brown hair and green eyes adorn his good looking features.

    Background:
    Talon hates House business. Unless they include "negotiations" then he's your man. Underhanded negotiations are fun for him too. In his youth, Talon scampered off on any kind of voyage or ship he could. This is now called Wanderlust by some, but by other House Lyrander members it's just the last vestiges of youth before accepting responcibility. Talon laughs at the idea. Still a bit of a child at heart, he seeks adventure and exploring and all the little things kids usually dream of before settling for less exciting careers.

    With his hatred of House business, Talon is remarkably interested in the shipping and movement of things. By this, it means he hates the usual paperwork of the deliveries. He loves the travel though.

    He got his first taste of Xen'drik when an adventuring crew traveled there 5 years ago. The cyclopean temples were magnificent. So much he wanted to pilfer through. Or rob, depending on your view. Trouble was that the expedition went south, all others were killed by a giant scorpion/drow hybrid leading a large group of drow. They apparently were staging an attack against a group of giants who lived in a ruined temple. Talon and the adventurers got caught in the wrong place at the right time. Suffice to say that Talon does not speak of the incident much if at all. However, this horrible happenstance has not curbed the Half-Elf's lust for adventure...
    Last edited by Candide; Sunday, 5th June, 2005 at 06:40 AM. Reason: Dragonmark DCs/caster level
    Don't you hate it when people....Don't you just hate people?

  • #9
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    Acolyte (Lvl 2)

    Rystil Arden's Avatar

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    ø Ignore Rystil Arden
    Selene Siobhan
    Female Human Druid 5
    Alignment: Neutral Good
    Height: 62.5 inches
    Weight: 106lbs
    Hair: Chestnut Brown
    Eyes: Bright Blue
    Age: 19

    Str: 8 (-1)
    Dex: 8 (-1)
    Con: 13 (+1)
    Int: 18 (+4)
    Wis: 17 (+3)
    Cha: 18 (+4) [+1 level]

    Class and Racial Abilities: Extra feat at 1st level, 4 additional skill points at level 1, 1 additional skill point at each level thereafter. Animal Companion, Nature Sense, Wild Empathy +12, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day.

    Hit Dice: 5d8+5
    HP: 35
    AC: 19 (-1 Dex, +8 armor, +2 shield)
    Init: -1 (-1 Dex)
    Speed: 20ft

    Saves:
    Fortitude +6 [+4 base, +1 Con, +1 cloak]
    Reflex +0 [+0 base, -1 Dex, +1 cloak]
    Will +8 [+4 base, +3 Wis, +1 cloak]

    BAB: +3
    Melee Atk: +2 (1d6-1/18-20/x2/S, scimitar)
    Ranged Atk: +2 (1d4-1/20/x2/50 ft./B, sling)

    Skills:
    Concentration +9 [8 ranks, +1 Con]
    Diplomacy +12 [8 ranks, +4 Cha]
    Handle Animal +12 [8 ranks, +4 Cha]
    Knowledge [Nature] +14 [8 ranks, +4 Int, +2 Nature Sense]
    Listen +11 [8 ranks, +3 Wis]
    Sense Motive (CC) +7 [4.0 ranks, +3 Wis]
    Spellcraft +12 [8 ranks, +4 Int]
    Spot +11 [8 ranks, +3 Wis]
    Survival +13 [8 ranks, +3 Wis, +2 Nature Sense]

    Feats:
    Natural Bond (1st level human bonus)
    Spell Focus [Conjuration] (1st level)
    Augment Summoning (3rd level)

    Languages: Common, Druidic, Sylvan, Elven, Celestial, Aquan

    Spells: 0-5, 1-4, 2-3, 3-2
    DC 14 + spell level (15 + spell level Conjuration)
    Spontaneous Summoning

