Scott_Rouse said:There is bound to be a certain amount of "spiking" at the launch of a new system as you may be observing here...
Good point - I suppose it is necessary to create a certain critical mass of material for the new system. Once that is accomplished it is possible to slow down.
... but just looking at releases does not provide the full picture. You must also look at content and page count. For example of the 25 products listed here (yes there are a couple more but for the sake of demonstration) when you break it down you have:
5 accessories (tiles, screen, dice, and char sheets)
4 minis products (boosters and starter)
5 adventures
3 repack/reprints (deluxe versions of core books)
1 non-wotc product (dummies)
That leaves 7 products that consist of 3 core books, 2 campaign setting books, and a couple supplements.
In all it may be a lot to buy but IMO we are holding back a lot considering it is the first year.
This is another good point. Because all the products were bundled together in the original post of this thread, I conflated them all together. 7 mechanics-providing products in the first year is indeed rather reasonable for the start of a new system even if a couple more are added at the end of the year. Adventures are sort of crunch products too, but they are a different category of them - I am certainly comfortable keeping them as a separate category.