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    three new turning ideas

    I agree. However, IMO, the solution is to get rid of it. I don't think it's fun, gamewise, to have an ability that is very powerful but only against 1/10th of the content and I don't think the ability is that interesting from a flavor standpoint either. I.e. maybe *a* cleric variant should...
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    Opinions needed: Several house rules in conjunction

    Also, we play without alignment. I have always thought alignment was incredibly stupid and it was the first thing to go when I started DM'ing. For spells we simply do remove all alignment specific spells and that doesn't seem to be that big of a problem. There's still a ton of spells out...
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    Opinions needed: Several house rules in conjunction

    Doesn't really fix it. You are still much more likely to fumble as you get BETTER and have more attacks. I use the following which isn't perfect but works ok: Rolling a 1 causes a "fumble threat". To confirm whether it is a fumble or not, make a dex check with DC 10. If you fail, you fumble...
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    Campaign Ground Rules

    Put me down as not liking skill simplification either. I think that instead of making the system easier or more flexible the proposed changes merely make it less effective at what it's supposed to do. For example, at first it looks like such a system helps rogues (they have even more skill...
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    Long Term Pickpoqueting

    First of all, I think you overrate these skills. It's not *that* hard to spot expensive clothing, etc. Even if you do, once, nick a knock-off watch, if you're grabbing a lot of watches withoug getting caught then you're still doing well. Secondly D&D is, inevitably, an abstraction. And I was...
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    Contest: Cool Cantrip Concepts

    Umm, yes, Read Magic and Detect Magic are marginal. They are basically handout abilities that are given to sorcs/wizards because they don't matter a whole lot but can be cast fairly often to give low level sorcs something to do. Just look at the other cantrips in the core book. They aren't...
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    Contest: Cool Cantrip Concepts

    No matter what, it's not a cantrip. A cantrip might let you know that someone was trying to do something like that. Or it might give you a +1 or +2 to a save. But not this. Cantrips are all designed as marginally useful at best and this defeats rather high powered magic putting it far past...
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    Contest: Cool Cantrip Concepts

    Cure Hangover Transmutation Level: Sor 0, Wiz 0, Clr 0 Components: VS Casting Time: Full Round Range/Effect: Single touched target Duration: Instantaneous Saving Throw: None. Instantly cures a hangover. The somatic component for casting this spell requires making a large, continuous banging...
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    Long Term Pickpoqueting

    Depends on how you define sleight of hand I suppose. I knew a magician who, for example, could occasionally pick people's watches off their arms. Sure he was dexterous but he was also great at just misdirecting attention and guiding someone through this all unawares. Same with with a lot of...
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    Homebrew Smite Feats

    From my Paladin of Thorns class I have something similar to smite (that works without alignments): Retributive Strike: Before making an attack roll, the Paladin may declare the attack to be a retributive strike. If the target of the attack has dealt at least 5 points of damage to the Paladin...
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    My Alternate Priest / Paladin classes

    For my homegrown campaign I have rewritten priests and paladins. In this campaign there are 8 religions or "houses" (actually there is a 9th but that's a recent revelation). I have a priest class for each house, each with a different spell list and set of abilities although all share the same...
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    A mechanism for stacking bonuses?

    You could build in some restrictions. Define "resonance" as: will stack with ONE other modifier for the same statistic. May only be placed on items that have a "slot" restriction.
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    Fixing the 10-minute Adventuring day.

    Create a story where they have to do something with a specific timeline that precludes resting and balance the encounters so that they don't have to reset between them in order to succeed.
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    Which options do you use in your games?

    In other words: none of the above and there isn't a valid way to vote that.
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    Assassin of the House of Beasts (prestige class)

    For my campaign I am unleashing a series of special prestige classes related to various "houses" of God's. These prestige classes are not intended to be balanced against regular PC classes -- they are effectively 1.5x of a regular class level. The idea is that these are only accessible under...
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    ry's house rules

    The integration of feats into advancement seems borked (or I am reading it incorrectly). It appears that if a player holds off their level advancement for a while then they can gain 3 feats real quick for 6,000 xps of their first level. Then they can quickly level up on a share of higher level...
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    Would I break D&D if I gave 6 extra skill points to all per level?

    Why take rogue or bard now? A dexterous fighter will be just as good for sneaking, picking locks and pockets, and even better at climb and jump. The wizard will be the best searcher. Etc. Spot/listen checks will be somewhat ridiculous with everyone maxed out on spot/listen. Skills will just...
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    A new(?) idea for balancing the classes in low-magic games

    In my case I'm actually using a homebrew priest. It just has the same basic stats as a Shugenja (sorceror-like spells, 1d6 hit die, 4x skills, start with simple weapons and light armor). There are 8 priest variants each with their own spell list. They have 3 "domain" spells per spell level...
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    A new(?) idea for balancing the classes in low-magic games

    In a campaign that I just started we use only Sorcerers and a variant cleric based on the Shugenja from Complete Divine. So far so good (but only to level 3 so that's not saying much). It just slows down overall spell level progression so that the really awe-inspiring spells don't get cast...
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