jmucchiello
Hero
I was thinking of dual class characters last night and wonder if the chop pff point could be deducted from the base XP, normally you lose the extra anyway. But then you would always have way more xp then needed for the next level.
By your example what if the base XP were restarted for dual classing? You take the 96,000 and are a 7th lvl fighter after chapter 7 (dumping the excess), Then at the end of chapter 8 you get the base 1,500 xp and your base starts up again. You can't level more than once a chapter anyway and this would supplement that.
I remember way back when I ran the Dragonlance campaign, Goldmoon died and Rverwind killed the black dragon. He came back as a Ranger 5/Cleric 1 and we continued on. After fighting /rescuing the refugees and defeating a red dragon, the party gained a lot of XP that Riverwind lost due to not being able to advance two levels at once. So it will happen even if I go rewarding xp/encounter (which I am looking into, but don't wish to do, to hack n' slash), because the monster will be tougher, the traps deadlier, and the RP more involved.
the milestone xp will work overall, it may just not work well for the build you are thinking of trying.
You HAVE to be able to level more than once per chapter or you screw over the fast xp players. The thief is going to jump two levels in chapter 4. If he doesn't jump, he falls behind because he is SUPPOSED to be higher level than the other characters. In the later chapters, the fighters and clerics are messed up because you are giving out 275,000 xp and they level up at 220,000 and 250,000 (or something like that) and at some point, they will earn enough for a double jump and lose out.
Not leveling up more than once a chapter also makes the bard impractical because he cannot keep up. He should end the campaign as ftr7/thf8/bard15 if you give out 2,500,000 xp more often. But if he cannot update more than once per chapter, he goes into the last chapter as ftr7/thf8/bard2 AND he spends chapters 8-15 as JUST a thief1-8 because he cannot access his ftr abilities. Those 8 levels should go by in the blink of an eye compared to how fast everyone else levels. That's by design.
I have always played that you level up immediately, right in the dungeon as soon as the DM says (at the end of a session), "you gain XXXXX xp." you say, "Hey, I leveled up" and you recalculate. Why? Because no DM I've ever had ever had the patience for it taking 1-4 weeks to level up. And I doubt this module allows you to spend 1-4 weeks leveling up either. What happens between chapter 1 and chapter 2 when the thief and maybe the cleric needs time to level up and no one else in the party needs that time? What if the events of chapter 2 directly follow chapter 1 with no downtime?
I'm not expecting xp per encounter. But there has to be a way to give it out in finer grained chunks than 50,000+ at a time.