[LPF] Daggers at Midnight II

perrinmiller

Adventurer
GM: Realistically, yes. As a rule of thumb, you should try to limit speech to 6 seconds worth per round total between Free Action speech posts and your actual turn. This can be anywhere from 15-30 syllables in my mind.
 

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DalkonCledwin

First Post
Kalius swings his mighty Lucerne Hammer with a gigantic Roar at the man who was attempting to get past him, attempting to crush him under the might of the hammer. Veniarus on the other hand weaves his hands and chants several small syllables as he casts a spell designed to impede the warrior's grip on his weapon.

OOC: Taking Kalius' Attack of Opportunity, and having Veniarus cast Grease on the Greataxe wielded by the man who moved towards Kalius. This man will need to make a Reflex save with a Difficulty Class of 16 in order to not drop his weapon.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 23 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance

Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)

Augmented Summon Monster II: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 3/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Perception: +14
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (18 Flat-Footed, 12 Touch)
Hit Points: 29 Current // 29 Total
CMB: +6 CMD: 18 Fort: +4 Ref: +5 Will: +1
Save Modifiers: None

Current Weapon: M.W. Lucerne Hammer, +8 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +1 (1d6+1) [/sblock]
 

mfloyd3

Explorer
"I don't want two-blades coming up behind me," Garnet murmurs to Ariel, gesturing to the corner of shelf that conceals the human carrying the rapier and short sword. "You cover my back, I'll push past him to the right and get after the rest."


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 


perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

The man with the greataxe loses his weapon as it slips from his grasp.

Cassatta.jpg
Trillia.jpg
Gaudral.jpg

Cassatta snarls in anger and starts casting her own spell. Pari feels his joints starting to lock up and he tries to resist. "Madarius, you stay still. I don't want you getting away."

Emer-1.jpg



OOC: Combat: Round 1
[sblock=Combat Information]Fernig failed save.
Pari needs Will DC16 save vs. Hold Person from Cassatta

Initiative:
Emer
Kalius
Pari
Fernig
Guadral
Veniarus
Cassatta
Ariel <=
Trillia
Half-orc Guard
Tagawai
Garnet
Krell

Updated Map:
SnFAEnc8Map01A.jpg

1) You cannot move diagonally the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining; 
Garnet:    45/45 HP remaining
Veniarus:  22/22 HP remaining;
Kalius:    29/29 HP remaining; 
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining; 
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor), 
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), Bless (4/50 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15):
Guadral (AC13):
Emer (AC17):
Trillia (AC16):
Fernig (AC17):
Krell (AC18):
Cassatta (AC19): Sickened & -4 Dex
[/sblock]
GM: Pari needs to roll Save.

Ariel is up for Round 1.
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel moves past Garnet, "Okay, let me see if I can take care of that one."

Getting closer, she casts a spell to try and take out the man so the dwarf will not have to worry.
[sblock=Actions]Free Action: Talking
Move Action: Move to F30
Standard Action: Cast Hold Person on Emer DC 15[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Guidance, Bless (+1 Att)

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Hold Person, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

Krell is getting ready to move, "Dammit, Fernig. Pick up your weapon!"

Cassatta.jpg
Trillia.jpg
Gaudral.jpg

Trillia moves past Cassatta, keeping to her right and letting the shelving protect her from the large cat. She fires her crossbow at the cleric, the bolt slamming into Ariel's armor. The armor deflects the projectile.

Emer-1.jpg

With a sneer, Emer resists the warmaiden's spell to make him helpless.

The half-orc guard tries to slash into the tiger's back with his sword, the blade only trims a few hairs.


OOC: Combat: Round 1
[sblock=Combat Information]Emer made Will Save vs. Ariel
Pari needs Will DC16 save vs. Hold Person from Cassatta
Trillia missed Ariel, Guard missed Tag.

Initiative:
Emer
Kalius
Pari
Fernig
Guadral
Veniarus
Cassatta
Ariel
Maia
Trillia
Half-orc Guard
Tagawai <=
Garnet
Krell

Updated Map:
SnFAEnc8Map01B.jpg

1) You cannot move diagonally the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining; 
Garnet:    45/45 HP remaining
Veniarus:  22/22 HP remaining;
Kalius:    29/29 HP remaining; 
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining; 
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor), 
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), Bless (4/50 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15):
Guadral (AC13):
Emer (AC17):
Trillia (AC16):
Fernig (AC17):
Krell (AC18):
Cassatta (AC19): Sickened & -4 Dex
[/sblock]
GM: Pari needs to roll Save.

Tag and Garnett are up for Round 1.
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Pari struggles against the insidious effect of the bitch's spell, but the fight is useless and he feels his joints lock completely. Oh, well, at least I won't fall in the grease.

Tagaiwi responds to the half-orc's attack with a flurry of claws and teeth, managing to swipe the brute once.

[sblock=Actions]Pari: Fails Will Save

Tagaiwi
Claw, Claw, Bite (1d20+5=6, 1d20+5=16, 1d20+5=9) for Damage (1d4+2=5)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: -4
AC: 10 (06 Flat-Footed, 10 Touch), +2 AC vs. Aberrations, Oozes & Vermin
HP: 47/47
CMB: -2 CMD: 04
Fort: +9 Reflex: -3 Will: +7

Senses: Low Light Vision
Perception: +13, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Aspect of the Falcon, Longstrider, Ray of Sickening, Frigid Touch, Pox Pustules

Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 47/47
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +8, Sense Motive: +2
[/sblock]
 

mfloyd3

Explorer
Garnet grits her teeth in frustration, wanting to push the attack hard but unwilling to step into the trap the two humans have made for her. The warrior priestess seems well-armored and capable; Garnet decides to trust that she can handle the fight at close range if need be.

She ducks around the case, armor clanking as she makes her way to the corner where the rogue is standing.

OOC:
Double move to C32.


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

perrinmiller

Adventurer
GM: Sorry, we skipped Maia. She is up after Ariel, before Trillia. I will retcon her actions in if it changes the actions of Trillia or the Guard.
 

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