Henry
Autoexreginated
For me, it's a great returning idea because those items are FUN. Who doesn't want a culminating magic item of a Mid to high level story arc being a set of gauntlets or belt straight out of mythology? For triqui's comment " those items will go to secondary characters" it would seem to imply there will be " more than one" - I would imagine those items to be rare magic items and not in common distribution. I still expect some kind of nod to rarity in a new edition, where more common straightforward "+X" items will be more common and items like this will be more rare.
For me, in 3e, most items were pretty darned boring, and I tried to avoid them, instead giving items that would grow with a character or offer a slightly game breaking effect and lots of flavor. Instead of some belt that gives pluses, why not Megingjörð? Instead of a two handed sword +5, why not a magic +X spear that flies true and opens into 30 barbs like Gáe Bolga? I want potion miscibility, though not as crazy as 1e's, I want mythic items at the top end like 1e's, not "all items reproduceable"', and I guess some of the quirky sense of wonder that was in the game prior to the tight codification since 3e. Personally I think injecting more of that back into the game will help attract more people. Well, that, and emphasizing the sense of fun that friends can have playing a game in just two or three hours around a table.
For me, in 3e, most items were pretty darned boring, and I tried to avoid them, instead giving items that would grow with a character or offer a slightly game breaking effect and lots of flavor. Instead of some belt that gives pluses, why not Megingjörð? Instead of a two handed sword +5, why not a magic +X spear that flies true and opens into 30 barbs like Gáe Bolga? I want potion miscibility, though not as crazy as 1e's, I want mythic items at the top end like 1e's, not "all items reproduceable"', and I guess some of the quirky sense of wonder that was in the game prior to the tight codification since 3e. Personally I think injecting more of that back into the game will help attract more people. Well, that, and emphasizing the sense of fun that friends can have playing a game in just two or three hours around a table.