    Equipment:
    Darkleaf Full Plate – 4,500gp
    Cloak of Resistance +1 – 1,000gp
    Scimitar– 15gp
    Heavy Wooden Shield – 7gp
    Traveler’s clothes - free
    Hunter's Brooch - A brooch item that broadcasts your voice to other similarly tuned brooches within a 500' radius.
    ~Cure Light potions (x2)
    ~Cure Moderate potion
    ~Potion of Hiding and Sneaking (+10 to MS and Hide, 1 hour)
    ~Potions of Mage Armor (1 Hour) (x2)
    ~Wand of Cure light (50)
    Heward’s handy haversack - 2000gp
    Explorer’s outfit – 10gp
    Club – free
    Bedroll 5sp
    Waterskin 1gp
    Trail rations (20 days worth) 10gp
    Belt pouch 1gp
    Quarterstaff – free
    Holly and Mistletoe x1000 – free and weightless!
    Courtier's Outfit - 30gp

    Money
    425gp, 5sp

    Appearance and Personality:

    Selene is quite a beautiful woman, with a few exotic and otherworldly traits that make her seem quite bewitching. Her soft, silky chestnut-brown hair runs gently down her back in delicate tresses, and her bright, azure blue eyes are full of insatiable curiosity and keen intelligence. Her ears are quite sensitive and some people get the feeling that they are slightly pointed when they look very closely, but if so, it is barely noticable. Although she can sometimes become quite serious in demeanour, her expression is often bright and joyful, with a warm smile for her friends, human and animal. Though many druids wear long, loose robes and do not focus on the physical body, particularly since they so often transform it, Selene's ancestry has led her to enjoy wearing beautiful and sometimes provocative dresses to emphasise her lithe and curvaceous form, another gift from her ancestry. Though she can be extremely graceful when she concentrates on it, like when dancing, her dreamy nature often causes her to become lost in thought and react slowly to threats, except when she adopts an animal form and its heightened senses. Compounding this, her bodym while beautiful, lacks any hint of muscle, and so she is usually quite hesitant to engage in combat unless in animal form, preferring to summon reinforcements or provide useful magical enhancements to aid her allies.


    History:

    Somewhere around 250 years ago, Selene doesn't know for sure, Thelanis became coterminous with the Prime Material plane for its usual period of seven years. During this time, or so her mother has told her, an inquistive fey named Maia came to visit the world of Eberron. No one is quite sure anymore what type of fey Maia was, though her great beauty and the powerful magic in the legacy of her bloodline has led her descendants to believe that she may very well have been a Nymph of some sort, or perhaps even a noble member of the Faerie Court. Regardless, Maia found a mortal lover on Eberron, a passionate young man named Vharys, and together, they had many children, until the time came for Thelanis to retreat for coterminance, and Maia disappeared forever. Today, there are quite a few disparate humans around Khorvaire who descend from Maia and Vharys, keeping slight but usually unnoticable traces of their fey ancestry. Selene is one such descendant. Living in the Eldeen Reaches with her mother, Selene found herself to be a spiritual throwback to Maia's blood. Charged with the bountiful life-energy of nature and her gifts, Selene proved quite perspicacious at forging loving natural bonds with the local wildlife and calling loyal and powerful animals to her service. However, unlike many druids, who retreat into nature, Selene shares Maia's curiosity, love of magic, and joy at interacting with the human race, and is very much a people person. It is these qualities that originally led her to leave the Eldeen reaches in search of new lands, people, and cultures. While she was gone, she received word that her big sister had gone missing in the jungles of Xen'drik. Selene tried unsuccessfully to find her sister, only to be confronted with a series of odd ruins along with fragments of her sister's journal. Unable to decipher much, she learned that her sister had become an explorer and treasure hunter, and that the search for a great item of power that culminated in her disappearance in Xen'drik had begun when she found several mysterious clues while uncovering some ruins from the Last War on Khorvaire. Unable to make much of all this, Selene gathered information about notable treasure hunters and found out about Hanable. Though Hanable usually makes the invitations and scouts out new Hunters himself, it was Selene who asked for an audience, but her beauty and presence allowed her to convince her way to an audience, hoping to get Hanable's opinion on the meaning of the writings. Hanable devoured the ancient scripts and journal entries with great interest and then offered Selene a spot in his elite team, promising her that if she stays and helps by running a few missions, perhaps even to some of the locations mentioned in the journal entries, he and the organisation will do its best to unravel the mystery and help her locate her sister--after all, there may be a powerful magic item in Xen'drik on the line as well. Taking a patient standpoint more common of the long-lived fey, Selene agreed--she wanted to see a bit of the lifestyle that her sister found so exciting anyways, and she is willing to wait as long as it takes to find her sister.


