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  1. mcintma

    D&D 5E 5e rot grubs?

    One I homebrewed, Dungeon Hazards Rot Grubs Rot grubs are nauseating parasites that feed on flesh and nest in corpses, or heaps of offal or dung. They resemble maggots about 1 inch long, and viciously burrow into any living flesh which they come into contact with. Once rot grubs have infested...
  2. mcintma

    D&D 5E Monster Manual and Players Hand Book Power Levels

    In the specific case of the roper you are correct, I was thinking more along the lines of epic-level demon lords, who in (for ex.) 3.5e had many spell-likes and so on to prevent being trivialized. A demon-lord should be a terrifying thing, not something you can kite (i.e. dispatch without...
  3. mcintma

    D&D 5E Monster Manual and Players Hand Book Power Levels

    I'm sympathetic to most of your argument. I wonder if we can come up with a basic list of powers that hi-CR entities must have to avoid the kiting/cakewalk 'let-down' (both for players and DM) type fights. The trick is knowing all the various powers a hi-level party can employ (I, for one, don't...
  4. mcintma

    Spells that could be improved / better designed

    I would say casters are also balanced by things like Legendary Res, Magic Res, Energy Res, Evasion-type abilities, concentration, counterspell, generally weaker spells vs.older editions, low slots ... but I agree they don't need a damage boost (though some spells do, I'm looking at you Horrid...
  5. mcintma

    Spells that could be improved / better designed

    I disagree, casters are pretty in-line in 5e, when they have 9th level spells the paladin is nova-ing for 100HP+ damage etc. Aside form some shenanigans (simulacrum wish) few will get away with their DM. Also, did you figure action surge in that 29 damage as you should be comparing expendable...
  6. mcintma

    D&D 5E I'd really, really like to hear about some fights with Strahd . . !

    Im seeing alot of anecdotal evidence that boss monsters are weak in 5e. I was just reviewing OotA and seeing the ~CR23 Demon Lords have 300-400HP and thinking "Hmm, don't fighters and paladins dish about 100-200HP damage per round at these levels ...?" ACs in the 17 range at CR23 seem weird to...
  7. mcintma

    D&D 5E One of the biggest problems with WoTC's vision of published adventures

    Yeah I've not much interest in debating the biz model, you are likely correct but I don't think we'll know unless they try. Good call on the online handouts, like a code for FREE printable maps once you buy the HC, etc.
  8. mcintma

    D&D 5E One of the biggest problems with WoTC's vision of published adventures

    Man, I just miss the module format with pull-outs and detachable cover, more easy to reference because it can be laid flat easily and tended to be under 20 pages. It cost say $10 so you didn't feel terrible writing notes in there, or pressing down the spine etc., either. WotC have produced...
  9. mcintma

    Unearthed Arcana Unearthed Arcana: Another New Ranger Variant

    The 2d6 HP appears to be a callout to the 1e PHB ranger (2d8), where it was only 2 dice at 1st level (1d8 afterwards) based off memory.
  10. mcintma

    Deluxe Dungeon Master's Screen

    4 out of 5 rating for Deluxe Dungeon Master's Screen I like the screen but will have to add a layover with combat stuff. Personally I feel the Conditions should have been condensed to 1 panel, leaving room for 'actions in combat'.
  11. mcintma

    D&D 5E Fighters are amazing!

    Not to mention the expense of copying spells ... haven't done the math but could be huge
  12. mcintma

    D&D 5E How do you kill a 10th level character?

    I tend to agree with the OP that 5e is a bit 'soft' by mid-level. In my game death is at -Con HP, not at -HP. The compounding (doubling) effect is too much IMO e.g. the 1st level char with 8 HP dies at -16 (quite deadly), but by 10th she has 80HP and only dies at a whopping -160 damage ...
  13. mcintma

    D&D 5E High level characters: A one off

    Looks like Vampire wizards should prep Misty Step or DDoor, and also, that could have gone badly for the party if the Vamp Wiz had gotten a Wall of Force out on *them* first! Nice battle report!
  14. mcintma

    D&D 5E High level characters: A one off

    Excellent report, thanks for sharing! I wonder how many 16th level parties will have no-one over AC 20, based on some threads AC's in the mid-20s are pretty achievable by this level? I guess that question can't really be answered without making magic item assumptions ...
  15. mcintma

    D&D 5E How to emulate older editions of D&D using 5e.

    One big difference I see in trying to run 5e as old-school, e.g. 1e, is the 'nerfed' nature of the deadly monster abilities of the past in 5e: energy drain, petrify, poison, even the rust monster. To recapture a 1e feel, that 'fear of death around every corner', I think you'd have to house rule...
  16. mcintma

    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    I'm with you on that, so much of the stuff we debate heatedly on ENWorld is so very campaign-dependent, illusions and social interaction being huge examples of DM-subjective things. BTW that sounds like a fun game you're in.
  17. mcintma

    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    It's not just MR. It's MR+Save+ Energy/Condition Res/IMMUNE + Legendary auto-save + Evasion + Magic Immunity and all the other reasons a spell might not work (allies or treasure in area, concentration, etc.) Ironically, the caster is probably still the best target for the BBEG because 1) he's...
  18. mcintma

    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    I'm hearing both what you say and also the opposite (HL casters are relegated to buffing martials or minion-slaying), so I'm watching closely. There's only a relative trickle of actual HL play reports right now ... and I believe this aspect was the least tested in the Playtest.
  19. mcintma

    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    Making the fighter fly and watching the fight from cover while Concentrating, making the rogue invisible, or teleporting the *party* into combat? Utility spells usually benefit the party IME, meaning the 'toys' are played with by all. Limited spell slots means a Wizard can, for ex., dominate...
  20. mcintma

    D&D 5E Legendary monsters are not solo monsters

    This is my fear with hi-level casters, DM has to put in minions to give them a good chance to have an offensive impact. Good point about the (now XP budget reduced) BBEG being a joke for the 200 DPR martials. I wish I could get in a time machine and see the weight of the evidence in a year...
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