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    D&D 5E World creation in D&D 5e

    I've had an idea for a custom world for quite some time now, and with the advent of 5e I feel inspired to finally knuckle down and work on it. Also, since we live in the age of the internet, I've decided to blog about the process. I've never done a blog before, so this should be interesting :)...
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    5e conversion notes for S2 - White Plume Mountain

    I have just uploaded 5e conversion notes for S2 - White Plume Mountain to the downloads area. Attached are the conversion notes for S2 - White Plume Mountain, including 5e versions of all new magic items as well as a new monster, the Kelpie. You can find the file here in the downloads section...
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    D&D 5E HotDQ: Skimpy treasure compared to LMoP

    Am I missing something, or is there really no magical treasure given out in HotDQ till Episode 6, at which point the party should be 5th level? In other words, for the portion of the adventure which overlaps Lost Mines of Phandelver (1st - 5th level) there is zero magical treasure, but in the...
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    D&D 5E Monster conversions for The Ghost Tower of Inverness

    I know some of these will be in the MM, but many of them aren't and my players will be hitting this adventure before my MM arrives, so I went ahead and did a bunch of 1e / DnD Next conversions to 5e monsters. Comments are appreciated! Bombardier Beetle Medium beast, unaligned Armor Class 13...
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    D&D 5E Possible DM basic rules errata?

    The Acolyte is listed as a 1st-level spellcaster, but has 3 1st-level slots. How? The other caster NPCs have the appropriate number of slots according to level and the PHB, including the Priest (5th-level caster, 4/3/2 slots) so it would appear that this is a mistake...
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    D&D 5E HotDQ homage to Mere of Dead Men *SPOILERS*

    Episode 6: Castle Naerytar takes many cues from the final two adventures in the Mere of Dead Men series of adventures from Dungeon 69 - 73 (considered by many to be the first 'adventure path' for D&D). The castle itself, with its Farseer of Illusk, is detailed in "Mistress on the Mere" by Paul...
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    D&D 5E Lost Mines *SPOILERS* Thundertree comments...

    I am running Lost Mines for a 4 character party comprised of a Barbarian 3 (AC 21), Ranger 3 (AC 17), Wizard 3 (AC 18) and Monk 1/Cleric 2 (AC 22) These characters are fairly well optimized in my opinion, none of them wear armor, the Wizard uses 4 charges from the Staff of Defense every day to...
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    D&D 4E Drelb (converted to 4E)

    Drelb Drelb are energy creatures that make their home in the Elemental Chaos. While they strongly resemble wraiths, Drelb are not undead and have no vulnerability to radiant energy, nor can they be turned. However, they sometimes feign being affected, using their illusory retreat ability to...
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    H3 - Pyramid of Shadows Maps

    I've completed a hi-res (50 pixels per square) map of the 1st level of the Pyramid. This is for encounters P1 - P5, C1 - C5, G1 - G3, H1 - H2, and S1 - S4 http://www.cyberdeck.org/fantasygrounds/PoS/H3%20-%20Pyramid%20of%20Shadows%20-%20L1.jpg I'll amend this post as I complete the other levels.
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    New errata posted, stealth changes official

    See: http://www.wizards.com/default.asp?x=dnd/updates Quite a few other minor updates to powers. Also made Brew Potion a level 1 ritual.
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    Feat suggestions for 16th level Fighter/Cleric gestalt

    This human fighter/cleric gestalt is a single weapon (longsword) + shield build and I'm trying to pick my 16th level fighter bonus feat. So far I have: Weapon Focus (longsword) (war domain bonus feet) Spell Penetration Combat Casting Shield Specialization Divine Ward Improved Initiative Dodge...
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    Armor Class against CR 20+ creatures

    Looking at creatures with a CR of 20+, the attack mods tend to be in the range of +36 or so. A 20th level halfling rogue in Mithril Chain shirt +5, Ring of Protection +5, Amulet of Natural Armor 5, wielding a Heavy Shield +5 and a Dex of 22 has an AC of 42. This means the creature will hit on...
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