    Amairgen, Advanced Cinnamon-Coloured Black Bear Animal Companion

    Hit Dice: 5d8+10 (32 hp)
    Initiative: +2
    Speed: 40 ft (8 squares)
    Armour Class: 16 (+2 Dex, +4 Natural), Touch 12, Flat-Footed 14
    Base Attack/Grapple: +3/+8
    Attack: Claw +8 melee (1d4+5)
    Full Attack: 2 Claws +8 melee (1d4+5) and bite +3 melee (1d6+2)
    Space/Reach: 5 ft / 5ft
    Special Qualities: Low-light Vision, Scent, Link, Share Spells, Evasion
    Saves: Fort +6, Ref +6, Will +2
    Abilities: Str 21, Dex 14, Con 15, Int 2, Wis 12, Cha 6
    Skills: Climb +4, Listen +4, Spot +6, Swim +8
    Feats: Endurance, Run
    Last edited by Rystil Arden; Friday, 16th September, 2005 at 04:34 AM.
    "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog

  • #10
    Registered User
    Novice (Lvl 1)

    unleashed's Avatar

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    ø Ignore unleashed
    Firavel d’Thuranni
    Male Elf Rogue 4 / Dragonmark Heir 1
    Experience Points (required): 10,000 (15,000 for 6th level)
    Alignment: Lawful Neutral
    Region: Lhazaar Principalities

    Height: 5’0”
    Weight: 113lbs
    Eyes: Deep green
    Hair: Raven-black
    Age: 125

    Strength 10 (+0) [10 base]
    Dexterity 18 (+4) [15 base, +2 racial, +1 level (4)]
    Constitution 11 (+0) [13 base, -2 racial]
    Intelligence 16 (+3) [16 base]
    Wisdom 13 (+1) [13 base]
    Charisma 14 (+2) [14 base]

    Class and Racial Abilities
    +2 Dex, -2 Con; Medium humanoid (elf); Base speed 30 feet; Immunity to magic sleep effects and a +2 racial bonus to saves against enchantment spells or effects; Low-light vision; +2 racial bonus on Listen, Search, and Spot checks -- passing within 5 feet of a secret or concealed door allows a search check as if actively searching; Weapon proficiency: All simple weapons plus hand crossbow, longsword, rapier, longbow, short sword, shortbow; Armour proficiency: light armour; Sneak attack +2d6; Trapfinding; Evasion; Trap Sense +1, Uncanny Dodge, Lesser Dragonmark (bonus feat), House Status.

    Armour Class: 18 (10 base, +4 Dex, +4 armour) [touch 14, flat-footed 14]
    Armour Check Penalty: 0
    Arcane Spell Failure: 0%
    Hit Dice: 4d6+1d8 (6,2,6,6,7)
    Hit Points: 27
    Action Points (Spent): 7 (0)
    Initiative: +4 (+4 Dex)
    Speed: 30 feet

    Base Attack Bonus/Grapple: +3 / +3

    Weapons
    +4 melee [1d4+1; 19-20/x2; piercing or slashing; +1 dagger]
    +3 melee [1d6; 20/x2; bludgeoning; club]
    +7 ranged [1d8; 20/x3; 110 feet; piercing; composite longbow]

    Saves
    Fortitude +3 [3 base, +0 Con]
    Reflex +10 [6 base, +4 Dex]
    Will +4 [3 base, +1 Wis]

    Skills (84 points -- 77 rogue + 7 dragonmark heir; max ranks: 8)
    Appraise +8 [5 ranks, +3 Int]
    Disable Device +12 [7 ranks, +3 Int, +2 circumstance]
    Decipher Script +8 [5 ranks, +3 Int]
    Gather Information +14 [8 ranks, +2 Cha, +2 Dragonmark, +2 synergy Knowledge (local)]
    Hide +11 [7 ranks, +4 Dex]
    Knowledge (local) +8 [5 ranks, +3 Int]
    Listen +10 [7 ranks, +1 Wis, +2 racial]
    Move Silently +11 [7 ranks, +4 Dex]
    Open Lock +13 [7 ranks, +4 Dex, +2 circumstance]
    Profession (merchant) +6 [5 ranks, +1 Wis]
    Search +12 [7 ranks, +3 Int, +2 racial]
    Spot +10 [7 ranks, +1 Wis, +2 racial]
    Use Magic Device +9 or +11 (scrolls) [7 ranks, +2 Cha, +2 synergy Decipher Script]

