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[d20 Apocalypse] Recruiting Closed

Frozen Messiah

First Post
Could I select my weapon focus when we get some weapons and say I've been training with them?

if not is re-training allowed?

scratch that, I found a better class combination
 
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airwalkrr

Adventurer
Part of the challenge of this campaign is that you do not know what you are going to be up against, what you are going to have, and what you are NOT going to have. Because of this, I am not allowing retraining. Therefore, taking feats that rely on you having a specific piece of equipment is a risky proposition. That said, personal firearms are far more common than assault rifles. You are much more likely to come across a 9 mm semi-automatic handgun than a full automatic AK-47.
 

Frozen Messiah

First Post
Sorry for all thre questions

Have our characters had time to go back to their houses and grab what they deem vital or has it just occured and we are trying to plan?
 

Frozen Messiah

First Post
Code:
[B]Name:[/B] Terrence Cross
Code:
[FONT=Arial][B]Class:[/B] Strong Hero 3/Infiltrator 2/Helix Warior 2[/FONT]
[FONT=Arial][B]Race:[/B] Human[/FONT]
[FONT=Arial][B]Size:[/B] Medium[/FONT]
[FONT=Arial][B]Gender:[/B] Male[/FONT]
[FONT=Arial][B]Occupation:[/B] Military (Hide, Move Silently)[/FONT]
 
[FONT=Arial][B]Str:[/B]  16 +3 (+1) [B]Level:[/B] 7         [B]XP:[/B] XXXX[/FONT]
[FONT=Arial][B]Dex:[/B] 12 +1        [B]BAB:[/B] +5         [B]HP:[/B] 36 (5d8+2d10+6)[/FONT]
[FONT=Arial][B]Con:[/B] 12 +1        [B]Grapple:[/B] +8    [B]Action Points:[/B] 9[/FONT]
[FONT=Arial][B]Int:[/B]  14 +2        [B]Speed:[/B] 30'     [/FONT]
[FONT=Arial][B]Wis:[/B] 10 +0        [B]Init:[/B] +5       [/FONT]
[FONT=Arial][B]Cha:[/B]  8  -1        [B]ACP:[/B] +0       [/FONT]
 
[FONT=Arial]        [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B][/FONT]
[FONT=Arial][B]Armor:[/B]      10      +X     +X     +1    +0    +X    +4        15[/FONT]
 
[FONT=Arial]            [B]Base   Mod  Misc  Total[/B][/FONT]
[FONT=Arial][B]Fort:[/B]             +1       +6     X      +7[/FONT]
[FONT=Arial][B]Ref:[/B]              +1       +3     X      +4[/FONT]
[FONT=Arial][B]Will:[/B]              +0       +3     X      +0[/FONT]
 
[FONT=Arial][B]Weapon                  Attack   Damage  Range   Critical[/B][/FONT]
[FONT=Arial]Beretta 92F                    +6      2d6+1     40ft      20x2[/FONT]
[FONT=Arial]Knife                             +8      1d4+3     10ft    19-20x2[/FONT]
 
[FONT=Arial][B]Languages:[/B] English, Arabic, Latin[/FONT]
 
[FONT=Arial][B]Abilities:[/B] Extreme Effort, Haul, Light Sleeper, Survivor, Darkvision (60ft),  [/FONT]
 
[FONT=Arial][B]Feats:[/B] Personal Firearms Prof., Blind-fight, Improved Initiative, Quick Draw,[/FONT]
[FONT=Arial]Point Blank Shot, Endurance, Armor prof. (light)[/FONT]
 
[FONT=Arial][B]Flaw:[/B] Weak Will[/FONT]
 
[FONT=Arial][B]Skill Points:[/B] 68       [B]Max Ranks:[/B] 10/5[/FONT]
 
[FONT=Arial][B]Skills                   Ranks  Mod  Misc  Total[/B][/FONT]
[FONT=Arial]Climb                         10      +3             +13[/FONT]
[FONT=Arial]Jump                         10      +3             +13[/FONT]
[FONT=Arial]Knowledge(tactics)      6        +2             +8[/FONT]
[FONT=Arial]Hide                          10      +1             +11[/FONT]
[FONT=Arial]Move Silently              10      +1             +11[/FONT]
[FONT=Arial]Swim                         10      +3             +13[/FONT]
[FONT=Arial]Listen                        10      +0             +10[/FONT]
Speak language      2
 
