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Recent content by mostholy2

  1. M

    Question about Blinded Condition

    That is a hilarious solution. Or as soon as someone becomes blinded you could have him go to the other room with his character on a blank battlemat. Then he has to do movement and actions of his character based on what he thinks he remembers. If he makes perception checks, you could fill in...
  2. M

    Twist of Space purposefully affecting allies

    Thanks for the answers guys. It's obviously not the optimum way of "rearranging the chessboard", but given that it has previously gotten the entire party out of a big jam in a combat before it's not a bad option to get out of a jam. Previous situation, Party started combat teleported into a...
  3. M

    Twist of Space purposefully affecting allies

    Twist of Space a 7th level encounter power for Wizards in Arcane Power is what could be considered a prototypical controller spell, as it teleports all figures hit by the attack 3 spaces at the descretion of the wizard. Because of its potentially low damage output (1d6+INT) and minor negative...
  4. M

    Teleporting enemies question

    The 7th level wizard encounter power twist of space allows you to teleport targets in a burst 3 spaces. I couldn't find any limitations around teleporting enemies (unlike other types of forced movement). There is no save to prevent being teleported into a hazard or any recourse to the effect...
  5. M

    Disease questions

    According to the description for the Heal skill used for the purpose of treating disease, it is unclear if a person can do a Heal check on himself, or if the person doing the Heal check has to be someone other than the diseased person. From the DMG, pg. 50: From the PHB, pg. 185 As I think it's...
  6. M

    Forced Movement & verticals

    The problem is that according to 3-D distance rules (DMG, pg. 45), you COULD push the flyer down to the ground because an opponent that is 3 away and at ground level is further away than the creature at 2 away and 1 space up. The caster on the ground shouldn't be able to push the creature...
  7. M

    Forced Movement & verticals

    My issue with this statement is that there are conditions when working in 3-D that allow you to push farther or pull closer that don't make sense logically. ie. Wizard on the ground thunderwaves flyer 1 up and 2 away from his position. If following the statement of pushing (away) strictly, the...
  8. M

    Conjuration attack bonus modifiers

    What about cover? It is very possible that the target has cover vs. the cleric, but not to the conjuration (as the conjuration is in the same space as the target). Or if the cleric is suffering additional penalties because of creature aura? In both cases the penalties effect the cleric, but...
  9. M

    Conjuration attack bonus modifiers

    Do attacks from conjurations (such as spiritual weapon) suffer from penalties affecting the caster? Or are they considered independent from the caster and gain attack bonuses/penalties independently from the caster? ie. Cleric who is sustaining SpW is prone (-2 attacks) and target has...
  10. M

    Please critique my first go at a skill challenge

    I'm also putting together my first skill challenge, and had questions for the DC's set. From the Table in the DMG for Difficulty DC (pg. 42) it says to add 5 to the DC values for skill checks. I assumed that this applies to the skill challenge DCs also. However, you've place the DCs for easy...
  11. M

    Healer's Lore and Powers granting regeneration

    Thanks for the responses. I think I'm going to go with adding the additional hps from healer's lore at the first instance of regeneration granted by the power. I feel that this is a fair way to allow the power to be affected by Healer's Lore without overpowering the power (which IMO changing...
  12. M

    Healer's Lore and Powers granting regeneration

    The Cleric Ability Healer's Lore allows a cleric to add his WIS mod. to the number of hitpoints healed when using a Healing keyword Power. However, when combined with Divine Power (lvl 9, daily with Healing keyword), does the WIS modifier affect the healing granted by the regeneration effect...
  13. M

    How does Curse of the Dark Dream work?

    I've been trying to understand the whole sustain minor aspect of the (fey) warlock power "Curse of the Dark Dream". The attack for this power is very straightforward, however, when you get to the wording for the sustain, minor it becomes a bit more confusing. Sustain minor: You slide the...
  14. M

    Stacking temp hp. Same power, different instances

    From the PHB While this is a clear ruling if someone gets temporary hps from a sacred flame and a lifedrinker weapon (as they are clearly different sources). What about multiple additions of temporary hitpoints from the same ability or weapon (ie. say gaining temp hps from sacred flame on 2...
  15. M

    OA on Ranged Disruptive Strike

    Thanks for the answers. I just had one of my "DOH!" moments. It just didn't seem right for someone to be able to interrupt an interrupt of his own action. Glad it was a simple answer.
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