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    Group Sidekick

    I'm considering introducing a wise cracking sidekick for my group to interact with. Introducing Austin, the cat sized telepathic scorpion with the devil-may-are attitude! The mechanics would be similar to a beast companion, with Austin having no actions of his own, but any player being able to...
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    Eberron: The Draconic Prophecy

    I'm new to GMing Eberron, and have been wondering how best to use the Draconic Prophecy - specifically having the players scrutinise the Signs & Portents and turhing these into an understanding of a particular prophecy: Seems like I could devise some cryptic passages and give them to the...
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    The Curse of Galeb Dur

    I'm writing a dungeon of a dwarf fortress fallen to the curse of madness. Various monsters may expose the heroes to this curse and I was planning on using the Disease track for this: The Doom Level 14 Curse Arcana: Improve dc:23, Maintain dc:18 Worsen dc:17 or lower The curse is lifted /\...
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    Homebrew for Age of Legends

    Just knocked together a Questor of Dis (God of Slavery, pointless toil and Bureaucracy) I'm new to 4E so if anyone eyeball it and see what they think that would be great. Likely usage is with a few minions and a couple of soldiers. Questor of Dis Medium natural humanoid...
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    Earthdawn 4E

    I'm aiming to run a few adventures using the Earthdawn background and the 4E ruleset. This will be my 1st time GMing 4E. What I'd like to get some suggestions with are creating mechanics to replicate the Horror Mark and some of the various powers for my customer monster "Scriber" My current...
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    Getting some extra attack bonus

    Hi all, My character is a 6th level archery Ranger , and his +10 attack bonus just isn't cutting it ( +3 lvl, +1 weapon, +4 ability, +2 prof). Aside from a slightly overdue boost to my weapon's enchanment bonus, do i have any other options for upping my attack bonus? Thanks
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    Iron Heart Surge vs Enervation

    Will Iron Heart Surge let a swordsage shrug off negative levels? Would that result in the Swodsage recovering 5hps per negative level eliminated? Thanks
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    Kobolds, NPCs and gear...

    I'm putting together a Kobold warren thats intended to present a full days dungeon delve for an 8 player group of 9th and 8th level characters. As such its going to have plenty of gangs of 4-7th level warriors, supported by spellcaster, bards etc. I'm certainly not about to have each 5th level...
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    Fireball targeting

    I've got a dungeon coming up that will include archers shooting from murder holes and arrow slits. I'd anticipate the party's sorcerer will want to launch fireballs so the detonate inside the enemy defences, but there aren't really any rules i'm aware of to determine if this is anything other...
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    Druid Magic in the desert

    My group are under taking an expedition into a cold desert, and are relying on the druid's create water and good berry spells pretty heavily. I've been thinking about this, and wonder if Druid magic should still work at full effectiveness in a place so devoid of life (and thus, nature...
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    Building a better Hag

    I'm working on a band of powerful Hags, suitable for challenging my 8 player group of 10th level characters (almost entirely core). As its an aquatic dungeon, they'll be based off Sea and Green Hags, and I've been having a little trouble with how to improve them... A first option would be to...
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    How Does Constrict work?

    I'm a little confsed on constrict, is it: a) Whenever the monster wins a grapple check, it deals Constrict damage to the other party. b) Constrict is an extra option the monster has while grappling, which deals damage on a successful check, without requiring a roll to hit. Thanks!
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    I was a teenaged Grell-kin

    Recently been re-reading lords of madness, and really started to like the Aberrant feats. They seem to hit a sweet spot of Mechanics, flavour and character that I'd really like to try out. It also seems a good potential theme for a prestige class - this one is edged toward the Grell as the...
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    Urgent advice needed:huge fire elemental

    Hi folks, fairly new to GMing was looking at the Huge Fire Elemental, and it looks ridiculous for a CR7 monster - 15ft reach and 7 attacks of opportunitywith a slam at +17 dealing 4d8+4. 136 HP and good saves and immunities too. As the group has little in the way of spells and ranged...
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    Huge Fire Elemental CR7?

    Hi folks, fairly new to GMing was looking at the Huge Fire Elemental, and it looks ridiculous for a CR7 monster - 15ft reach and 7 attacks of opportunitywith a slam at +17 dealing 4d8+4. 136 HP and good saves and immunities too. As the group has little in the way of spells and ranged...
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    Supersized Group

    Because I can't say no to friends, I've had my group steadily grow since I started this - my first d&d campaign - until now I have 8 players. Their spread between 7th and 8th level ( I started em at 6th) and last session one got killed by a Dire Shark, which had seemed like a suitable (if...
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    Siege Crab at CR9

    I need to make a toned down Siege Crab, that can be a suitable threat for my six strong party of level 7 characters (unoptimised, with weak ranged capability, no arcane casters) does this look reasonably balanced? The original is from MMIII Huge Vermin hit dice 16d8 + 64 initiative -2 speed...
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    Variant rules for Turn Undead

    I'd like to switch Turn undead into a damage inflicting version instead. Does anyone have good house rules for this?
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    Alternative Turning Rules

    I don't really like the standard turning rules, and have heard alot of people use a damage dealing variant instead - I haven't seen any specifics on this though, so heres what I've cobbled together; 30 ft cone 1d6 Damage per Cleric level (or Paladin level -2) Will Half: DC = 10 + 1/2 Cleric...
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    Special offer on Boiling Water, apply now at the gate.

    Cauldron of Boiling water 10 foot spread 2d6 fire damage reflex half (DC 15) This seem about right for dropping water out a murder hole? And could how big a cauldron should 4 Kobolds be able to mtip, 1 use or multiple?
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