[FONT=Arial][B]Equipment:                 Weight[/B][/FONT]
[FONT=Arial]Clothes                             2lb[/FONT]
[FONT=Arial]Cell phone                         N/A[/FONT]
[FONT=Arial]Swiss army knife                0.5lb[/FONT]
 
[FONT=Arial][B]Total Weight:[/B]2.5lb[/FONT]
 
[FONT=Arial]                       [B]Lgt   Med    Hvy     Lift     Push[/B][/FONT]
[FONT=Arial][B]Max Weight:[/B]    133lb 226lb  400lb   400lb   2000lb[/FONT]
 
[FONT=Arial][B]Age:[/B] 32[/FONT]
[FONT=Arial][B]Height:[/B] 6'01"[/FONT]
[FONT=Arial][B]Weight:[/B] 220lb[/FONT]
[FONT=Arial][B]Eyes:[/B] Hazel[/FONT]
[FONT=Arial][B]Hair:[/B] Light Brown[/FONT]
[FONT=Arial][B]Skin:[/B] Tan[/FONT]

Appearance: XXXX

Background: XXXX
 
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airwalkrr

Adventurer
Have our characters had time to go back to their houses and grab what they deem vital or has it just occured and we are trying to plan?

The campaign begins minutes after the blast. You are far enough from ground zero to have survived...barely, but close enough to witness the mushroom cloud over downtown Chicago and utter devastation all around you.

Also, for those new to the game, I've noticed this is a common problem in character sheets. Action points are NOT cumulative. They refresh each level. That means any action points left unused from the previous level are lost. Frozen Messiah's character above should begin with 9 action points, not 26.
 
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airwalkrr

Adventurer
Here are the players I have characters from so far:

Voda Vosa (character needs a bit of a fix before beginning play)
Willette
Frozen Messiah
failedreality

I am willing to accept up to four more players before we begin, however I have set up an OOC thread (see sig). I'll start going through characters sometime this week to correct errors. Once I start getting characters finalized, I'll start a rogue's gallery. As soon as I have at least four characters complete I'll start the game and others can join in as we go along, playing the part of other survivors you come across.
 


Willette

First Post
[sblock]
Name: Xavier Rames
Class: Smart Hero 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity:
Str: 11 +0 Level: 1 XP:0
Dex: 12 +1 BAB: +0 HP:7 (1d6+1)
Con: 12 +1 Grapple: +0 Dmg Red: 0/0
Int: 14 +2 Speed: 30' Spell Res: 0
Wis: 12 +1 Init: +1 Spell Save: +0
Cha: 12 +1 ACP: 0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +1 +0 +1 +0 +0 +0 12
Touch: 11 Flatfooted: 11
Base Mod Misc Total
Fort: 0 +1 +1
Ref: 0 +1 +1
Will: 1 +1 +2
Weapon Attack Damage Critical
Pocket Knife +0 1d4 19-20/x2
Languages: English
Abilities: Savant (Craft mech.)
Feats: Personal Firearms Proficiency, Simple Weapon Proficiency, Gearhead, Animal Affinity
Skill Points: 44 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Computer use 2 +2 +2 6
Craft (Elec.) 4 +2 +0 6
Craft (Mech.) 4 +2 +1 7
Disable Device 4 +2 6
Handle Animal 2 +1 +2 5
Knowledge (Tech) 4 +2 6
Navigate 4 +2 6
Profession 4 +1 5
Repair 4 +2 +2 8
Research 4 +2 6
Ride 0 +1 +2 3
Search 4 +2 6
Survival 4 +1 5
Equipment: Cost Weight
Leather Jacket 4
Backpack 2
Rations (1 day) 1
Casual Clothes 2
Tool Belt 2
Penlight 0.5
Pocketknife 1
Wallet -
Total Weight: 33.5 lb Money:
Gadget
Medium-Size Dog: CR 1; Medium-size animal; HD 2d8+4; hp 13; Mas 15; Init +2;
Spd 40 ft.; Defense 13, touch 12, flat-footed 11 (+2 Dex, +1 natural);
BAB +1; Grap +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite);
FS 5 ft. by 5 ft.; Reach 5 ft.; SQ scent; AL none or owner; SV Fort +5, Ref +5, Will +1;
AP 0; Rep +0; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills: Jump +4, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent),
Swim +5.
Feats: None.
Tricks: Hunting: An animal trained for hunting knows Attack, Down, Fetch, Heel, Seek, and Track.
Advancement: None.
Scent (Ex): This ability allows the creature to detect approaching enemies,
sniff out hidden foes, and track by sense of smell. Creatures with the
scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the
opponent is upwind, the range increases to 60 feet; if downwind, it drops
to 15 feet. Strong scents can be detected at twice the ranges noted above.
Overpowering scents can be detected at triple normal range. When a creature
detects a scent, the exact location is not revealed—only its presence
somewhere within range. The creature can take a move or attack action to note
the direction of the scent. If it moves within 5 feet of the source, the
creature can pinpoint that source. A creature with the scent ability can
follow tracks by smell, making a Wisdom check to find or follow a track.
The typical DC for a fresh trail is 10 (no matter what kind of surface holds
the scent). This DC increases or decreases depending on the strength of the
quarry’s odor, the number of creatures being tracked, and the age of the
trail. For each hour that the trail is cold, the DC increases by 2. The
ability otherwise follows the rules for the Track feat. Creatures tracking
by scent ignore the effects of surface conditions and poor visibility.

Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
(38) (76) (115)
Age: 12
Height: 5'8"
Weight: 140 lb
Eyes: Green
Hair: Brown
Skin: Caucasian (Tanned)
Occupation: Rural
Background: Xavier was in the bathroom of a nearby apartment building when he felt the tremor and was unsure what to think. A tremor in Chicago? Chicago didn't have earthquakes... That's when the noise started. From outside, muffled by the doors, he could hear frantic shouting. As he walked out the door it was madness. People ran everywhere with no heed for what was in their way. He watched women knocked flat by men twice their size and was himself slammed against a wall as someone he didn't see ran by. As he made his way carefully upstairs he began to take notice of what the people were saying. Something about an explosion, attack...He didn't fully understand but could tell by their faces that something was drastically wrong. When he walked out the front doors it was chaos in the streets, people ran everywhere carrying huge piles of stuff, looting and some were crying. The streets were a wreck with cars strewn about on their sides, buildings crumbling and smoking in the distance. He looked for his father and the truck but could only see the truck propped on its side against a building. Where was his father? As he got closer he could see him...on the ground with a puddle of blood surrounding him. All the crops they had in the back of the truck were scattered about the street and people were grabbing them as they ran by. He ran to his father and knelt beside him, crying, wondering what to do, what was happening... Then he felt a strong hand grab him by the shoulder and throw him sideways. When he looked up into the man's eyes it was enough to cause him to grab the pocket knife he kept in his jeans. Seeing this the man laughed and lunged at him but Xavier had the quickness of youth and his pocketknife sank jab the man's hand sending a spurt of blood onto his face. The man sank back for a moment holding his hand but the look in his eyes became, if possible, more murderous now. The before he knew what was happening the look disappeared and turned to one of confusion. Xavier hadn't heard the shot over the mayhem but when he turned he saw the police officer lowering his gun. "Son, I don't have the time to explain but if you have a home or family go there now! A bomb was dropped and the city isn't safe anymore, go now! Good bye." And with that he ran off into madness. Even the loss of his father was overridden by his terror now and he ran to the truck trying to start it. Come on....come on....
[/sblock]

In Truck - Ford F-150 XL (pickup):
First Aid Kit 2
Mechanical Toolkit - Basic 22
Duct Tape 1
Map Road Atlas 1
Electrical Toolkit - Basic 12
Binoculars 2
So, I have the basics filled in. Just included this part at the end to see if it was all cool. The stuff in the truck is what you would expect of a farmer or a car in general. If i'm going home on foot we can assume the car isn't working or if its repairable or whatever, your choice based on how you want the game to progress.
 


failedreality

First Post
That brings up a question about vehicles?
With my occupation being able to drive and visit places do I start with one as well? Then the question would be if I did would I really lose all the contents in the blast, etc..

Just curious, thanks
 

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