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  1. Anax

    The command prayer rubs me the wrong way sometimes

    My favorite part is imagining the cleric making little "walky fingers" motions as the person moves.
  2. Anax

    Mild Speculation

    I'm kind of keen on the idea of elemental powers being "evocations". Not in the old D&D sense, but in the sense of "calling upon" a spirit--thinking in terms of the Eberron-style elemental stuff, you're calling upon a bound elemental to do stuff for you--so, you're evoking it. Of course...
  3. Anax

    Foreshadowing the monk?

    Hmm. That Quick Punch is kind of neat. It has a similar sort of flavor to the 3E flurry of blows, without interfering with the 4E power system--especially since you can mix it with other standard action attack powers. I can certainly imagine a variation on that being one of the available...
  4. Anax

    Squares, hexes, or measuring

    I'd say that if you do this, you probably want to be more flexible with things like flanking, rather than less. Sure, it means that one person could potentially be flanking for two other people--especially on a large opponent. But that's the case already with large enemies. Really, just roll...
  5. Anax

    Opportunity Attacks without a melee weapon in hand?

    Wait. What problems? I can't think of any problems off the top of my head, especially considering that not gaining the proficiency bonus is enough of a handicap as it is.
  6. Anax

    Can you do a "diamond" shaped blast?

    If you want to get really technical about things: 1) In 4E-space, the distance metric is Delta = max(Delta_x, Delta_y). (In Euclidean space, it's Delta = (Delta_x^2 + Delta_y^2)^0.5. In taxi-cab space it's Delta = Delta_x + Delta_y.) 2) Although it is expressed in terms of "an n-x-n square"...
  7. Anax

    podcast: 4th edition combat too long

    I like it when flavor gets added to the events in a fight, but it's best when it only happens occasionally. The lucky crit that takes down a big enemy? Ham it up a bit. Performing acrobatic stunts? Hell yeah. Every single attack roll? Not so much.
  8. Anax

    Value of low-light vision?

    The change to how low-light vision works was explicitly mentioned somewhere as one of the things they did to simplify matters--also the reason no core races have darkvision. The idea is that you shouldn't have to describe the room in three different ways for three different characters. (The...
  9. Anax

    Streetwise skill not needed

    That's not at all what I was intending to imply. The "tells" that a Streetwise character is looking for when evaluating people have to do with attitude and general behavior, interactions. "Okay--that guy is a bit shifty and is moving like somebody who's looking for a mark. He's probably a...
  10. Anax

    Tide of Iron + Spear Push

    Oh wow. I'd been looking for an excuse to play a fighter that uses a spear and shield. This is filled with AWESOME.
  11. Anax

    Fighter - a martial controller?

    It's worth noting that the "multi-target" abilities of defenders tend to be rather more constrained than those of controllers. Look at cleave vs. scorching burst: cleave will hit two enemies at most, and one of them won't be affected much unless he's a minion. If we assume the fighter is...
  12. Anax

    Fighter/Paladin Multiclass Marking

    Another thing to note about these marking powers (relevant to having multiple characters, rather than the multiclass issue at hand): A creature can only be marked by one character at a time. That means that if a paladin marks things, the fighter has no longer marked them. More importantly...
  13. Anax

    Streetwise skill not needed

    Somebody mentioned that they use RP to find out information in town, not a simple skill check. That's all well and good, however--the question is, how do you determine how good a character is at figuring out the right people to talk to? The first level of this is that it is unfun to spend...
  14. Anax

    Versatile doubt

    What? We hired Kylskåp?!? I thought we were going to hire Ivar--he was a better match for the color of our mule.
  15. Anax

    Versatile doubt

    "Bloody hell. Why did we have to hire a warforged mercenary from IKEA!?!"
  16. Anax

    Nimble Strike, Careful attack, Twin Strike

    Is the idea here to adjust both powers in the suggested way, or just one?
  17. Anax

    Not liking multiclass rules

    I think more paragon classes and the like in future books will help add variety, which will be nice. At the same time, the "three class choice-points" of the class + paragon path + epic destiny system will keep things from getting out of hand, I hope. I've posted something like this elsewhere...
  18. Anax

    D&D 4E Another Review of 4e

    So, your complaint is that if you don't bother to spend any imagination on what kind of character you want, you get characters with no imagination? And you blame that on... the system? Color me confused. I've been working on building what would have been "fighter" concepts for me in 3E, which...
  19. Anax

    Wizards, need your input.

    Honestly, that makes me pretty happy to hear. Third level is the point in 3E where I felt like character concepts could really be differentiated, and at which characters weren't subjects to SIDS (Scissors Instant Deathblow Syndrome). I honestly don't have a good feel for what "Controller" is...
  20. Anax

    D&D 4E Is 4E a 'Rules Light' Game?

    I believe it's rather medium-light. Definitely lighter than third edition. The key thing is that all of the really complicated bits are encapsulated in the powers. If you had to worry about every power coming into play in any situation (which you would if they were 3E spells instead of 4E...
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