Mewness
First Post
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"Harold" steps forward and utters a freakishly loud, ice-cracking "SQUAWK!" that his past companions are familiar with, but that just about shatters the eardrums of everyone else. A shower of blue-white sparks envelops two of the creatures, followed by an expanding circular wave of blue flames.
[sblock=actions]Move: shift to Q12, activating fencing master bonus
Standard: blazing starfall centered on G16. blazing starfall vs Ref, flightless 2; shrieker 2; damage
6(1d20) +13 = 19; 12(1d20) +13 = 25; 4(1d4) +18 = 22 hits both for 22 radiant and creates a zone from F15 to H17. Any enemy leaving the zone before EONT take 2 fire.[/sblock]
[sblock=”Harold”]Scarmiglione Male Kenku Rogue|Sorcerer 8
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:23 (24), Fort:17, Reflex:22 (23), Will:21; Resist 5 psychic
HP:59/59, Bloodied:29, Surge Value:14, Surges left:7/7
Action Points: 1
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[o] Second Wind
[o] Trick Strike
[o] Thunder Leap
[o] Deep Shroud
[o] Shadowdance Armor (item)
[o] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon, fencing master
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet: Scarmiglione[/sblock]
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