    Feats
    Least Dragonmark (shadow) [1st level]
    Favoured in House [3rd level]
    Lesser Dragonmark (shadow) [1st level Dragonmark Heir bonus]

    Languages
    Common, Elven, Dwarven, Gnome, Halfling

    Dragonmark (shadow): 2/day -- darkness; 1/day -- scrying (DC 16); Caster level 7th.

    Equipment
    Mithril Chain Shirt [10 lb]
    +1 Dagger [1 lb]
    Club [3 lb]
    Composite Longbow [3 lb]
    Arrows (20) [3 lb]
    Explorer’s Outfit (dark shades) [8 lb--when stored]
    Hunter’s Brooch [0 lb]

    Heward’s Handy Haversack [5 lb]
    -- Arrows (20) [3 lb]
    -- Bedroll [5 lb]
    -- Blanket, Winter [3 lb]
    -- Everburning Torch [1 lb]
    -- Flint & Steel [0 lb]
    -- Mirror, Small Steel [0.5 lb]
    -- Money (coins), in a belt pouch (55 gp, 9 sp, 8 cp) [1.44 lb + 0.5 lb = 1.94 lb]
    -- Papers, Identification with Portrait [0 lb]
    -- Papers, Travelling [0 lb]
    -- Potion of Cure Light Wounds (4) {marked as such in Elven} [0 lb]
    -- Potions Supplied by Hanable
    xx -- Potion of Cure Light Wounds (2)
    xx -- Potion of Cure Moderate Wounds
    xx -- Potion of Hiding and Sneaking (+10 to MS and Hide, 1 hour)

    -- Rations, Trail (10 days) [10 lb]
    -- Rope of Climbing (60 feet / 50 feet knotted) [3 lb]
    -- Sack (2) [1 lb]
    -- Thieves Tools, Masterwork [2 lb]
    -- Traveller’s Outfit (deep greens) [5 lb]
    -- Waterskin (2) [8 lb]
    -- Whetstone [1 lb]
    -- Weight Carried in Haversack [43.94 lb of 120 lb]

    Weight Carried: 25 lb

    Carrying Capacity [10 Strength]
    Light: 33 lb. or less; Medium: 34-66 lb.; Heavy: 67-100 lb.;
    Lift (over head): 100 lb.; Lift (off ground): 200 lb.; Drag: 500 lb.

    Money
    55 gp, 9 sp, 8 cp

    Appearance
    Firavel is a handsome elf with fine aristocratic features. His raven-black hair is cut stylishly short, while his deep green eyes are in constant motion intensely watchful of his surroundings. When working he wears clothing comprised of many dark shades, but wears clothing in deep woodland greens when off duty. He wears a fine dagger at his left hip and a gnarled club on his right side just behind his quiver, while he carries a composite bow across his back. Although unseen, he bears his dragonmark on the back of his left shoulder.

    Background
    Living through the last war, but not directly involved, Firavel has seen some hard times. From the division from house Phiarlan and relocation of their newfound house to the shadowy business practices house Thuranni now participates in, he has had a good deal of trouble adapting to the changes in philosophy. This hasn’t stopped him from carrying out his duties however, but he has hoped for the last several years due in part to meeting Hanable and seeing his organization that he could find some way that he didn’t have to participate in the darker aspects of his houses business dealings.

    (Firavel first met Hanable roughly 8 years ago when passing along a request from his house, and has seen him several times since then on similar missions.)

    While recently on an espionage mission in Thrane he was spotted by Phiarlan operatives after completing his objective, but instead of trying to flee home to the Lhazaar Principalities where they would have far too much time to run him to ground, he has run instead to Hanable to hide from his pursuers until he can safely deliver his prize. Hopefully when he has the opportunity to pass on his information he can convince his house that working for Hanable would be a better use of his talents...
    Last edited by unleashed; Monday, 17th October, 2005 at 11:52 PM. Reason: added gear

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