Ok KS.... here's my start to your character... I think you can build off this to the specs you want them to be like magic items to raise stats, skills, feats, and the like. I think from here you still have a lot of customization you can do and still make it yours!
The BAB is based on the variant rule Airr is using for this game...
EDIT: you needed the 5 levels of ranger to get to max 8 skill ranks for Knowledge (Geography/Nature) needed for HW
Kobold Stew Character
EDIT2: Let me know what you think please!
EDIT3: OK.... DUE TO AIRRS SUGGESTIONS I'VE TAKEN HIS ADVISE KS AND GONE A BIT MORE HORIZON WALKER FOR YOU!
[sblock=Fighter 4/Ranger 2/Horizon Walker 6]
Str 19 +4 10pts (+3 Level
Dex 16 +3 6pts (+2 Racial
Con 12 +1 6pts (-2 Racial
Int 14 +2 6pts (
Wis 12 +1 4pts (
Cha 8 -1 0pts (
Speed: 30
BAB: +12/+12 (Standard Action, Two Weapon Fighting), +12 (Move Action), +12 (Swift Action)
HP: 10 + 3d10 + 2d8 + 6d8 + (Con Mod)
AC: 13 (+3 Dex,
Attacks
Melee
Ranged
Saves
Fort: +12 (12 Base,
Refl: +6 (6 Base,
Will: +3 (3 Base,
Skills: (Fighter: [2+2]x4 1st level, [2+2]x3) (Ranger: [6+2]x2) (HW: [4+2]x6) [80 Total]
Fighter
?
?
Ranger
Knowledge [Geography/Nature] +10 [8 Ranks, +2 Int]
?
?
HW
?
?
Feats
Two Weapon Fighting
1st: Endurance
Fgtr1:
Fgtr2:
3rd:
Fgtr4:
6th:
9th:
12th:
Racial/Class Abilities:
Elf: +2 Dex/-2 Con, Immunity to Sleep, +2 Racial Bns to enchantment spells, Low Light Vision, Proficient with (longsword, rapier, longbow, and shortbow, +2 to listen,search, and spot checks, common and elven langs.
Ranger: Favored Enemy: (1st: ?) Combat Style (two weapon style)
Fighter: Bonus Feats x3
HW: Terrain Mastery x3 (Desert: Immune to Fatigue, Exhausted reduced to fatigued, +1 insight to desert creatures/Hills: +4 competence checks to Listen +1 Insight hill creatures/Underground: 60 Dark Vision, +1 Insight to underground creatures/Plains: +4 competence bonus to Spot checks, +1 insight to plains creatures/Aquatic: +4 swim checks, +1 insight to aquatic creatures/Mountains: +4 on climb checks, +1 insight to mountain creatures/Shifting [Planar]: Dimension Door once every 1d4 rounds, +1 insight to elementals native to shifting plains)[/sblock]